
Kratos and Atreus embark on a mythic journey for answers before Ragnarök arrives – now on PC.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
From Santa Monica Studio and brought to PC in partnership with Jetpack Interactive comes God of War Ragnarök, an epic and heartfelt journey that follows Kratos and Atreus as they struggle with holding on and letting go.
The sequel to the critically acclaimed God of War (2018), God of War Ragnarök picks up with Fimbulwinter well underway. Kratos and Atreus must journey to each of the Nine Realms in search of answers as Odin’s forces in Asgard prepare for a prophesied battle that will end the world.
Along the way, they will explore stunning, mythical landscapes, and face fearsome enemies in the form of Norse gods and monsters. As the threat of Ragnarök grows ever closer, Kratos and Atreus must choose between the safety of their family and the safety of the realms.
Atreus seeks knowledge to help him understand the prophecy of “Loki” and establish his role in Ragnarök. Kratos must decide whether he will be chained by the fear of repeating his mistakes or break free of his past to be the father Atreus needs.
The Leviathan Axe, Blades of Chaos, and Guardian Shield return alongside a host of new abilities for both Kratos and Atreus. Kratos’ deadly Spartan skills will be tested like never before as he battles gods and monsters across Nine Realms to protect his family.
Journey through dangerous and stunning landscapes as Kratos and Atreus search for answers.
Available right at launch with your purchase of God of War Ragnarök is access to the God of War Ragnarök: Valhalla DLC for no additional cost!
Accompanied only by Mimir, Kratos embarks on a deeply personal and reflective journey that pushes him to master mind and body as he is confronted with the challenges of Valhalla in an unravelling, replayable adventure that blends the beloved combat from God of War Ragnarök with brand new elements inspired by the roguelite genre.
Kratos’ journey continues as he enters Valhalla, a new location in the God of War Norse saga. Faced with echoes of his past, he fights to overcome the trials within himself and walk the path laid out before him.
The beloved combat from God of War Ragnarök with fresh and experimental twists inspired by the roguelite genre. Valhalla will push you to master different aspects of Kratos’ arsenal during each attempt as you face new combinations of enemies and some surprises along the way!
Death is never the end. Kratos will have access to his weapons, skills, shields and abilities, but each new attempt will reset his Stats, Runic Attacks and Perks. As Kratos progresses through each attempt, you will be presented with choices between rewards that will help you push deeper into the mysterious depths of Valhalla while building resources toward persistent upgrades.
Partnering with Jetpack Interactive once again, God of War Ragnarök on PC will harness the power of the platform to deliver an exceptional experience.
Unlocked framerates and the option of true 4K resolution expand the full potential of our cinematic no-cut camera as you travel through the stunning vistas of the Nine Realms.¹
Behold enhanced reflections, lighting, and higher fidelity shadows, as well as increased geometric detail.²
Full integration with NVIDIA RTX™ Deep Learning Super Sampling (DLSS) 3.7, AMD FidelityFX™ Super Resolution (FSR) 3.1, and Intel XeSS (Xe Super Sampling) 1.2 will allow you to reach higher graphical settings and output resolutions.
Utilize NVIDIA Reflex low latency technology allowing you to react quicker and hit harder combos with the responsive gameplay.³
Enjoy the breathtaking beauty of the Nine Realms in panoramic widescreen with 21:9 ultra-widescreen and 32:9 super ultra-widescreen support!¹
Play your way. With support for the DUALSHOCK®4 and DUALSENSE® wireless controllers, a wide range of other gamepads, and fully customizable bindings for mouse and keyboard, you have the power to fine-tune every action to match your playstyle.
Feel your journey through the Norse realms, made possible by immersive haptic feedback and adaptive trigger functionality.³
Take advantage of highly accurate, spatial 3D Audio; hear enemies approaching from any direction, including from above and below you.⁴
--------
¹ Compatible PC and display device required.
² Compatible PC and graphics card required.
³ DualSense™ controller and wired connection required to experience the full range of in-game controller features.
