
*Early access game* Grandpa is a survival horror game. You woke up in a house you never knew. Strange things happen in the house. You have to find a way to survive and get out of the house.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 31 → 0.43/day in the week after.
Reviews, worldwide (the counter carries no country): 23.5/day in the week to Jul 16 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 57 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
tuff
Mann, Opa, du dumme Sau! Ich weiß echt nicht, wen ich mehr hassen soll - dich mit deiner doofen Harke oder die grauenhafte Steuerung! Würdest du mir nicht eine Vervollständigung und sechs Errungenschaften in einer halben Stunde eingebracht haben, ich würde dich ins Heim stecken! So... ringe ich mir ein 5/10 persönliche Wertung ab und besuche dich nur einmal im halben Jahr für je eine Viertelstunde.
[h1]THE GAMELESS[/h1] This title is a huge insult to all gamers who are passionate about experiencing different kinds of games. I won’t even dare list all the flaws this game has (calling it a game is practically sacrilege), otherwise this review would end up as long as [b]the complete transcript of the TV series The Walking Dead[/b]. Developed without effort or dignity, much like [b]AC Milan at the end of the 2025/26 season[/b]. [h3]Terrible as f*ck[/h3]
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English
Hours played at review time, across 57 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
+1 有成就 没中文 爷爷 《爷爷》是一款生存恐怖游戏。 在游戏中,你将操控一名被老人绑架的男子。 以第一人称视角解开各类谜题,逃离这栋房屋。 游戏内设有大量谜题,并且谜题之间相互关联。 打开紧锁的房门,同时躲避各类陷阱。 爷爷将你掳走并囚禁在屋内。 你必须逃出这栋房子! 你需要解开屋内所有谜题! 如果你感到恐惧,可以闭上双眼。当情绪平复后,角色便会睁开眼睛。 老人听觉十分灵敏。 找到注射器后,用它制服爷爷使其暂时失去行动能力,但药效一段时间后会消退。 你可以躲进衣柜或桌子底下藏身。 一旦你不慎碰落物品,老人听到声响便会立刻赶来搜寻。
Grandpa, developed by Pudding and published by Cheesecake, is a first-person indie survival horror experience that centers on tension, stealth, and environmental puzzle solving within the confines of a single, oppressive house. The premise is straightforward yet unsettling: you awaken trapped inside a strange home, and somewhere within its walls roams a hostile old man who will relentlessly hunt you if given the opportunity. With no weapons to defend yourself and no clear guidance on how to escape, the game leans heavily on atmosphere and vulnerability to create its sense of fear. The core gameplay revolves around exploration and puzzle solving. The house is filled with locked doors, hidden clues, mechanical contraptions, and scattered objects that must be examined and used correctly to progress. Unlike many modern horror games that emphasize cinematic storytelling or scripted scares, Grandpa focuses more on player-driven discovery. Progression depends on carefully observing your surroundings, testing object interactions, and piecing together how different rooms and mechanisms connect. Some puzzles reward logical thinking and patience, while others can feel opaque, occasionally relying on experimentation rather than clear deductive hints. Stealth plays a central role in shaping the experience. The titular Grandpa acts as a roaming threat who responds to noise and movement. Running, knocking over objects, or interacting carelessly with the environment can attract his attention, triggering tense pursuit sequences. When detected, your only option is to flee and hide, ducking into closets, under furniture, or behind obstacles until he loses interest. This cat-and-mouse dynamic creates sustained anxiety, especially when exploring unfamiliar rooms. The absence of combat reinforces the feeling of helplessness, making every creaking floorboard and distant footstep significant. The game’s pacing is deliberately slow and methodical. There are long stretches of quiet exploration punctuated by moments of sudden panic. This rhythm allows tension to build gradually rather than relying solely on jump scares. The audio design contributes significantly to this atmosphere; ambient noises, subtle environmental sounds, and the echo of approaching footsteps heighten immersion. While the visual presentation is modest, with simple textures and limited environmental variety, the confined layout and dim lighting help cultivate a claustrophobic mood. However, Grandpa’s low-budget origins are evident. Animations and environmental assets lack polish, and certain mechanics can feel rigid or imprecise. The AI behavior of the old man, while functional, is not always consistent, sometimes appearing predictable and at other times unexpectedly erratic. Checkpoint placement and unclear puzzle feedback can lead to repeated sections, which may test the patience of players who prefer more streamlined progression. These rough edges can disrupt immersion, especially during longer play sessions. Despite these limitations, the game demonstrates a clear commitment to its horror concept. It embraces simplicity rather than overcomplicating its mechanics, focusing on a single threatening presence and a single location. This narrow scope can be effective for players who appreciate indie horror experiences that prioritize mood and tension over spectacle. The vulnerability of being unarmed and constantly hunted remains the game’s strongest element, delivering moments of genuine suspense when stealth and timing align. Overall, Grandpa is a rough but earnest survival horror title that offers a tense and atmospheric escape-room-like experience. Its emphasis on stealth, environmental puzzles, and sustained vulnerability creates memorable moments for players willing to accept its technical and design imperfections. While it may not reach the polish or depth of larger horror franchises, it stands as a compact indie effort that captures the essence of fear through confinement and pursuit. For fans of low-budget horror games that emphasize tension over action, Grandpa provides a challenging and unsettling journey through a house where safety is never guaranteed. Rating: 5/10
Ta gra zmieniła moją osobę o 360° dziadek jest super zbalansowany i w ogóle nie widzi i nie zabija przez ściany model chowania jest świetny a ręka która bezcelowo podnosimy jest niemal identyczna jak w ARKu fabuła tej gry wystarczy na 30h a sama gra posiada 0 błedów
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $3.3M | 9.3K | 79% | $14.99 | |
| $1.2M | 2.1K | 63% | $19.99 | |
| $1.6M | 10.5K | 86% | $7.99 |
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| $20.3K | 143 | 80% | $7.99 | |
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