
Gorogoa is an elegant evolution of the puzzle genre, told through a beautifully hand-drawn story designed and illustrated by Jason Roberts. Winner of Debut Game at the 2018 BAFTA Games Awards, as well as Best Mobile Game and the Innovation Award at the GDC 2018 Choice Awards.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.86/day in the week to Aug 23 → 9.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 19.2Kreviews | 97% | — | $4.3M |
| $14.99 | 1.2Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1016 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
requires some (lots of) imagination but is a good game 非常新穎的玩法,導致我大概一半的關卡都要想很久,後面會比較了解遊戲邏輯就是了
[h2]I would only recommend it if it's heavily reduced[/h2] I mean... it's [b][i]very[/i][/b] short... 60 minutes, and I wasn't rushing. The puzzles are genuinely great, but they're all over pretty quickly.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Italian, Korean, Arabic +5 more
| $14.99 |
| 481ratings |
| 92% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Whilst on the shorter side. The Game is really good. Took me 90 Minutes to get through it. For completionists there maybe another 2-3 hours. I don't think it's worth the full price for how short it is, but defenitly get it on sale!
puzzles coolos, très sympatoche cependant un peu trop cher par rapport à la durée de vie (heureusement je l'ai eu en reduc (chômage))
我觉得震撼之处在于,打过一遍后重新回头看,所有帮助男孩时期的主人公轻易地找到果实的那些画面里的人物,全是未来的他,正是因为未来的他从未停止在痛苦中探索的脚步,年幼的他才能轻而易举地找到果实。 对于主人公的第一次失败和第二次成功,我的理解是:贡品(祭品?)需要孩子和老人一起献上才可以成功,小时候只有他一个人,所以失败,年老时他重新献上了贡品,加上他小时候的份,成功了。 对于他一直追寻的那奇妙而悠远的生物来说,时间并不是线性,所以他才会在结尾回到童年时的城市,而在主人公漫长的苦修之中,那个生物也在远处出现,只是主人公从未发现。 生物、男孩、老人,这三者构成了主人公的一生,孩童时的憧憬,他用了一辈子来探寻,他也成功的达成所愿。 从时间上来说,这是轮回,但是从意义上来说,这是不断地攀登,最终达成自己的圆满。 非常震撼的叙事体验。
.
Great puzzle game, very enjoyable art-style and interesting story.
这不是游戏,这是伪装成游戏的艺术 Gorogoa2.5小时全成就纪念
7/10,首先,美术真的特别惊艳,其次是它的解谜方式很有意思,玩的时候我才意识到原来很早就看过有关这个游戏的片段了。这种画面拼凑式解谜方式很新颖且舒适。整个游玩过程没有卡住的地方,难度上偏简单。尽管剧情碎片化,仍能完整的呈现与诉说实在是很厉害。虽然我知道这样的美术风格是非常的费时间精力还有想象的,但是每一关卡的解谜方式还是有些雷同,且流程真的太短了这一点实在是很减分。如果想要游玩我的建议是打折购入。作为一部解谜游戏它或许不是那种太需要动脑推理的,但作为一份艺术品,这一个半小时的体验是无与伦比的。
夯爆
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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