
Build and manage a medieval graveyard while facing ethical dilemmas and making questionable decisions. Welcome to Graveyard Keeper, the most inaccurate medieval cemetery sim of the year.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 22.29/day in the week to Sep 14 → 33/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−80% | 55.9Kreviews | 85% | #85 | $5.1M |
| $49.99 | 4.9Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2058 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
♥♥♥♥♥ имба
Muy buen juego,hacía tiempo que no me entretenía con un juego de este estilo,en algún el juego se vuelve un poco lento de progresar y da flojera completarlo,pero por lo de más me gustó mucho las mecánicas y los diseños del mapa✌️🧡
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.1M | 10.5K | 83% | $24.99 | |
| $5.1M | 8.1K | 83% | $17.99 | |
| $5.1M | 35.1K | 75% | $7.99 | |
| $5.1M | 12.3K | 94% | $14.99 | |
| $5.1M | 11.4K | 93% | $19.99 | |
| $5.1M | 9.4K | 83% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 757 | 78% | $4.19 | |
| $4.1K | 30 | 40% | $5.24 | |
| $1.2M | 1.8K | 70% | $13.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $172.3K | 484 | 50% | $9.99 |
Every market we collect.
Same day: best RU #39, worst UK #95 · 10 markets collected
Reviews, worldwide (the counter carries no country): 14/day in the week to Aug 5 → 23.71/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Simplified Chinese, Spanish - Spain, Portuguese - Brazil, Korean, Japanese, Russian, Italian, Polish
| $19.99 |
| 2.5Kratings |
| 80% |
| — |
| not modelled |
| $4.19−79% | 757ratings | 78% | #11 | not modelled |
| $4.99−75% | — | — | #96 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is deeply unserious, and it kind of hates you, but like an older sibling. In a way that tweaks your nose, slaps you on the shoulder and calls you a nerd. This is like if Stardew Valley was Dark Souls. Grindy, a little tedious, but fun overall. It does not hold your hand; if you get stuck, get ready to Google it, because some things are not clearly signposted, and others are guess-and-check by design. Don't get me wrong, all of that is frustrating af...but I was surprised that, after a few days of being annoyed all the time, I found I was actually having fun. I was sad when I finished it. And I can't wait for the next one. A big part of enjoying this game is that Dark Souls mindset: getting your head into the right space to minimize frustration. Accept first and foremost that this game is a grinder, and it's meant to be. You are not meant to speed-run, and trying--even if you've played it once--is going to piss you off when you forget something. (Source: I tried it. I forgot something. I got pissed.) Just roll with it. Plant some veggies. Do a church thing. Talk to people. Buy a Teleport Stone the SECOND you walk into the Tavern, you will need it, and walk all over the map to unlock the places you can go. Get used to the feeling of having left your wallet in your other pants, because that will happen. With crafting materials, food resources, quest items, the lot. There's so much going on all the time that you'll overlook something. And remind yourself that it's okay to do so. The best thing about having a schedule is you never truly miss your chance. It will be there later. And there's no reward for rushing. There is always something to do, there are clocks running all the time, and by the end, you will either be good at juggling and time-management, or out of your mind with frustration. As a habitual organizer, I had a lot of fun when I wasn't kicking rocks over forgetting a Resource I DEFINITELY left in a chest...somewhere. Even as I found myself cursing and stomping from point to point, annoyed at quest-givers, missing timers, forgetting supplies at the house that I have 500 of...I kept playing it. And playing it. For WEEKS. I have never been so locked in on a game until now. I finished the base game, was surprised I missed the ground, and promptly got Game of Crone and Stranger Sins. Both added a lot to the story, and made gameplay easier. Silent NPCs became immediately deranged and hilarious--shoutout to Shepherd, who is my favorite--and the story filled itself out in unexpected ways. It's not deep, but it is cool, and it leaves a little mystery for the next one. I fully recommend getting the lot of them on sale; it can be a bit overwhelming, having so much to do, but you're never watching paint dry. There's always somewhere you need to be, sleep is mostly optional, and the variety of activities keep it interesting for long stretches. I didn't get Better Save Soul, because the hook didn't appeal to me. But I can fully recommend the other two, just for how they enrich the world and make your job a little easier. I've seen some bad takes that they left the game barebones to sell DLC, which is pretty cynical. They came up with new ideas over time, added quality of life improvements (for a price, because this is their job), and if you want them, I think it's worth it to get them. One recommendation said play the base game first, then try the DLC, so that's what I did. And honestly, I wish I'd gotten the DLC immediately. Partly because they were on super sale when I started, and off again when I was done. But, weh. 10 bucks is light work for what it adds. If you want to chill and play a slightly dark but overall silly little farming sim/grinder, this might be for you. But don't go into this expecting to drive the plot or complete tasks at speed. The plot happens as you go, and will be there when you get there. My first run took me 400 days; the second, with DLC, took 260. It's not meant to go fast. This is a weird little cozy game. So if you try it out, get cozy, and try not to let it get to you. Give it a couple of hours before you quit. Once you get used to it, it's fun af, and I fully recommend it.
