
Gorogoa is an elegant evolution of the puzzle genre, told through a beautifully hand-drawn story designed and illustrated by Jason Roberts. Winner of Debut Game at the 2018 BAFTA Games Awards, as well as Best Mobile Game and the Innovation Award at the GDC 2018 Choice Awards.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.86/day in the week to Aug 23 → 9.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 19.2Kreviews | 97% | — | $4.3M |
| $14.99 | 1.2Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1016 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
我承认这款游戏确实很有艺术性,不管是开发者想要传递的内核思想,还是脑洞大开的解谜设计,都很出彩。 但是真的好难(ps:特别是后面两章),大部分时候都在卡关。
すごいゲーム!難しかったので後半は人が書いてくれている答えをちらちら見ながら解いた。自分でわかると気持ち良い。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Italian, Korean, Arabic +5 more
| $14.99 |
| 481ratings |
| 92% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Это абсолютный шедевр! За пять лет играл в неё 3 или 4 раза. Механика игры настолько необычная, что даже зная принципы, после перерыва не сразу вспоминаешь, как там и что на каждом конкретном уровне. А сама эта механика просто завораживает. Тот самый случай, когда абсолютно не жалко времени, потраченного на поиски решения самостоятельно, без заглядываний в видеогайды. Жаль, что коротка! Хочу ещё таких игр!
gameplay的极致简洁之作,所有故事框于四个正方形中,穷极一生想要找到的那颗墨绿的眼睛......万火归一。音乐和美术配合极好,完全不输获奖短片的制作。太棒了
打了好几遍才拿到全成就。真的很好玩。很多的美术和设计都非常震撼。
极其精美的艺术品,与锈湖以及其他解谜游戏不同,画中世界做到了顶级美术水平和解谜逻辑的巧妙融合,在视觉盛宴中体会作品的叙事. 全成就也是比较容易获得的,2012在游戏结束后会有,成就中最让人紧张应该就是500次点击和30分钟内完成游戏了,我是28分钟完成的,由于有剧情演绎,所以在个人点击方面就不允许有过多失误
[h2]I would only recommend it if it's heavily reduced[/h2] I mean... it's [b][i]very[/i][/b] short... 60 minutes, and I wasn't rushing. The puzzles are genuinely great, but they're all over pretty quickly.
.
画风精美,解密精妙的宝藏游戏,真正的第九艺术。
我觉得震撼之处在于,打过一遍后重新回头看,所有帮助男孩时期的主人公轻易地找到果实的那些画面里的人物,全是未来的他,正是因为未来的他从未停止在痛苦中探索的脚步,年幼的他才能轻而易举地找到果实。 对于主人公的第一次失败和第二次成功,我的理解是:贡品(祭品?)需要孩子和老人一起献上才可以成功,小时候只有他一个人,所以失败,年老时他重新献上了贡品,加上他小时候的份,成功了。 对于他一直追寻的那奇妙而悠远的生物来说,时间并不是线性,所以他才会在结尾回到童年时的城市,而在主人公漫长的苦修之中,那个生物也在远处出现,只是主人公从未发现。 生物、男孩、老人,这三者构成了主人公的一生,孩童时的憧憬,他用了一辈子来探寻,他也成功的达成所愿。 从时间上来说,这是轮回,但是从意义上来说,这是不断地攀登,最终达成自己的圆满。 非常震撼的叙事体验。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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