
The Empty Eyes is a first-person psychological horror experience that immerses you in an investigation steeped in mystery. Every step inside the house brings you closer to a hidden truth, while tension mounts and fear takes root in your mind.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 3 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The game's theme:
In The Empty Eyes, you play a private detective investigating the mysterious disappearance of an influential lawyer. The game takes place in a house where every room seems to be watching you, and every silence weighs more than a scream.
As you explore, you'll discover that the lawyer was behind a series of disappearances. What begins as a routine investigation spirals into a spiral of paranoia, hidden symbols, and a presence that shouldn't exist.
Environment:
Enter a house where every corner exudes unease. The Empty Eyes immerses you in a first-person psychological horror experience, designed to make you feel the weight of loneliness and the constant threat of the invisible.
Explore endless hallways and rooms steeped in symbolism, while a supernatural presence watches you from the shadows. Architecture, sound, and darkness conspire to blur the lines between reality and imagination.
Features:
Psychological Horror: Atmospheres, tension, and a constant feeling of being followed.
Environmental Narrative: Uncover the story through objects, documents, and visual details that reward observation.
Disturbing Aesthetics: Dark, gloomy settings, visual distortions, and architecture that seems alive.
Progressive Investigation: Each clue brings you closer to a truth you might prefer not to know.
Developer's Note:
The entity that inhabits this house isn't out to physically harm you... but it may leave its mark on your mind. The Empty Eyes is designed to provoke discomfort, anxiety, and a persistent sense of surveillance. We recommend caution for those with heart conditions, a fear of the dark, or a deep fear of loneliness. This game doesn't scream, it whispers. And its whispers may stay with you.
Genres
Engagement
Reviews
Themes across 58 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
In this game you find a key to open a door, then a key to open a door, and more keys to open more doors. Then, at a certain point...you find a door to open a key, and vice versa and versa vice. I got to the part where I have 2 balls and I can't place them where I need to...so maybe the right place is on the dev's face. Seriously, got stuck can't find the next key. Failed experience.
WO KOMMEN DIE KACK-EIER-FLÜTTERIKUGELN HIN?! WARUM KEINE MAP?! ICH KRIEGE EINEN KREISLAUFKOLLAPS VON UNBESCHREIBLICHEN MASSEN! ICH SPÜRE FÖRMLICH WIE SICH MEINE DNA LANGSAM AM HERRN KLAUS KINSKI NÄHERT, JE LÄNGER ICH BEI EINEM PUZZLE IN DIESEM SPIEL BRAUCHE. GUTE JÖMPSCKÄRS. LIEBE GRÜSSE ZOIDI
Media

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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain**languages with full audio support
Hours played at review time, across 58 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game was really good. I enjoyed every second of it. Great jumpscares. Even when I was editing the video for my YouTube channel the jumpscares got me lol. Definitely check this game out. I Highly recommend it.
اللعبه خرافيه ومرعبه جدا وغير متوقعه والالغاز اللي فيها ممتعه This game is incredible and very scary, with lots of unexpected moments, and the puzzles in it are enjoyable.
Es war ein sonniger Freitag Nachmittag. Ich überlegte, welches wunderbar schauderhafte digitale Videospiel ich heute meiner wunderschönen und atembezaubernden Community präsentieren möchte. Also stöberte ich durch die Steambibliothek und bemerkte ein Spiel. Ein Spiel, welches mich noch eine ganze begleiten sollte. Jenes Spiel hieß "The Empty Eyes". Denn dieses war kein gewöhnliches Spiel. Es war ein Spiel voller Wut, Trauer und dem Wunsch sich eigenhändig das Leben zu nehmen. Live und in Farbe. Nicht nur, waren für diese fast Dreistündige Passage meines absolut nutzlosen Lebens viel zu viel Rätzel. Nein. Die hälfte davon war obendrein auch noch verbuggte, nutzlose Scheisse. Alles in allem haben wir (Meine Community und ich) mehr gelitten, als in unserem bisherigen Lebem und wir möchten unser Geld zurück. Aber guess what. Das geht nicht. Smarte Entwickler. Liebe Grüße
The Empty Eyes is a first-person psychological horror game that turns a seemingly straightforward investigation into an increasingly disturbing encounter with the supernatural. Developed and published by 99 Grados Games, it favors slow-building tension, environmental investigation, and psychological uncertainty over combat-heavy survival mechanics. Its strongest idea is remarkably simple: making the player feel watched even when there is no obvious threat standing in the room. That persistent uncertainty gives otherwise ordinary corridors, doors, shadows, and empty spaces an uncomfortable significance. The story places the player in the role of a private detective investigating the disappearance of an influential lawyer. What begins as a professional missing-person case soon develops into something considerably darker when evidence suggests that the lawyer may be connected to several other disappearances. Exploring his residence becomes the central focus of the investigation, with documents, objects, symbols, and environmental details gradually revealing fragments of the truth. This detective framework works particularly well for psychological horror because it provides a believable reason to keep searching rooms that common sense might otherwise suggest abandoning immediately. Exploration forms the foundation of the gameplay. Instead of relying on complicated combat systems or constant enemy encounters, the game asks players to carefully observe their surroundings and investigate anything that appears significant. Documents and environmental clues help reconstruct the events surrounding the disappearances, while increasingly strange discoveries suggest that the mystery cannot be explained entirely through ordinary criminal activity. Progress is relatively focused, making this more of a guided horror experience than an expansive adventure with numerous branching objectives. The house is especially important to the overall experience. At first it resembles a believable residential environment, but familiarity gradually gives way