
Build and manage your own castle settlement in a land reclaimed by wilderness. With detailed management, survival strategy, and a moddable sandbox world, Going Medieval challenges you to build the mightiest colony this side of the apocalypse.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.86/day in the week to Aug 26 → 5.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
When civilization is decimated by rampant plague, a lucky few emerge from the ashes. Help them settle in a dangerous wilderness reclaimed by nature. Build them a home, shape their lives, and defend them from bandits and beasts in a lawless, realistic post-calamity world. The Dark Age is yours to rebuild.


From three lost travellers to a thriving walled city, build greatness from desolation. Use 3D terrain tools to create the perfect stronghold, from sprawling multi-storey forts to winding underground caverns. Construct, furnish and decorate your chambers, workshops, chapels, libraries and more, using stone, clay, and other gathered materials.

Each settler is a unique character. Consider Grimbold, for example. As a Swineherd, his Animal Handling is second to none. But his personality is Savage, so he’d make a strong Brawler. He likes nice clothes, his religion is dear to him — and he’s hungry. Satisfy Grimbold’s needs, use his talents, and he’ll be a happy settler — key to a happy settlement.

Build impenetrable defenses and set traps against unrelenting waves of raiders. Research and craft medieval tech, arm your settlers and command them in battle. Tailor your strategy to your villager’s skills, and upgrade them through hunting and combat.

