
Build and manage a medieval graveyard while facing ethical dilemmas and making questionable decisions. Welcome to Graveyard Keeper, the most inaccurate medieval cemetery sim of the year.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 22.29/day in the week to Sep 14 → 33/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−80% | 55.9Kreviews | 85% | #85 | $5.1M |
| $49.99 | 4.9Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2058 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great Game ,start is a bit slow but, gets better from start to finish
nie wiem wydaje sie fajna ale tutaj z nikim sie nie walczy, chodzisz caly czas i szukasz tego co autor mial na myśli, zero walki z nikim
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.1M | 8.1K | 83% | $17.99 | |
| $5.1M | 35.1K | 75% | $7.99 | |
| $5.1M | 12.3K | 94% | $14.99 | |
| $5.1M | 11.4K | 93% | $19.99 | |
| $5.1M | 9.4K | 83% | $19.99 | |
| $5.1M | 19.2K | 96% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 757 | 78% | $4.19 | |
| $4.1K | 30 | 40% | $5.24 | |
| $1.2M | 1.8K | 70% | $13.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $172.3K | 484 | 50% | $9.99 |
Every market we collect.
Same day: best RU #39, worst UK #95 · 10 markets collected
Reviews, worldwide (the counter carries no country): 14/day in the week to Aug 5 → 23.71/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Simplified Chinese, Spanish - Spain, Portuguese - Brazil, Korean, Japanese, Russian, Italian, Polish
| $19.99 |
| 2.5Kratings |
| 80% |
| — |
| not modelled |
| $4.19−79% | 757ratings | 78% | #11 | not modelled |
| $4.99−75% | — | — | #96 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
História bem elaborada, A alquimia por tentativa e erro é muito difícil.
Hayatımda gördüğüm en mükemmel en detaylı oyun. A'dan Z'sine tüm her şeyi kendiniz keşfedip yapıyorsunuz. Bu türü sevenler için bu türün babasıdır.
Esse jogo é maravilhoso, gráficos, trilha sonora, ambientação, gameplay, roteiro estão impecáveis, é meu jogo favorito da vida
超级好玩,虽然很肝。 - steam指南里有完美尸体简中攻略
stardew valley sevmeyen biri olarak soyluyorum stardewe benziyor ama daha eglenceli
Jogo daora, logo no inicio te apresenta muita coisa, pode ser confuso mas, te da liberdade para partir de onde quiser.
(Typing on Steamdeck, please forgive typos - the game plays fluently on Steamdeck in my experience). Immersive and novel storyline that ties seamlessly to the gameplay. Easy but interesting to play mostly without guides (I think I checked how alchemy works, how white and red skulls work, and how to find moths. I never bothered with embalming, it looked didn't look useful enough to figure out. All in all probably 5-10 mins looking at a guide). The gameplay loop is varied enough to stay interesting 98% of the time - there were a couple of moments it felt like a slog, but as soon as i felt that, a new element was discovered and it stopped being a slog again. I'd prefer an option for a post end-game way to continue playing, but i guess version 2 is in the works? I don't believe i currently have any of the dlcs and don't feel i 'need' to buy them to enjoy the game, but will probably do another run from the start if i see them on sale. Didn't notice any bugs, except possibly some menus that feel like they would usually pause the game i don't believe actually pause the game, but not sure that's a bug. Roughly 65 hours of gameplay start to finish.
Está guay, pero realmente no es un juego para mí, pero como estaba gratis y tengo el síndrome de Diógenes, lo reclamé igualmente.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.