
War has been waged across the kingdom of Myrtana. Orcish hordes invaded human territory and the king of the land needed a lot of ore to forge enough weapons, should his army stand against this threat. Whoever breaks the law in these darkest of times is sentenced to serve in the giant penal colony of Khorinis, mining the so much needed...
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Aug 8 → 3.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 891 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a legendary title. I love the rough beginning - it makes you really enjoy being OP in the later stages of the game - kind of reminds me of how Dark Souls is. The soundscape is just EPIC, the music and the sound effects are really iconic. As for the VO, I only ever played with English dub and it's fine, but I hear the original German dub is better. Combat needs getting used to, but once you do get used to it, it's pretty serviceable but also pretty easy on account of all the cheese... Story is fine - it feels cliché at a lot of points, but hey, it's still pretty good, like... B movie good. The MAIN thing about this game is the atmosphere. Be it the forests where the soundscape changes the deeper in you go or the hustle and bustle of the camps, this game world feels lived in and it's dark fantasy vibes are something to be experienced. If you can stomach archaic controls and a little bit of modding (REALLY EASY with steam workshop) go for this one, it's really a legendary piece of video game history. PS: It should be noted that I am very biased for this series as I've been playing gothic 1 and 2 from time to time for what is about 25 years now, heh...
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, Spanish - Spain, Polish*, French, Italian, Czech, Russian**languages with full audio support
Hours played at review time, across 893 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Yeah i can see now why 25 years ago people in multiple countries simultaneously became utterly obsessed with this game.
This game is part of my life, I grew up playing Gothic games! For me most of the games are not able to top it. The atmosphere, worldbuilding, music, characters, creatures, gameplay etc etc are just perfect. Of course as game from old times it has its own down sides too, many players wont understand the appeal, will say graphics are dated and combat sucks...But it has something many modern games lack like it lets you explore the world without holding damn hand through whole gameplay or it does not push politics down your throat...I will play this game until the day I die, hell yea
82/100 《哥特王朝》是德国的国宝级RPG,也是《巫师1》等RPG的灵感来源之一。游戏画面比较简陋,音乐尚可,操作极端蹩脚,交互是ctrl/鼠标左键+w,攻击是ctrl/鼠标左键+W/A/D,批量移动购买物品是ctrl/鼠标左键+shift+A/D,空格键进入战斗姿势,再次按下空格键放下武器才能拾取。近战战斗需在合适时机按下方能实现连击,但不选中敌人就无法造成伤害,转动视角异常别扭,在应对复数成群敌人时候很痛苦。远程弓弩自动瞄准,比较人性化。法师在满足环数情况下主要使用符文和卷轴战斗,玩法要有趣得多。砍倒人形敌人必须处决才能彻底杀死对方,NPC们也只会砍倒你并抢走你的物品,躺一会又能重新爬起来。 游戏的撬锁极其无聊,偏偏又有大量箱子。玩家需要试探出A/D的随机排列组合,可能是AADD,也可能是ADDA,甚至还会出现八位的AD组合,不管你是不在意撬锁损耗,还是选择SL,这都是一个既浪费时间又无趣的机制,有时候你在NPC面前开箱子他都毫无反应,有时候你前脚刚进他家的门就受到警告,开锁和扒口袋技能在本作几乎毫无用处,绝大多数宝箱都可以通过撬锁工具打开。我不得不承认,刚进入旧营地,花了一天时间把外围所有民居里的箱子都开了,这的确很爽,在进入城堡后摸领主家的箱子实现发财致富的那一刻也很美妙,但其实本作并不缺钱,游戏中后期拾取到的大量道具和无用的装备都能卖出不错的价钱,你的“矿石”完全是溢出的。 真正宝贵的是技能点,但也仅限于前中期。《哥特王朝1》没有常规等级的说法,每升一级只给予10个技能点,你需要拜访不同的NPC向他们学习特定的技能,或是增长你的力量、敏捷和法力三个属性,这些NPC大都位于三大营地内部,也有少数会定居在野外,因此你偶尔需要费点功夫找人。