Explore your randomly-generated multi-level map and manipulate it to your will. Terraform the earth and water for construction, design, or military strategy. Build up or dig down, go humble or baronial, and use the modding tools to unearth a whole new level of creative freedom.
We think you'll love Going Medieval if you enjoy...
RimWorld, Manor Lords, Kingdom Come: Deliverance II, Timberborn, Crusader Kings III, Civilization, Total War: Medieval II, Age of Empires IV, Frostpunk 2, Nova Roma, Kingdoms and Castles.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 947 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
8/10,这游戏在同类竞品里算上手难度比较低的,整个游戏重心偏向基建,而非环世界那样偏向玩法,能深挖的东西不多,小人们的心情和食物资源需求都很容易满足,入侵也不会乱拆家而且很好处理,可以放心弄基建,加上这游戏天气系统很不错,氛围感很强,对基建党非常友好。
Mataram minha aldeã, queimei eles todos, voltaram de novo e de novo, lançaram onagros e balistas contra mim, fechei meu castelo, é inverno e tenho comida, queimei eles novamente, preciso de mais armazenamento pra comida, mais comida, preciso garantir a comida, descobri que os cativos podem colher também, quero comprar mais cativos, converto os cativos, agora são aldeões, preciso de mais cativos, mais comida, mais muros, queimem todos QUEIMEM TODOS! 10/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, German, Japanese, Portuguese - Brazil, Russian, Spanish - Spain, Korean, Polish, Turkish
| $29.99 |
| — |
| 92% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 952 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
★★★★☆ (8.5/10 – Le resto puntos porque mi castillo todavía se derrumba solo) Compré Going Medieval pensando “RimWorld pero en la Edad Media con gráficos 3D, voy a construir Camelot y vivir como un señor feudal”. Realidad: soy un noble inútil que pasa más tiempo apagando incendios y enterrando cadáveres que disfrutando de mi reino. Mis aldeanos me odian más que a la peste negra. Lo que está ca'brón (y adictivo): Construcción en 3D vertical brutal: castillos de varios pisos, sótanos, torres… hasta que te equivocas y todo se viene abajo como Jenga medieval. Gestión de aldeanos con personalidades: cada uno tiene historia, vicios y habilidades. Uno es un borracho, otro un genio, y el tercero decide suicidarse comiendo setas tóxicas. Supervivencia realista: invierno, plagas, bandidos y tu propia torpeza. 1.0 en marzo 2026 con montones de parches. El juego ya se siente completo y con alma. Momentos épicos (y humillantes): Construí un castillo precioso de 3 plantas… y un aldeano decidió cavar un sótano debajo. Todo colapsó como si fuera de arena mojada. Olvidé la rotación de cultivos y mis campesinos murieron de escorbuto mientras yo admiraba mi trono. Un bandido atacó, mis arqueros fallaron todos los tiros y terminaron huyendo mientras gritaban “¡Por el rey… que es un inútil!”. Un aldeano se emborrachó, incendió la taberna y bailó encima de las llamas. Lo nombré bufón oficial. Intenté hacer un foso… y mis vacas se cayeron dentro. Ahora tengo sopa de vaca gratis. Críticas (porque ni la Edad Media era perfecta): La IA de los aldeanos a veces es más tonta que un burro con casco: se pierden, se atragantan o deciden dormir en medio de un incendio. Puede volverse repetitivo después de 50-60 horas si no usas mods. Rendimiento en colonias grandes se pone pesado (adiós, 60 FPS). La guerra y combates son funcionales, pero no tan profundos como el building. En resumen: Going Medieval es un colony sim medieval con cojones, profundidad y humor negro. Te da esa satisfacción de construir tu propio reino desde cero… y la humillación de verlo arder por un descuido tonto. Perfecto si te gusta RimWorld, Dwarf Fortress o simplemente mandar a campesinos a morir por tu gloria. Si quieres paz y construcción zen… no lo compres. Si quieres sufrir como un señor feudal del siglo XIV… bienvenido al reino, mi señor. 9/10 con mods. 7/10 sin ellos (y con mucha frustración). PD: Si ves un castillo medio derrumbado, aldeanos muertos de hambre y un rey gritando “¡PLANTAD TRIGO, HIJOS DE PU'TA!”… soy yo. No me juzguéis, la Edad Media es dura. 🏰🔥😂
16个人以后就卡逻辑 攻城100人 我这个配置也卡 还需要优化 其他都挺好的
Гарна гра, залип надовго. На мою думку, не вистачає механіки народжуваності і спадкоємців, та механіки феодалів або лордів. Теж було б круто мати можливість створювати бойових капеланів або друїдів, які б допомогали в бою благословеннями, або лікували. Також велике прохання додати українську локалізацію. Дякую розробникам і бажаю наснаги та процвітання проекту.
Pop control is terrible, doing everything but what you need them to do. And more automation would be welcome, i'm tired of telling people which wood they can cut or not, which berries they can harvest... its boring.
Bandidos entraram no meu vilarejo e mataram um dos meus aldeões, consegui me defender e fazer um prisioneiro. Dei a carne dos companheiros dele para ele comer.
Basically 3D medieval RimWorld. Building multi-story mountain fortresses and underground cellars is super satisfying, and managing winter survival alongside bandit raids keeps it engaging. Colonists still make dumb pathfinding choices occasionally, but the core building and survival loop is ridiculously addictive. 8/10.
I would highly recommend Going Medieval. I’ve been playing it since Early Access back in 2021, and even then, it was already a wonderful game. Seeing the journey from where this game started to where it is now has been incredible. The development team is amazing—they are always adding new content and updating the game, which is exactly what keeps pulling you back in for another playthrough. The Good: Building Freedom: The construction mechanics and the freedom you have to design your colony are top-tier. Smooth Progression: The different stages of the game flow naturally and feel well-paced. Fun Combat: The raiding and combat mechanics are engaging and still offer a solid challenge. Realistic Survival: The survival elements are well-formed, rewarding, and relatively realistic. Great Atmosphere: The environment and overall vibe of the game are highly immersive. Optimization: It is very well-optimized; you don’t need a high-end gaming PC to run it smoothly. The Bad (Minor Inconveniences): Learning Curve: If you are completely new to the colony sim genre, it can be a bit overwhelming to get your first settlement off the ground. Easy to learn, hard to master. In my opinion, this is easily the closest a game has ever come to being the perfect medieval colony sim. Definitely worth checking out!
It's literally Rimworld with a third dimension. Every mechanic is exactly the same. You'd think they could have taken the hella slick UI too but... It feels very slow. I might return and try again but I was very underwhelmed in my short time with it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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