
Coming home after visiting your doctor for the last time, you are told that you only have three more days to live. A sequence of short memory fragments flashing through as you try to run away from what you have done.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
aika emo peli
Not Recommended
нет
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
Poor presentation and quality. You can't even change font size or text speed, so I didn't even bothered to finish the story.
this describes my penis
Не закрывай глаза, давай уснем под тиканье часов Я не читаю твоих книг, возможно из-за них ты так за лето повзрослела И был бы рад, если помочь Мне сможет кто-то, хоть кто-нибудь Забыть что я в себе нашел Но что едва ли смогу признать
нет
Gone In November is a game that aims to tackle the difficult subjects of human struggle and suicide. While I appreciate the developer's intention to shed light on these important topics, my overall experience with the game left me feeling somewhat perplexed. The game's language issues and its brevity contributed to a sense of oddity that lingered throughout. One of the notable drawbacks I encountered was the presence of language issues within the game. These linguistic inconsistencies hindered my immersion and detracted from the overall experience. Although it may seem like a minor flaw, it did affect the game's ability to effectively convey its message and connect with players on a deeper level. Furthermore, Gone In November is an exceptionally short game, leaving little room for significant exploration or in-depth storytelling. While I understand that brevity can sometimes be used effectively to evoke powerful emotions, in this case, it left me feeling somewhat underwhelmed. The game's basic nature and lack of complexity prevented it from leaving a lasting impact or conveying a clear direction or purpose. It is challenging to pinpoint exactly what the creator intended players to take away from the experience. Gone In November left me with a sense of confusion and uncertainty. While it may have attempted to explore profound themes, it fell short in its execution, leaving the player with more questions than answers. In conclusion, Gone In November is a game that tackles weighty subjects but fails to fully deliver on its potential. The language issues and the brevity of the experience contribute to an overall sense of oddity and confusion. It is a basic game that struggles to leave a lasting impression or convey a clear message to the player. If you are seeking a deep exploration of life's struggles and profound themes, you may find yourself disappointed with this particular title.
짦지만 많은 것을 생각해주는 게임. UI나 그래픽이 조악해도, 삶의 끝자락에서 자살할지, 아니면 계속 살아갈지 고뇌에 빠진 한 인간의 이야기다. 현재의 나 역시 정신과 약을 복용하고 있고, 집안에 가족이 병원에 입원한 상태인지라 비참함과 우울함 속에 빠져있었는데, 이 게임을 하고 많은 공감과 연민의 느낌으로 불안한 감정이 어느정도 녹아내린 느낌이다.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $58.8M | 123.8K | 89% | $19.99 | |
| $35M | 34.4K | 98% | $29.99 | |
| $32.5M | 53K | 96% | $29.99 | |
| $28.7M | 93.7K | 90% | $19.99 | |
| $28.1M | 31.6K | 66% | $29.99 | |
| $14.7M | 36.1K | 94% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6K | 210 | 73% | $0.99 | |
| $6K | 52 | 92% | $5.99 | |
| $6K | 72 | 89% | $4.99 | |
| $6K | 52 | 100% | $4.99 | |
| $6K | 52 | 96% | $4.99 | |
| $6K | 62 | 98% | $5.99 |