
Tokyo's population has vanished, and deadly supernatural forces prowl the streets. Use an arsenal of elemental abilities to unravel the truth behind the disappearance and save Tokyo.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.14/day in the week to Jul 30 → 10.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 21.2Kreviews | 83% | — | $16M |
| $59.99 | 17.2Kratings | 79% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1185 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ghostwire: Tokyo transforms a hauntingly deserted Shibuya into a supernatural playground where urban legends manifest as tangible, eerie threats. This atmospheric reimagining of the Japanese capital succeeds by grounding its bizarre, otherworldly premise within the familiar concrete corridors of a modern metropolis suddenly stripped of its human inhabitants. Spectral Vision acts as an essential tool during lengthy sessions, efficiently highlighting hidden spirits and collectible treasures amidst the dense urban sprawl. By preventing discovery from becoming a chore, this intuitive feature ensures that wandering off the beaten path feels consistently worthwhile rather than merely a distraction from the main narrative. Elemental projectiles defined by intricate hand seals form the backbone of a combat system that feels remarkably fresh. Purging enemy cores through precise, rhythmic strikes provides immense feedback, turning every encounter into an energetic performance that rewards players for mastering the unique weaving mechanics rather than relying on standard ballistic tropes. Progression feels deeply meaningful as players invest skill points into their burgeoning weaving abilities, gradually tailoring their approach to suit varied tactical needs. Cleansing shrines and gathering lingering souls creates a compelling rhythm that keeps the momentum high, successfully encouraging curious players to investigate every darkened alleyway and deserted rooftop. Restrictive fog barriers occasionally hinder the sense of total freedom, creating artificial constraints that clash with the inviting scope of the meticulously detailed city streets. These invisible walls feel like unnecessary speed bumps in the early stages, temporarily breaking the immersion established by the striking visual design and eerie supernatural aesthetic. Repetitive encounter designs can sometimes dampen the urgency of the conflict, particularly when the limited behaviour sets of the Visitors become predictable over extended play. While the faceless schoolgirls and umbrella-wielding tall men are visually disturbing creations, their predictable habits mean that the core engagements lack the evolving complexity found in other systems. Overall, this supernatural excursion provides a captivating urban scavenger hunt that shines when the city finally lifts its restrictive tutorial veils. Players who find joy in uncovering hidden lore and mastering creative combat will overlook the minor pacing hurdles found in the opening hours to discover a truly unique, genre-defying experience.