
Coming home after visiting your doctor for the last time, you are told that you only have three more days to live. A sequence of short memory fragments flashing through as you try to run away from what you have done.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Симулятор ходьбы с коротким сюжетом, если его таковым можно назвать. Вы проживаете роль смертельно больного человека, занимаясь повседневными делами. Поливаете цветы, читаете почту и делаете другие рутинные дела. После чего начинается депрессивный и сюрреалистичный трип, который больше похож на наркотический бред. Если вам удалось через него "прогрызться", то вам дадут на выбор две концовки. Если авторы хотели показать философский взгляд о последних днях жизни умирающего человека, то у них не получилось. Игра вызывает только раздражение. Порекомендовать не могу. Обычный симулятор ходьбы, перетекающий в псевдофилософию о депрессии.
It feels like a 10-minute winter sealed in a glass jar. Open it, and a chill spills out. Close it, and the cold still clings to the skin. Brief and a bit rough, yet its quiet screen leaves a bigger, clearer echo.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Gone and hopefully done forever. Painful experience to play. Not because of the themes but how bad the game is.
⠀
3 days to live. Story: You play as a person who comes back from the doctors office and learn that you will only have three days left to live. Those three days are spent reflecting as nothing you can do will change the outcome of what's to come. I will say that Gone in November has an interesting premise, but it's execution is bizarre and just plainly bad. There's tons of block of text you have to read and it's not easy to do, cause it moves fast, it's poorly spaced and disappears before it you get a chance to properly read anything. Also the way it's written is confusing and makes the story absolutely non-sensical. A simple concept like this, should not be this convoluted. Graphics: Visually Gone In November looks pretty mediocre. Your apartment just looks like an asset flip and the streets outside just look empty and barren and while the game quickly goes for the surreal visual route it just comes off as cheap, cause everything looks so jagged. Certain textures are low quality and just look like they're not loading in correctly. Also while I like surreal games, I like it when the surreal visuals have a meaning, but it feels like they're just throwing the same model like cactuses cause it looks weird visually instead of it seemingly having any meaning. Audio: The audio design for the most part is fine, but nothing too amazing. You're mostly listening to your footsteps and a few others, but mostly just yourself walking. It sounds fine and like a normal footstep, instead of a heavy clunking noise you would normally hear in a game like this. The soundtrack is also decent, nothing too interesting, but it does help towards the somber tone of the game and although they're nothing special, the tracks themselves actually help out the game, which is sad cause there's not much of it, mostly the game is super quiet. Gameplay: Gone in November is basically a walking simulator, where you read an incredible amount of text. Actually you do (or try to) more reading than walking, so there's not much to talk about here. I will say that the controls themselves feel a bit too heavy than I like. It feels like your character has a bit of weight to him and controlling him feels weirdly sluggish and considering the only thing you do is walk around and read and you can't even do both right, is just poor design from every point of view. Verdict: Gone In November is too ambitious for it's own good. It takes an interesting concept, but has nothing to really say about it. The writing is poor, it's convoluted and just poorly designed in every way. There's definitely worse walking simulators out there, but that doesn't mean you should play this either. Final Rating: 3/10 Pros: + Audio design is pretty decent Cons: - Story is hard to follow - Visuals are really bland - Sluggish controls If you liked this review please consider joining https://steamcommunity.com/groups/completingthebacklog and https://steamcommunity.com/groups/ImperialReviews
It is sadly just a bad walking simulator. It looks like garbage, has typos and the way it approaches the subject of suicide, self harm and cancer is just really weird, which is a shame since you could probably make a really good and emotional game based on these subjects.
Not Recommended
нет
💋
Просто процитирую слова одного моего друга: "Эта игра настолько плоха, что некоторым людям, поигравшbм в нее, стало плохо и они решили, что это очень глубокая игра с грустным сюжетом"
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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