游戏有单手剑、双手剑、弓、弩、开锁、扒口袋、魔法、潜逃、特技这九种技能,以及一些打猎技能。四个战斗技能最高二级,魔法最高六环。前期用单手剑比较多,加一级足矣,后期则会获取大量属性优秀的双手武器,建议学满二级,弓、弩建议学弩,特技对跑图、翻滚和跌落有加成,建议学习,前期法力匮乏应以近战为主,后期技能点富余可以考虑加魔法。 游戏地图不算特别大,也有人物位置光标,但依旧会苦于寻人找路——这也是老游戏不得不品的一环。在我做任务的时候,经常要你去找某个人,开始在脑海里拼命回想那个人的位置,他们的姓名对我来说总是难以记忆。欧美RPG热衷的钻洞流程本作自然也不会少,虽然你不像《地城英雄志》那些从头到尾待在地下世界,也不像《吸血鬼:避世血族》那样永远是黑夜,《哥特王朝1》要阳光明媚得多,但许多流程中你还是需要探索阴暗的矿井、洞穴和神殿,分岔路和解谜要素也开始变多。 剧情方面,主角是一名被困在魔法结界内部岛屿上的底层矿工,因为一封寄给火界法师的信踏上征途,在各个营地(旧营地、新营地和沼泽营地)间跑腿做任务,博取众人的支持以加入势力。前期三个势力对应三条线,不过你可以将各阵营的任务做了再决定加入哪个(这也是游戏最精彩的部分),但随着游戏推进到中后期,那些有趣的、独立的势力任务被统一的、平庸的、线性的主线取代。你扮演的角色一步步成为协调各势力间的重要角色,身上盔甲也越来越帅,手中大剑伤害惊人,掌握的魔法花里胡哨,可以召唤、变身,这种成长的获得感确实是《哥特王朝1》的一大特色。 前中期,游戏的任务有限,路上的怪物有限且不会很快刷新(随游戏章节推进会刷新),食人鱼字节工作室通过这种手段来限制玩家的经验成长,以控制难度曲线。尽管玩家从一开始就能自由探索,但野外较高的难度会“引导”玩家进入旧营地接取任务。以旧营地为中心,玩家将跟随任务一步步向外探索各个重要地点——要么是其他营地,要么是显眼的高山、高塔等标志性建筑,敌人被精心布置在合理的区域,那些不再刷新的怪物也将成为你判断路径是否来过的依据。然而,后期堆怪严重,且怪物的仇恨距离较高,虽然有利于练级,但似乎违背了《哥特王朝1》在2001年饱受赞誉的“生态”。 本作有动态时间,玩家在床上睡觉来调整时间,NPC也会根据时间的流逝做出符合逻辑的行为活动,你在营地内拔出武器或闯入别人家里会立即遭到警告,如果不收起武器就会被卫兵攻击,在野外你能看到敌人种群之间也有互动,例如A杀死B吃其尸体饱腹的细节。一些任务也有多种解法,例如索拉斯的任务“赶走摩达哥”,你可以直接杀死他(这会很困难),也可以让他带你去新营地。 当然这些细节是刻意制作的,一旦脱离这个范畴,《哥特王朝1》的“NPC生态”和“AI逻辑”破绽也不少。正如前文提到,你有时无法判断你是否能进入房屋内开箱子而不受警告;你可以击倒NPC,搜完他身上的所有东西,但不杀死他,等他站起来后仇恨就消失了,成功白嫖;NPC不会根据你不同的行为做出额外的反应,例如提前拿到物品,或是杀死了某人;许多跟随任务必须离NPC较近才能将其引导到目标处,一旦距离稍远他们就会呆在原地不动,在过桥时还可能绕着悬崖边缘往返,或是在桥上莫名摔下去。 除此之外,探索驱动有所缺失,一方面主角本身的机动性较弱,营地传送中后期才解锁,另一方面,野外中意外发现的洞穴、废弃木屋没有高价值的奖励作为回报。由于本作除了技能点、属性药水和装备外,没有其他数值提升,技能点仅靠任务和杀怪增长,属性药水和极品装备都可以通过三大营地的箱子、商人购买或主线流程中获取,导致野外几乎没有探索价值。 总之,《哥特王朝1》不是那种强调“自由度”的欧美RPG,没有“出戏的骰子检定”,也没有“沉浸式模拟的花式解题思路”,本作秉持着德国人死板固执的脑回路,塑造了一个危险封闭的殖民地环境和挣扎生存、往上爬的白板主角,充分诠释了“角色扮演游戏”中严谨而扎实的扮演感,但缺乏令人眼前一亮的创新机制导致其粗粝的设计问题在今天更容易被放大。它的优点无法超越时代,它的缺点随时代愈发凸显,这就是《哥特王朝1》的尴尬之处。
DISCLAMER: No es un juego para la gente que no es paciente, no le gusta leer y pensar por si mismos. Aquí no hay flechas guía, marcas de ubicación, machas amarillas y otros miles facilidades que hacer ahora los developers. 25 años ya han pasado y este juego sigue siendo mucho mejor que muchos que se han lanzado en últimos años. Se nota mucho cuando tienes pasión por los RPG y mundos bien hechos. Obviamente no ha envejecido muy bien, pero es que estamos hablando del 2001. A 5 días del lanzamiento del Remake y aun tengo mis dudas de si Alkimia Interactive será capaz de hacer honor a esta gran obra de mi infancia. PD: doblaje en ruso es una gozada.
Круто, но обязательно надо ставить workshop версию с патчем union, ну и поддержку DX11 по желанию. Ванильная версия постоянно вылетает.
Playing first time in 2026, not bad.
Despite its age, Gothic gave me more emotions than many modern titles. The variety of quests, the open world, the choice of guilds, and most importantly, the good storyline that's what hooked me on Gothic. The controls can be tricky at first, but over time you get used to them and they even become logical. Overall, I enjoyed the game
Шедеврик
Отличное приключение на тридцать часов. Не смотря на откровенно ужасную графику и багованное управление, игра в целом неплохо состарилась и представляет из себя вполне обычную рпг, но с гораздо большим упором на прогрессию персонажа. Если понять боевку и в принципе общие правила игры, то удовольствие вы гарантированно получите. Сюжет, музыка и персонажи мне также понравились. Играть строго на ру озвучке, так как в ней полно уморительных моментов.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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