I went into this game blind and it was quite rough, this is my experience after around 8 hours The bad first: 1. The UX is bad, the game does not show or tell you many things like when NPCs tell you where to go if you miss that then you are lost and many times it wont actually be tracked as a "quest" The tech tree thingy unlock is very unclear what you are getting and if you need another tech to actually use it, so you may collect points to unlock one tech that requires even more expensive tech to actually utilize The "tutorial" button needs to be like 4 times the size it is at the moment, as there are many things that i've missed even though i was actually reading every dialog and so i missed [spoiler]that you can throw bodies in the river[/spoiler] The science and research is confusing and i had to google to actually start using it [spoiler]and figure out you need paper to gain initial science points[/spoiler] 2. The placement of buildings is very weird and they are often very tiny spaces which allows you to block your own access to some crafting stations and as the player pathing is bad when crafting the character will get stuck on wood workbench pretty often 3. The game sometimes feels like it has really low FPS like only the player is stuttering? 4. There is no way to delete wood or stone on the floor, and the game actively forces you to use specific area for specific thing, i do not like that at all as [spoiler]i cut down a lot of wood around the mine and now i cannot use the porters to transport all the wood back but i have to do it manually[/spoiler] 5. The combat just feels meh 6. NPCs can get you stuck in walls The good stuff: 1. When comparing to stardew valley the sleep mechanic is million times better as i hate being punished for actually doing things and not going back to bed, if i make a lot of food i can just mine for 2 days if i wish 2. The story is interesting so far, and the game actually pushes you to interact with them and trade for progress (although that is not really explained to the player AFAIK) 3. The mechanic around graves and church is pretty clever and i enjoyed it after i actually understood it The verdict: I think the game can be quite enjoyable and relaxing but without access to google i would've probably dropped the game multiple times by now as i keep missing clues for very important mechanics, even though i am reading every single dialog! The game has plenty of bugs and collision issues (especially with NPCs) so i am guessing the game is pretty much abandoned cause of the sequel and i would only recommend buying it on a deep deep discount
It's a bit grindy, you have to hold the F key a lot for most actions. You do this a lot to gather the different exp orbs that then allow you to unlock new craftables/passives. If you get one of the DLC's you unlock automation which helps a fair bit. There is a great story behind the game and tons of dark humour that make this game well worth it, especially if you get it on sale. I would 100% get the game with all the DLC's if you can, they add a good deal of extra features that make the game more enjoyable.
семь коммунистических ослов из десяти
muito bommm
I've been playing this game for a few years and had no issues with it until the last 2 months its crashing every 20 minutes or so. I've uninstalled and reinstalled to see if that would help and it hasn't really dissapointing. There's quite a few people having the same issues in the support tab but developer not responding or fixing, likely due to the second game release :/
Great game
Играл 78 часов чистого медочкк, правда звук входа в подземелье как в геншин импакт Надо допройти как нибудь длсшки
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.