
Set in a post-apocalyptic setting, it’s up to your special team of God Eaters to take down god-like monsters devastating the world. With an epic story, unique characters, and all new God Arcs and Aragami, the latest evolution in ACTION is here!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 3 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 7.7Kreviews | 80% | — | $9.3M |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 844 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
垃圾东西 20买来都亏
Confuso, chato, diálogos dispensáveis porém não tem como não pular essa parte. Não se compara em nada a MHW. Passei tempo demais esperando que o jogo melhorasse, mas isso não aconteceu e não há mais como reembolsar.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, French, Italian, German, Spanish - Spain, Korean, Portuguese - Brazil, Russian, Spanish - Latin America, Traditional Chinese*languages with full audio support
Hours played at review time, across 847 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
希望有续作
一般,没get到好玩在哪,本身对怪猎这种共斗类型的不是特别感冒,单纯冲着嗜血代码的前作来玩的,但是没有什么熟悉的感觉,还是等二代吧
6阶段任务用个三头恐暴龙来恶心人?看我开不开一击必杀就完事了。
God Eater 3 es, sin duda, una evolución total de la fórmula de la saga. La jugabilidad alcanza un nivel de fluidez y rapidez nunca antes visto, y los combos son simplemente exquisitos. La incorporación de nuevas armas como las dagas gemelas y la luna pesada le dan una frescura tremenda al combate, al punto de que se hacen imposibles de soltar. El sistema permite crear tu propio estilo de juego, pero con un ritmo mucho más acelerado que en títulos anteriores. Eso sí, el inicio del juego puede sentirse lento y poco impactante. Al principio te limita con tutoriales y misiones simples, los Aragami no representan un gran reto y la historia tarda en enganchar. Pero una vez superadas esas primeras horas, la experiencia despierta de golpe: se abren más armas, combos y posibilidades, y la narrativa comienza a mostrar el verdadero peso del mundo. A partir de ahí, God Eater 3 se acelera de manera brutal. En cuanto a la historia, a diferencia de los anteriores God Eater, no se pierde en rodeos innecesarios: es más directa y va al grano, sin dejar de ser coherente con el universo. Los personajes, a mi parecer, son los mejores de toda la saga. Aunque algunos sufren de los fallos típicos de los estereotipos, dentro del mundo cruel y cerrado que plantea la franquicia resultan bastante verosímiles e incluso excelentes en algunos casos. El mundo de God Eater 3 sigue teniendo ese encanto de "pequeño gran mundo": un juego relativamente limitado en extensión, pero con una construcción de lore y ambientación que se siente auténtica. Ahora no estamos en una base fija, sino en el Crisantemo, uno de los pocos transportes capaces de sobrevivir en este entorno hostil. Es una pena que no tengamos ecosistemas que explorar más allá de los combates contra los Aragami, pero aún así el proyecto base salió adelante contra todo pronóstico, y como fan lo agradezco. El gran punto débil del juego es su poca duración y la ausencia de la expansión Burst, que en entregas anteriores fue la que terminó de pulir la experiencia. Esto se siente mucho y deja con ganas de más. Además, el menú sigue siendo tan tosco como siempre, algo que la saga nunca ha logrado mejorar. Dicho esto, las peleas son intensas, rápidas y espectaculares, aunque la dificultad es más ligera que en títulos pasados. Si eres bueno, tu mayor reto será que los Aragami no caigan en menos de 20 minutos. En conclusión, God Eater 3 es el mejor de la saga en términos de jugabilidad y mecánicas, un título que acelera la fórmula de manera brutal y ofrece combates memorables. Eso sí, se queda corto en contenido, y duele que no tengamos su expansión.
我算知道 你为啥干不过怪猎了 这是什么打击感?双刀和大锤的手感一样?????????????????所有武器都轻飘飘的 基本没差异
Phym best girl
DLSS please. The shimmering is unbearable 👀. My Review as a Fan of the Old God Eater Burst. This game feels so short, feels too easy and not much new content. The story also so predictable. I could actually call this slop. Could have been so much better. They destroyed the fun we had with custom bullets, and they nerfed builds so bad and made it so the builds you have now would feel like normal god eater and if you dont have a build you feel weaker than normal. People who wanted to at least have referenced any of the characters or connected the story in GEB and GE2 has been met with disappointment. The engagement is absolutely minimal. God Eater franchise died at 3. No, they killed it. The amount of aragami even is so small for a modern game, let alone a PC game! They could have at least gotten the best Aragamis from the past games and added them in. But then again following Bamco's philosophy they'd sell it as DLC. They know they are competing with monster hunter here, and they should have made its unique aspects stand out vs monster hunter.
ストーリーは少し物足りなく感じましたがセールで買ったので個人的には楽しめました
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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