
The Gnosia lie. Pretending to be human, they’ll get in close, trick and deceive, and then eliminate one victim at a time...
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Aug 16 → 4.57/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 5.1Kreviews | 94% | — | $3.6M |
| $24.99 | 728ratings | 96% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 906 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
우주를 뛰어넘은 세츠의 사랑
진짜 친구들과 함께하는 영원한 마피아 게임
SQ is love, SQ is life
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese
| $24.99 |
| 103ratings |
| 98% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 911 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
虽然被说成宇宙狼人杀,但其实想要有良好的体验的话其实不太适合把这作当成正统的狼人杀来玩,否则非常容易坐牢(。)本质其实是利用游戏的系统机制来塑造角色理解角色的游戏。虽然有一条到te才会揭露的暗线,但结合银钥匙的核心设定,这个游戏最重要的还是了解船上的每一个人物(te最终导向的结果其实也是loop1这四个角色特质的体现)。比起堆数值,获胜的关键其实在于通过角色的特质来拿捏并引导他们,游戏里“收集过一段人物剧情以后解锁词条会多出一部分经验值”也能侧面体现出这一点。 虽然每段剧情都非常短,但最终通过克制的描写我真的喜欢上了D.Q.O上的每一位乘客,非常感谢制作组带来了这样一段有趣的旅程,旅途愉快!
https://www.youtube.com/watch?v=8UO5su3pjB4&list=RD8UO5su3pjB4&index=1[table] [tr] [td][h1][i]⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ♫ GNOSIA ♫ ⠀⠀⠀⠀[/i][/h1] [h1]───────⚪───────────────────────────────────[/h1] ⠀▐▐ ⠀►▏ ⠀⠀──○─ 🔊 ⠀₁:₂₅ / ₃:₅₀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ᴴᴰ⚙ ❐ ⊏⊐[/td]
It takes some patience getting started. They only review bits of them selves in each loop. You start to get a feel for each characters personality over time. It seems like your taking a shot in the dark most of the early game until you level up a bit.
3만원내고 정치질당하기 근데 정치질을 할 수도 있는
オフゲー人狼 そのくせストーリーが神ってる 死んだバッチャにも見せてやりたい🧟♂️
不是?我都被工程师认定了我是人类了,还有人投我是啥阴啊?!而且在Round的讨论里面有时候人物对话是前后矛盾啊!!!我真服了(哭死) 看了动漫觉得很神才买的,结果游戏都出3,4年了,这矛盾都没解决,有些失望了qwq 附加:什么lj游戏,还能古诺西亚互相怀疑是吧,无语!!!
도전과제 오류 때문에, 오히려 어려운 것들 다 깨고, 간만에 켜서 5회차 하고 나니깐.. 엔딩 도전과제가 깨지고, 5회차 302루프에 Fully Skilled도 깸.. 오류로 안 얻어지던 스킬 너무 힘들었다.. 하지만, 재밌다.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $410.7K | 5.9K | 98% | $1.99 | |
| — | 0 | — | — | |
| $1.3M | 20.1K | 97% | $1.99 | |
| $666.6K | 4.7K | 90% | $4.99 | |
| $6.9K | 21 | 86% | $16.99 | |
| $136 | 4 | 50% | $0.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.6M | 26.3K | 88% | $5.99 | |
| $3.6M | 2.5K | 91% | $59.99 | |
| $3.6M | 5.5K | 91% | $19.99 | |
| $3.6M | 11.6K | 91% | $13.99 | |
| $3.6M | 36.5K | 92% | $4.99 | |
| $3.6M | 12.3K | 75% | $14.99 |