to uncertainty. Darkness, unusual imagery, architectural distortions, and supernatural disturbances make previously harmless locations feel threatening. The game effectively exploits the fear of returning to an area and wondering whether something has changed. Even when nothing immediately happens, the possibility that something could be different encourages the player to examine familiar surroundings more cautiously. One of the more interesting choices is how the supernatural presence operates. Rather than functioning exclusively as a conventional monster that must constantly be fought or escaped, it manipulates perception and reinforces the sensation that the protagonist is being observed. This allows the game to create fear without depending entirely on direct confrontation. A dark doorway can become intimidating simply because the player cannot confidently determine what might be beyond it. The approach is particularly effective for players who prefer psychological tension to repeated chase sequences. Sound design strengthens this atmosphere considerably. Silence is allowed to remain for meaningful periods instead of every room being filled with dramatic music. Quiet exploration makes smaller noises more noticeable and encourages players to listen carefully for indications of movement or another presence. When unsettling sounds or supernatural events interrupt that silence, they carry greater impact. Headphones are particularly suitable for this type of experience because directional and environmental audio contribute substantially to the feeling of vulnerability. Visually, the game embraces dark interiors and realistic first-person presentation while introducing increasingly unnatural imagery as the investigation progresses. Lighting and shadow frequently obscure portions of the environment, encouraging cautious exploration without making every frightening moment completely obvious. Distorted spaces and disturbing visual elements also help communicate the protagonist's declining certainty about what is physically real. The presentation may not depend on extravagant spectacle, but its restrained visual direction fits the intimate scale of the story. The investigation itself rewards attention. Reading discovered material and examining relevant objects provides context for the lawyer, the disappearances, and the disturbing events surrounding the property. Players who rush through the environment solely looking for the next objective may consequently miss some of the narrative texture. The gradual accumulation of information is part of the appeal, particularly because the story avoids immediately explaining every supernatural occurrence. Maintaining ambiguity keeps the player questioning whether each strange event is revealing the truth or further manipulating perception. This design will not appeal equally to everyone. Anyone expecting substantial weapon mechanics, elaborate character progression, large environments, or frequent action should adjust those expectations. The Empty Eyes is primarily an atmospheric investigative horror experience, and its gameplay deliberately emphasizes walking, searching, observing, reading, and interpreting environmental clues. Its slower pacing can be an advantage for horror enthusiasts who enjoy anticipation, although action-focused players may consider the interaction relatively limited. Its greatest success is the way ordinary emptiness becomes threatening. The game understands that horror does not always require placing an enemy directly in front of the player. Sometimes the suspicion that something is nearby is more effective than actually seeing it. By repeatedly suggesting an unseen observer, the experience conditions players to distrust quiet rooms and apparently harmless shadows. That concept gives the title much of its personality and prevents the relatively confined setting from feeling completely predictable. Steam Deck compatibility is rated Playable rather than fully Verified. The game can therefore be played on Valve's handheld, although certain interactions may require additional input considerations, such as using the touchscreen, virtual keyboard, or an alternative/community controller configuration. Players wanting an entirely effortless handheld control experience should keep this limitation in mind, but Steam Deck owners are not excluded from experiencing the game. Overall, The Empty Eyes is an appealing choice for fans of compact psychological horror built around investigation and atmosphere. Its detective premise provides a strong reason to explore, while the combination of unsettling documents, environmental clues, supernatural distortions, oppressive darkness, careful sound design, and the constant suggestion of being watched maintains tension. Its limited emphasis on action makes it more specialized than mainstream survival horror, but that restraint is also part of its identity. For players who enjoy slowly uncovering disturbing mysteries while questioning what they are seeing, it delivers an effectively uncomfortable experience. Rating: 7/10
i played this on stream and i'd definitely say i was hooked for the first 30 minutes or so. but sadly, like many games, it tries to do too much at once and it really kills the momentum. it tries to be too many things at once and it makes everything feel bloated and ruins the pace. creepy atmosphere and some great jumpscares. but the constant back and forth, find this thing, put this code in multiple times around the map, etc. i won't spoil the ending but it was lackluster, which really disappointed me. a games ending matters, and how it ends determines a big chunk of the review for me. it's got some good qualities and excellent scares and chase sequences, but it's not the greatest. no disrespect to the dev but overall, i'd give The Empty Eyes a solid 6/10
Had a great atmosphere through most of the game, puzzles were good, jump scares were great, felt like I was being followed through each area, the story was alright and the ending felt a little rushed,
good game , i enjoyed playing it
Fajna gra o starej Krystynie, ktora widac, ze nie zaspokojana jest i sie kreci po korytarzach i straszy mordą. Ogolnie gra bardzo przyjemna, sympatyczna i polecam szczegolnie malym dzieciom jako ekspirience dorosłości. Końcówka troche przyśpieszona i na siłe, ale oglnie fajna.
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