
Build and manage your own castle settlement in a land reclaimed by wilderness. With detailed management, survival strategy, and a moddable sandbox world, Going Medieval challenges you to build the mightiest colony this side of the apocalypse.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.86/day in the week to Aug 26 → 5.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
When civilization is decimated by rampant plague, a lucky few emerge from the ashes. Help them settle in a dangerous wilderness reclaimed by nature. Build them a home, shape their lives, and defend them from bandits and beasts in a lawless, realistic post-calamity world. The Dark Age is yours to rebuild.


From three lost travellers to a thriving walled city, build greatness from desolation. Use 3D terrain tools to create the perfect stronghold, from sprawling multi-storey forts to winding underground caverns. Construct, furnish and decorate your chambers, workshops, chapels, libraries and more, using stone, clay, and other gathered materials.

Each settler is a unique character. Consider Grimbold, for example. As a Swineherd, his Animal Handling is second to none. But his personality is Savage, so he’d make a strong Brawler. He likes nice clothes, his religion is dear to him — and he’s hungry. Satisfy Grimbold’s needs, use his talents, and he’ll be a happy settler — key to a happy settlement.

Build impenetrable defenses and set traps against unrelenting waves of raiders. Research and craft medieval tech, arm your settlers and command them in battle. Tailor your strategy to your villager’s skills, and upgrade them through hunting and combat.

Explore your randomly-generated multi-level map and manipulate it to your will. Terraform the earth and water for construction, design, or military strategy. Build up or dig down, go humble or baronial, and use the modding tools to unearth a whole new level of creative freedom.
We think you'll love Going Medieval if you enjoy...
RimWorld, Manor Lords, Kingdom Come: Deliverance II, Timberborn, Crusader Kings III, Civilization, Total War: Medieval II, Age of Empires IV, Frostpunk 2, Nova Roma, Kingdoms and Castles.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 952 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
凭良心说的,没买的兄弟就别买了,,,内容实在实在是太少了。。跟挂机游戏似的,,真的真的,没内容
*thumbs up or down is based on the question: Would I buy this again, knowing what I know now?* I’d say this is a builder game plain and simple. If you like the idea of snails paced mechanics where you can have fun building a big castle or something, with almost zero pressure, then sure, you’ll be able to do that here. For my tastes though, the pace is painfully slow. I was hoping for a game that offered a more alive world with lots of events happening, like raids, battles, buildings being torn down and rebuilt, larger populations, etc. Not what you get here as its sandbox building first, everything else second. I get why it appeals to a lot of people, the bones of the game are solid, but I think I wanted a game that they didn’t intend to create.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, German, Japanese, Portuguese - Brazil, Russian, Spanish - Spain, Korean, Polish, Turkish
| $29.99 |
| — |
| 92% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 957 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
É legal e [b]bastante parecido com Rimworld[/b], mas sofre de um problema que Rimworld também tem, ficar bastante tempo esperando desbloquear coisas novas e bastante tempo esperando eventos ocorrerem. As invasões gradualmente ficam mais difíceis mas o ritmo que seu vilarejo cresce simplesmente não acompanha o aumento da dificuldade, acredito que precisam melhorar esse aspecto. Outra reclamação é que [b]o jogo já saiu do Acesso Antecipado, mas ainda é inacabado em alguns lugares[/b], faltando mecânicas que seriam fundamentais (como restrições de alimento para animais e zonas de acesso permitido) e tendo alguns bugs incômodos como aldeões recusando a seguir ordens manuais sem motivo aparente. Espero que os desenvolvedores não decidam começar a lançar expansões pagas em vez de adicionar gratuitamente o que já falta no jogo base.
Игра наиотличнейшая. Субъективно говоря, лучший симулятор колонии после римжопы. Но я не знаю как в неё играть без боли в глазах (и заднице) из-за 15 фпс( Я не хочу ставить ей негативный отзыв, так как, по сути, она его не заслуживает, но к сожалению весь игровой процесс напрочь убивает загрузка процессора под 100% симуляцией поведения ИИ на лейтгейме. Железо буквально начинает скрипеть от просчета каждой единицы ресурса на складе, от вычисления пути каждой курицы, от каждой поставленной задачи в очереди выполнения у каждого поселенца. И как итог, приходится выбирать. Либо условно 10 поселенцев потолок и минимум животноводства и ты держишься на нормальных фпсах. Либо же выбираешь полноценную игру и нормальное поселение как задумывал и спустя время, полноценно развившись, страдаешь от слайдшоу. И я не знаю как это фиксить... и никто не знает как это фиксить, даже видимо разрабы не знают как это фиксить. Проблема симуляции поведения ИИ - экзистенциальная проблема подобных игр. И, увы, в данной игре она чувствуется больше всего
on peut tuer et bruler c'est cool
内容其实偏少,而且敌人AI太傻了,导致只需要一个很简单的城防就赢了。 本质上只能说是个简陋的建筑模拟器。
отличная игра, что то вроде RimWorld только функционал строительства больше
Medieval, 3D rimworld. not as in depth but still a great game. has really come along since release. Well worth it if this your genre.
我的stonehearth代餐,可惜那边早就已经停更了,好在这边还在勤快更新 要说哪里不好,玩到中后期掉帧卡顿很明显,十年前我用980 16G玩石炉卡爆,十年后用4090 32G玩这个还是卡爆,味道这不就又回来了(迫真) 不过也算是这类游戏通病吧,玩到后面都狂吃cpu和内存,我也很难强求了
Game is great, thumbs down though because the devs are insufferable losers.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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