
The Gnosia lie. Pretending to be human, they’ll get in close, trick and deceive, and then eliminate one victim at a time...
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Aug 16 → 4.57/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 5.1Kreviews | 94% | — | $3.6M |
| $24.99 | 728ratings | 96% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 906 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
遇事不決選拉奇奧
진짜 친구들과 함께하는 영원한 마피아 게임
one of the greatest video games of all time, whenever i win i feel like kawhi in game seven, when i lose i feel like i'm james harden.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese
| $24.99 |
| 103ratings |
| 98% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 911 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
우주를 뛰어넘은 세츠의 사랑
玛南进入库库西卡再穿越那段的剧情真的有点神。有一说一,玩到那里人都有点晕了,被夕里子折磨半天终于集齐了传记又慢慢叠完了能力点,再好不容易集齐技能,根本没精力想到前期库库西卡暴走和玛南的联系(作者的邪恶小巧思说是,耗费玩家精力以无暇推演剧情),所以说啊,看到最终的闭环还是有点惊喜和感慨的。 总的说这个游戏中后期集齐传记和技能是真的牢,尤其是夕里子的封锁反驳(夕里子还在追md)刷了半天,但是这个游戏的一些宏大叙事还真的可以,宇宙题材非常非常之不赖。并且u1s1,这游戏的lgbt元素我真的一点都不反感,而且这游戏的美术我斯真的喜欢。宇宙+狼人杀的元素也确实是游玩的核心,但是并非传统的狼人杀,游戏是好游戏,但是毕竟出了动漫,没有真正想体验了解这款游戏的话还是推荐看动漫(中后期纯刷刷刷,牢完了)。 还有再提一嘴,真的很喜欢这种剧情的闭环,通畅,通畅啊..
这狼人杀有够无聊的,没什么博弈性纯靠数值和瞎猜
진짜 아름다운 게임입니다. ㄹㅇ안한사람과 상종 금지령을 스스로에게 내려주고싶을정도로 아름답습니다. 마음 타켝이 너무 심해서 구토해버릴거같구요. 방금 엔딩 본 저로선 지금 이 감성에 평생젖어버리고싶습니다...
The writing is good, very good. But you need to be aware this isn't a VN, there is very very little actual writing in it. The overwhelming majority of the time playing is in a single player version of Werewolf. But it's fairer to say it's a grind heavy rpg with minimal story loosely based on Werewolf. Once you get a logic stat to 20 and have a specific conversation you're allowed to make simple deductions and these will be followed. More complex plays are completely shut off, you aren't allowed to keep your special role secret. All you can do is make a stat check against the enemy AI, early game this will always fail, late game it will always succeed. To get to the end you also have to create specific scenarios happen and these are entirely luck based, you just have to keep rerolling until the right character ends up in the right role and the game goes the right way. So that's it, there's no real game here, there's a little story but it's locked behind far far far too much grinding. The gameplay is abysmal. Don't waste your time or money. Maybe try the anime? I haven't seen it myself but it has to be better than this.
160週 30hで真エンドクリア ひたすら人狼するゲーム ストーリーが動いてくる中盤から面白くなる 逆にそれまでは苦痛 無機質に繰り返すことが辛い 「毎回2試合はしよう」とか頑張ってコツコツ続けた すると物語や人物の謎が解けてきて止まらなくなr キャラも魅力的でストーリーも面白かった とても楽しめました。 簡単にイベント見返すモードとか欲しい… クリア後にもっとその世界を感じたいな …なんか寂しい アニメが楽しみ
i want to be chipie's cat
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $410.7K | 5.9K | 98% | $1.99 | |
| — | 0 | — | — | |
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| $136 | 4 | 50% | $0.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.6M | 26.3K | 88% | $5.99 | |
| $3.6M | 2.5K | 91% | $59.99 | |
| $3.6M | 5.5K | 91% | $19.99 | |
| $3.6M | 11.6K | 91% | $13.99 | |
| $3.6M | 36.5K | 92% | $4.99 | |
| $3.6M | 12.3K | 75% | $14.99 |