
Build and manage your own castle settlement in a land reclaimed by wilderness. With detailed management, survival strategy, and a moddable sandbox world, Going Medieval challenges you to build the mightiest colony this side of the apocalypse.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.86/day in the week to Aug 26 → 5.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
When civilization is decimated by rampant plague, a lucky few emerge from the ashes. Help them settle in a dangerous wilderness reclaimed by nature. Build them a home, shape their lives, and defend them from bandits and beasts in a lawless, realistic post-calamity world. The Dark Age is yours to rebuild.


From three lost travellers to a thriving walled city, build greatness from desolation. Use 3D terrain tools to create the perfect stronghold, from sprawling multi-storey forts to winding underground caverns. Construct, furnish and decorate your chambers, workshops, chapels, libraries and more, using stone, clay, and other gathered materials.

Each settler is a unique character. Consider Grimbold, for example. As a Swineherd, his Animal Handling is second to none. But his personality is Savage, so he’d make a strong Brawler. He likes nice clothes, his religion is dear to him — and he’s hungry. Satisfy Grimbold’s needs, use his talents, and he’ll be a happy settler — key to a happy settlement.

Build impenetrable defenses and set traps against unrelenting waves of raiders. Research and craft medieval tech, arm your settlers and command them in battle. Tailor your strategy to your villager’s skills, and upgrade them through hunting and combat.

Explore your randomly-generated multi-level map and manipulate it to your will. Terraform the earth and water for construction, design, or military strategy. Build up or dig down, go humble or baronial, and use the modding tools to unearth a whole new level of creative freedom.
We think you'll love Going Medieval if you enjoy...
RimWorld, Manor Lords, Kingdom Come: Deliverance II, Timberborn, Crusader Kings III, Civilization, Total War: Medieval II, Age of Empires IV, Frostpunk 2, Nova Roma, Kingdoms and Castles.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 952 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
超级能打发时间的作品——
敵の襲撃が来ると言うのに誰も城門を閉じようとしない住人達にイライラしたい人にはおススメ
内容其实偏少,而且敌人AI太傻了,导致只需要一个很简单的城防就赢了。 本质上只能说是个简陋的建筑模拟器。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, German, Japanese, Portuguese - Brazil, Russian, Spanish - Spain, Korean, Polish, Turkish
| $29.99 |
| — |
| 92% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 957 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game is great, thumbs down though because the devs are insufferable losers.
我的stonehearth代餐,可惜那边早就已经停更了,好在这边还在勤快更新 要说哪里不好,玩到中后期掉帧卡顿很明显,十年前我用980 16G玩石炉卡爆,十年后用4090 32G玩这个还是卡爆,味道这不就又回来了(迫真) 不过也算是这类游戏通病吧,玩到后面都狂吃cpu和内存,我也很难强求了
可以蓋出超酷城堡的模擬器,小細節有點美中不足,譬如戰鬥方面蠻笨的,小人常常走路會卡住,溫度方面也蠻抽象,地窖有放冰塊還比上方的房間熱,研究許久也搞不明白,但整體是好玩的,也蠻耐玩的,兩張地圖玩到中期就花了40小時,還有三張地圖沒玩過
É legal e [b]bastante parecido com Rimworld[/b], mas sofre de um problema que Rimworld também tem, ficar bastante tempo esperando desbloquear coisas novas e bastante tempo esperando eventos ocorrerem. As invasões gradualmente ficam mais difíceis mas o ritmo que seu vilarejo cresce simplesmente não acompanha o aumento da dificuldade, acredito que precisam melhorar esse aspecto. Outra reclamação é que [b]o jogo já saiu do Acesso Antecipado, mas ainda é inacabado em alguns lugares[/b], faltando mecânicas que seriam fundamentais (como restrições de alimento para animais e zonas de acesso permitido) e tendo alguns bugs incômodos como aldeões recusando a seguir ordens manuais sem motivo aparente. Espero que os desenvolvedores não decidam começar a lançar expansões pagas em vez de adicionar gratuitamente o que já falta no jogo base.
Simulador de Castilla 👍
不能生孩子吗?人口全靠移民和奴隶?移民大概每年才一个
好玩,3d化带来了大量的可操作空间,再加上水体的设计,基本可以像mc一样建造世界和通过建造改造地形影响战斗生产了。就是可能因为题材是中世纪没有种族,所以人物设计深度上比环世界少的多;然后不能结婚生孩子,有点可惜,希望制作组能补上。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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