⁴ 3D Audio via analog/USB stereo headphones.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 50.3Kreviews | 89% | — | $51.6M |
| $69.99 | 204.5Kratings | 96% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2546 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
one of the best story and combat game
比前作的操作手感更加细腻了,画面也是全方位的提升,我真幸运,玩了4代就有5代玩,期待后面的战斗爽体验了
感觉不如上一代
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Czech, Dutch, Greek*, Hungarian, Japanese*, Korean +10 more
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
la ostia
God Of War Ragnarok to kontynuacja przygód Kratosa i jego syna Atreusa zapoczątkowanych w odsłonie z 2018 roku i jest to pod wieloma względami sequel bezpieczny. Oprawa graficzna jak i gameplay praktycznie nie różnią się od części poprzedniej ale dodano tu nieco drobnych smaczków, które nadają tej identycznej wręcz rozgrywce trochę różnorodności. Fabularnie gra opiera się znacznie bardziej na postaci Atreusa, który próbuje poznać swoje prawdziwe ja i w tym samym czasie powstrzymać nadciągającą zagładę świata zwaną Ragnarokiem. Historia jest znacznie bardziej złożona i rozwinięta niż w God Of War z 2018 roku więc jest to kwestia mocno subiektywna który rodzaj historii wolimy bardziej. Ta z części poprzedniej jest uboższa w wątki ale bardziej intymna, bardziej skupia się na relacji ojca z synem. W Ragnaroku jest tych wątków więcej a relacja Kratosa z Atreusem również pełni ważny punkt ale nie jest już całkowicie na tym skupiona. Mi się historia bardzo podobała choć miewała momenty nudniejsze a i też brakowało mi epickich scen czy to walki czy spotkania z jakąś mityczną istotą bo GoW z 2018 roku miał np. prze-epicki moment gdy spotykamy Jormungandra. Był to moment, w którym miałem myśl "Wow, ta gra jest genialna!". W Ragnarok niestety nie doświadczymy niczego takiego. Początkowy pojedynek jest mocny ale nie równa się on z pojedynkiem z Baldurem w pierwszej odsłonie nordyckiej sagi. Ostateczna potyczka niestety również była mało widowiskowa. Niemniej jednak historia ma mnóstwo mocnych momentów i przyznam, że pod koniec uroniłem łezkę gdy w słuchawkach zaczęła grać muzyka końcowa. Pod kątem gameplay'u jak już wspomniałem, jest to praktycznie kalka poprzedniej gry. Do wyboru mamy topór i ostrza chaosu, między którymi swobodnie możemy się przełączać, zależnie od preferencji. Dochodzi również jeszcze jedna nowa broń ale to zostawiam bez szczegółów, sami odkryjecie. Ragnarok ogólnie wydawał mi się łatwiejszą grą bo mało który pojedynek na średnim poziomie trudności sprawiał mi problemy a zrezygnowanie z Walkirii na rzecz Berserków też się przyczyniło do łatwiejszego przejścia gry na 100% bo nie stanowili oni dla mnie takiego wyzwania jak Walkirie. Ragnarok ukończyłem na 100% i muszę przyznać, że zawartość poboczna bardzo mi przypadła do gustu choć w większości były to aktywności i znajdźki znane już z poprzedniej odsłony więc np. skrzynie norn, kruki Odyna czy legendarne skrzynie. Misje poboczne były dość przyjemne choć nie było ich jakoś dużo. Jedyną dużą wadą gry jest dla mnie kwestia scenariusza bo z niezrozumiałego dla mnie powodu ta odsłona znacznie częściej pozwala sobie na wulgaryzmy i współcześnie brzmiące zwroty. Jeśli gra się dzieje w czasach starożytnych, to teksty jak "My ex" czy "Good stuff" i wiele innych po prostu wybijają z immersji. Stare odsłony God Of War radziły sobie świetnie bez mocno amerykańskich wstawek a tutaj dialogi są po prostu napisane leniwie i brzmią, jakby grę pisał scenarzysta który chciał trafić do młodzieży. Poza tą dużą wadą mogę powiedzieć, że bawiłem się naprawdę dobrze w Ragnaroku ale nie była to historia tak epicka jak myślałem i na pewno nie zapadnie mi w pamięci jak ta z GoW z 2018 roku. Gdybym mógł porównać obie te gry, to powiedziałbym że Ragnarok robi pewne rzeczy lepiej niż poprzednik, inne gorzej i vice versa. To wciąż bardzo mocny tytuł, który ma mnóstwo genialnych scen i dialogów ale to wszystko nie robiło już po prostu takiego wrażenia jak w pierwszej grze z nordyckiej sagi. 8.5/10
If you are a GOW fan, I don't think there's any way you're skipping this one. The story has a nice come-together of the characters involved. I am not a big fan of GOW, but played the first one and decided to try this one (I'm more of CP2077 / FO4 / AC / FC franchise type). I was pleasantly impressed by the game play, but I will say it did take getting used to the linear forced play. The only real negative feedback I have is on these newer games not letting you skip dialogue or cutscenes - I don't buy games to watch movies, but it's nice if I (capital I) have the option to choose to watch them if I want to further immerse myself. GOW was not a game I had that need for, yet it forces the cutscenes on you like daytime soap operas without commercial breaks. Ghost of Tsushima did that as well and it was super fkn annoying. Some people like being told what to do, others want to enjoy an experience the way we like to enjoy it. The other negative feedback would be the utterly inane repetitive revisiting of played places that you already played when you played through the first play you played. It's as dumb as that sentence. You need things later in the game to go back to the beginning of the game... MULTIPLE DAMN TIMES. That is SUPER annoying. Overall the game is a solid 8/10 for me. SOLID. Again, I'm not a GOW fan and still found it 8/10. I have 144 hours in and have no idea how far through the story I am... the time is a lot of doing circles and going back and forth to the same pla... you get what I'm saying by now. I recommend this game.
Gra zajebista!
Grandiose from start to finish. Graphism, history, gameplay. It's a game that is at the same level as the greatest cinematic masterpiece.
Your name is not Loki Boi
Junge!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $51.4M | 54.2K | 90% | $29.99 | |
| $52.1M | 52.3K | 90% | $34.99 | |
| $52.6M | 30.8K | 67% | $59.99 | |
| $52.6M | 82.1K | 79% | $39.99 | |
| $50.6M | 142K | 92% | $19.99 | |
| $52.9M | 113.3K | 80% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $135.5M | 184.9K | 96% | $49.99 | |
| $811.6M | 1.2M | 96% | $59.99 | |
| — | 0 | — | — | |
| $0 | 0 | — | $4.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |