
The Gnosia lie. Pretending to be human, they’ll get in close, trick and deceive, and then eliminate one victim at a time...
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Aug 16 → 4.57/day in the week after.
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Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 4.9Kreviews | 94% | — | $3.6M |
| $24.99 | 728ratings | 96% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 906 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Single player Amogus with an overarching story is pretty impressive
Gnosia is an absolute banger of a game, great character writing, decent amount of backstory for each of them, and a great story to go with. It took me about 30 hours to finish it and get all achievements which I usually never do. It also has great anime that is airing right now go watch it, weeb. Pro tip: Never pick a fight with Yuriko in the beginning or [b]You[/b] will be going to the fridge.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese
| $17.49−30% |
| 103ratings |
| 98% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 911 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I am unsure what I think of it overall. Tentatively recommending it with important caveats. It sounded like a fascinating concept. It unfortunately relies heavily on repetition with a (somewhat) random element that I’m not convinced was altogether executed well. Characters and character designs were cool, and the central conceit of the time loop plot was interesting, especially in the ending’s resolution. Gameplay is mixed imo but one thing was well executed: the way characters are statted and accordingly behave during meetings creates believable individual methods, and learning who has sway over proceedings in what way is satisfying. One character is smart but perceived as mean enough that people don’t listen to them, so you either have someone you need to play defense for or an easy scapegoat, as a straightforward example. Going in I thought the player would be more actively making arguments and presenting evidence, which was not as much the case. It did have a great ending though, and that can make something more than the sum of its parts.
Acabado recién Gnosia tras más o menos 20 horitas. Jueguito super recomendado con un elenco de personajes increibles y una historia que te hace querer saber sobre ellos mismos para poder aprender sobre ti. Más gente debería conocer este juego y hace poco ha sido animado, pero la experiencia d ejugarlo es muchísimo mejor y más íntima a verse el animu. RECOMENDADO Shigemichi best pana y Raqio adora el chisme, que más se puede pedir.
吃了出的太早的亏,本来靠着现在的AI技术能做成真的单机狼人杀。可惜变成和弱智机器人比数值的游戏
22年通关之后塞思一直是我的白月光,今年的冬天太冷了,想要回顾一下我和塞思的相识相知(bushi 什么,你不喜欢男人,也不喜欢女人,诶,那出个泛,狠狠俘获你的心,哦,塞思,我的塞思。 如果只说推荐不推荐,肯定是推荐,但这个游戏并不适合所有人,喜欢的人很喜欢,不喜欢的人会觉得坐牢。 抛开它极其优秀的剧情,游玩的内核本质是个数值游戏,数值上去了随便乱玩都能赢,所以一开始的游玩体验确实不是很友好,如果把它当狼人杀模拟器,前10个小时可能都在坐牢。想靠前期的等级带飞可以说是几乎不可能,如果不信邪想展示自己出色的逻辑推理能力的话,那你就会经常遇到怀疑夕里子被反杀,怀疑库库西卡被装可怜反杀,查出狼但没人听你的把你投杀,查出狼但没人听你的夜晚被狼杀,看着铁狼一堆死活投不出去,看着铁好人一个一个被冰冻等等血压升高的时刻。 剧本是真的好剧本,但不建议狼人杀爱好者来玩这个游戏。
Baby's first time loop, do NOT believe the hype surrounding this game. If your here specifically for the gameplay, you should be fine. If your here for a story, turn back now and run the other way. This games story is like a lavishly decorated cake, gosh doesn't it just look delicious but on the inside it is completely hollow. You act as almost as a ghost passively observing some mildly interesting character events that unfortunately much like most of the games narrative you have most likely inferred several hours ago. Listen , you need your time loop story fix that's fine, turn around and go over to steins gate or the first two zero escape games. If like myself you already played them, then you'll find nothing here you haven't seen before just executed much worse.
Amazing story and werewolf social deduction gameplay
This is the sort of creativity the gaming world should be celebrating. They managed to make a single player SOCIAL deduction game better than anything else in that genre. Story is awesome and is especially cool because you have to earn every bit of info you get in order to piece the story together Music is like a car crash and a nuclear bomb collided(it's fire) And it's overall just a super memorable unique experience which combines elements from multiple genres in a way I've never seen done before. 9/10
I finished this all the way through, including the True ending. If a game allowed "neutral" as a vote, then in this case I would have voted "neutral". But in terms of where I lean towards, overall I would say "negative". This negative is in the context of "would I actually recommend this to someone else?" Let's break it down. [b]Art[/b] The art here has a distinct flair, but overall I think it's kind of rough around the edges. The anime has much cleaner art. I recommend watching the anime if you think the character designs here look good, because the anime just makes them look much better. [b]Plot/Characters[/b] I'm mixing this section because the two are deeply intertwined. You will understand why as you play it. Overall this is easily the strong point of this game. The plot is a bit unique and the some of the character revelations are interesting. Unfortunately many of them are also kind of nuggets, and not expanded on. Still, the plot is unique and sort of one-of-a-kind in some ways. One detractor in my opinion is that the anime gives an actual presence to the player character. By contrast, this game, you're just a floating bobble of thoughts, apparently. Or actually, usually no thoughts, head empty. There is no "you". While some may be fine with this, as a self-insert, I quite prefer when you play as a character with some personality. Self insert is fine, but I want to feel myself in the universe. This doesn't have that quality. [b]Sound[/b] Does its job. Some of the tracks are too bass heavy, making me realize that I actually have a powerful subwoofer. Still, not much comment from me here. [b]Setting[/b] The setting is interesting to say the least. But also weak. The existence of "classes" you can have in a "loop" makes the setting implausibly game-like. This is sort of explained throughout the plot, but not fully enough to justify itself. You're just thrown tiny nuggets. This could have been a strong point if more was offered here. [b]Gameplay[/b] So, here is the divide. Gameplay consists of repeat loops where you're trying to narrow down who the Gnosia is (or killing the humans while causing chaos, if you yourself are the Gnosia). Your "gameplay" essentially consists of 5 "debate" rounds where you have some very generic actions, based on stats that make them available, that you can take (or just do nothing and be reactionary, which also can take some stats to deflect suspicion). After you decide who you are going to put into cold sleep (sometimes multiple people), you have one section of time to either go talk to someone (where you'll just get some canned response based on how much they like you), or view an event. The unique events you can view here are the meat of the game, but some are hyper specific situationally. More on that later. After every loop, you get some exp depending on how the loop went, and then you can use that during the first after-debate scene to allocate points. There are also unique classes with unique actions, and the "enemy" will frequently falsely claim these titles to try to throw in more chaos (at the expense of painting a target on their backs). Overall, it's kind of unique. The characters are clearly algorithmically keeping track somehow of who they find suspicious, based on what they did or did not do. They are also keeping track (well, some of them. Clearly not Shigemichi) of how suspicious they are appearing based on their own actions (or lack thereof). Some characters are clearly weaker or stronger than others in terms of assisting any team they are on. Yuriko for instance is an absolute menace (but is also easily--and frequently--killed off by either side, since she draws too much attention. Late game, she has more staying power as a Gnosia than human) because of her insane statline. Some characters are absolute idiots but have a nearly impregnable defense to try to accuse them through because they just sit there and spam a generic "regret" action. Others just try to slip under the radar and not do much. I mostly played with 15 total people and 6 Gnosia with all roles, because I wanted to get the full experience. I quickly realized that the solution to this scenario wasn't so much deduction, but essentially almost pure RNG-based flowchart of things that "need" to happen. The annoying part is that there was almost no way to really keep track of who was actually suspicious and who wasn't on your part. Many of the characters are just plain stupid. They don't have any predilections to easily keep track of for you. You're basically praying that late game Yuriko is on the human side (in my case she usually wasn't) and just happens to perfectly call out everyone you need to freeze, while somehow not getting killed herself. To me this is a big weakness. Many of the stats you should find useful here, simply aren't really useful. Your main goal is to just stay alive while sucking up to an NPC that just happens to be able to spot lies or somehow deduct (from absolutely no real concrete logical foundation) who is suspicious. You as a player have an intuition stat for detecting lies, too, but it needs to be stupidly high to be of any value. To the point where it's almost useless. Meanwhile NPCs can spot lies trivially. It's not so much a deduction game as it is a "well, I hope my allies are really strong" game. The occasional moments when you do actually logically deduce something feel nice, but to me they were few and far in between, and the lack of significant player agency for most of the game is IMO a very big weak point. I felt like I simply had no control within this gameplay. And the problem is you need to just keep repeating these debates, possibly hundreds of times, until you fill out a compendium of the hyper specific unique scenes above. Honestly, for some scenarios I ended up simply save scumming to save time. I have absolutely no regrets about this. When I say "hyper specific", I really do mean this. Some are insanely specific. And then require you to "win" a full session afterwards. With normal settings (ie 15 people/3 Gnosia, and cut down on a few of the available roles), it's actually not too hard, But just note the above paragraph. To me the gameplay simply wasn't enjoyable to begin with. So having to sit there and repeat it until a positive outcome is just tedious. It starts being more about stat grind than any actual deduction, and again just hanging on Yuriko's every word. The gameplay fills up much of the time, hence... overall I would say despite its uniqueness, it's a weak point. It's not fun. Sometimes I just watched youtube in another screen while grinding loops. I'm also going to note that the XP is terribly balanced. Winning as Gnosia in a scenario where you're very likely to win, grants a lot more EXP than losing as a human when it's down to like 3 people on a "hell mode" difficulty setting like I described above. It's just stupid. Barely losing a very hard scenario should yield way more exp than trivially winning an incredibly easy one.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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