
The Gnosia lie. Pretending to be human, they’ll get in close, trick and deceive, and then eliminate one victim at a time...
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Aug 16 → 4.57/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 5.1Kreviews | 94% | — | $3.6M |
| $24.99 | 728ratings | 96% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 906 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
https://www.youtube.com/watch?v=8UO5su3pjB4&list=RD8UO5su3pjB4&index=1[table] [tr] [td][h1][i]⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ♫ GNOSIA ♫ ⠀⠀⠀⠀[/i][/h1] [h1]───────⚪───────────────────────────────────[/h1] ⠀▐▐ ⠀►▏ ⠀⠀──○─ 🔊 ⠀₁:₂₅ / ₃:₅₀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ᴴᴰ⚙ ❐ ⊏⊐[/td]
3만원내고 정치질당하기 근데 정치질을 할 수도 있는
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese
| $24.99 |
| 103ratings |
| 98% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 911 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
オフゲー人狼 そのくせストーリーが神ってる 死んだバッチャにも見せてやりたい🧟♂️
The gameplay loop takes a moment to get into, and it's a bit random as to when you unlock events, which depending on you're luck can lead to some frustrating lengths of time trying to progress. However the art, music and writing absolutely make this worth checking out. Maybe a little rough around the edges, but makes up for it in charm.
不是?我都被工程师认定了我是人类了,还有人投我是啥阴啊?!而且在Round的讨论里面有时候人物对话是前后矛盾啊!!!我真服了(哭死) 看了动漫觉得很神才买的,结果游戏都出3,4年了,这矛盾都没解决,有些失望了qwq 附加:什么lj游戏,还能古诺西亚互相怀疑是吧,无语!!!
Peak.
How tf did they make this without AI
For a visual novel about deducing who a killer on board the spaceship is, there really isn't a lot of dialogue options to actually communicate with characters. Instead of spending time looking at clues, asking people questions, or coming to deductions on your own, the vast majority of the game is spent in the voting stage itself. In the voting stage, you have no opportunities to point out specific inconsistencies for characters or suspicious behaviors, your only options are to publicly doubt a person or publicly support them. You also cannot investigate any characters outside of the voting stage. Overall Gnosia is a letdown of a game and isn't worth the time nor the money, even on sale.
If you're coming into Gnosia expecting something like Town of Salem or Wolvesville, you're going to be disappointed and (at first) frustrated. The gameplay is dressed as a typical social deduction game where a few people are chosen to be Gnosia who must whittle the legitimate crew down until they have majority. However, a few things make this different in not necessarily good ways. - First, the game isn't very information-rich. There are only two information roles, both of which are unique (only one per game) and can be fake claimed. Lynching someone doesn't reveal their role, meaning the veracity of their reports usually still can't be verified. So, there are only a few situations where any information can be confirmed. - Second, despite everything the game tells you pointing towards the NPCs understanding the rules of the situation, they don't actually play to win. They'll only act optimally on the rare occasions when someone gets confirmed as evil. Otherwise, they'll act merely on whims. Because of these things, the "social deduction" gameplay is really just a popularity contest. Cover the person you don't want voted, doubt the person you want voted, and throw in some small talk so you don't get killed at night. That's really all you need to beat the game. And how do you beat the game? Well, you aren't given a concrete goal until you've done quite a few loops, by which point you've probably already googled if there's even an objective at all. What Gnosia is, really, is an adventure game where you unlock all the information about the cast by playing through different setups. Since they're plentiful at first, you can randomly encounter a lot of the unlocking events just by using the event search function. But as the number of locked events dwindles, you have to play more and more loops to find events. The simple, popularity contest gameplay makes this so tedious and repetitive. You can usually just spam click to skip the first round and see if you got the event because the gameplay matters so little. Even if you know what conditions you're looking for (you usually won't), you'll still have to reset multiple times to get certain NPCs on certain roles doing certain things. I would not recommend trying to beat this game without a guide. The story is good. The characters are deeper than they first appear and are quite diverse, which was cool. The overall aesthetic does a lot for it as well. I was able to enjoy these aspects of the game much, much more after googling what conditions I needed to target. I think this game could be a lot better if the player was told what the point was earlier, and was able to unlock hints about how to get each event. Is it worth the price? I think that depends on if you truly enjoy the gameplay, and if you've played a lot in the social deduction genre, the answer is probably no.
I love this game and its characters! Everyone is super memorable for at least one reason or another. The gameplay loop is very fun to go through, to say it in a simple way, it's like a single player Among Us meeting. The different roles and special events make Gnosia incredibly re-playable! The only gripe I have about the game is when I'm told I'm being annoying, even though I've made no little-to-no comments, and have accused someone once. Which usually leads to me being voted for. Though I do think this is because my stats might be too low, or a skill-issue, either way it's not enough for me to hate this game!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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