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Spanish - Latin America*, Portuguese - Brazil*, Polish*, Russian*, Simplified Chinese, Traditional Chinese +2 more
| $14.99−75% |
| 8.5Kratings |
| 82% |
| — |
| not modelled |
| $59.99 | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
7.5/10 20h主线通关. 中规中矩, 没有太大亮点也没有太大缺点的探索战斗罐头游戏. 优点: 1 能欣赏各种日本街景包括商业街, 居民区, 商场等 2 战斗系统不出彩, 但也不算太无聊, 三种攻击形态来回切 3 在探索元素里, 有一个”找鸟居开新地图并且获得强化”的机制, 给的奖励又好, 所以到处开鸟居的时光还挺快乐的 缺点: 1 除了开鸟居, 探图实在没劲到爆, 到处是复制粘贴的小怪+可供收集的灵体, 密集到走两步就能撞见一个. 然后收集灵体只能加hp和技能点, 这游戏技能树又浅, 没法通过点技能持续的增加自己的数值. 这就导致到了中期开始, 收集灵体只能给你极低的收益, 所以你不会有半点探索地图的兴趣, 甚至觉得恶心. 2.1 战斗系统手感欠佳, 尤其是吃东西, 切形态, 开扫描这三个动作, 前后摇大的离谱, 但凡被小怪包围或者被裂口女追着打手忙脚乱的, 那你就干瞪眼去吧, 半天切不出想要的形态. 2.2 这个食物系统整个就有问题, tm我背包里有那么多食物, 结果只能显示很少的几个食物. 很多时候你买了回血多的高质量食物, 结果战斗的时候切不出来, 兜里一堆垃圾, 必须按M, 找到背包, 再左右划拉找到想要的食物才能使用, 拉完了 2.3 弹反系统做的不好, 第一人称很难看清逼你弹反的敌人的挥刀动作, 想要完美弹反还必须在刀打中你前的一瞬间按, 感觉太严苛了, 非常难触发完美弹反. 3 地图太混乱, 我想要在干净真实的日本街道走走停停, 在顺带收集点东西, 不是在遍地小怪+灵体, 一片狼藉到处是衣服和垃圾的乱坟岗里吃屎. 4 剧情没有感染力, 人物动机解释不清楚, 全程不知道反派在干嘛.他的动机不详细展开, 整了一辈子的什么狗屁仪式也不知道什么意思, 他所谓的救赎又是什么更是含含糊糊. 俩女配角到最后我也不知道咋死的, 为什么还不超生. 最难崩的是主角全程他妈吃瘪. 打到最后了一点高潮没有的, 我一点都共情不了这俩男主. 什么玩意到最后了反派一句话道心破碎差点撂挑子不干了. 最后被一堆小怪压制更是逆天, 从头吃瘪到尾, 反正就是永远只能眼睁睁看着妹妹被反派各种搞, 像个无能的丈夫😅是不是日本人就爱看这个绿帽癖环节啊😅 主角上刀山下火海, 练了一身好本事碰不了反派一根毛, 妹妹在病床上躺了一整年能量巨大, 把反派像弹鼻屎一样弹飞也是逆天😅搞不懂到底在演出什么, 完全不尊重战力的剧情, 带入不了一点. 也就最后KK超生那段有点感觉 5 我并没有太遇到其他评测中说的小怪太肉的问题, 确实有一个飞天红伞和一个披头散发红皮长蛇又肉又多动症很恶心, 但是其他的小怪基本都是水元素俘虏, 我大部分时候都打得挺爽, 遇到那俩傻逼就只能用绿色连发一点点磨, 整体来说不算太有挫败感. 6 地图到后面看出来有大量复制粘贴, 素材服用, 没有按照真实的日本涩谷来建造, 意识到这一点后, 沉浸感会大打折扣
👻🐕🐈
Can pet dogs and cats👍👍👍 Can feed dogs but not cats 👎👎👎
Its dead on like
focus, m
The story is bland (I failed to recall anything from it by the end of the game) and the exploration tedious. The world itself looks decent but the annoyingly bright effects when destroying corruption trees (or whatever that was) really make you wish for welding mask Overall a disappointment. Not absolutely terrible value for money if bought heavily discounted
不如黑神话
本人先強調,本作絕對不是什麼免洗手遊/網遊,本作就是正經的日本神怪風格開放世界動作冒險遊戲,但本人目前僅玩三個多小時,就感覺到本作可以稱得上是遊戲史上相當可惜的一款作品,雖然玩法上可以理解遊戲團隊想要帶給玩家什麼樣的遊戲體驗,攻關進程回饋感及成就感也很好,但本作的第一人稱視角+繁雜介面UI+Unreal引擎獨立遊戲畫風的廉價感,讓遊戲的質感掉線劇烈,整得活像免洗手遊/網遊,失掉了它的3A水準與質感,是整個遊戲過程最讓人不適應的地方,本作如果能重新製作成第三人稱+減少繁雜UI的舒爽介面+去除Unreal引擎獨遊畫風廉價感,搭配當前就已經很棒的開放世界動作玩法,說不定有問鼎GOTY的機會,但是世間沒有後悔藥。 本人是用NT$179(-90%)入手的,而遊戲的原價NT$1799到底是不是那麼值得,取決與你看重遊戲哪個層面,如果你看重玩法核心,喜歡東京式的開放世界,喜歡角色有成長感,那遊戲的半價NT$899我認為是值得的,但如果你因為一些遊戲讓人容易感覺掉線的原因感到介意,如第一人稱/繁雜介面UI/Unreal引擎獨遊畫風的廉價感等,你就會有機率覺得不值得,但總之我認為《鬼線:東京》絕對不是爛遊戲,它只是沒有非常面面俱到,什麼遊戲要素都完整通透考量過才製作,所以容易讓人覺得不值得而已,業界這方面的專門戶CAPCOM就老練很多,他們就很懂玩家對於什麼的搖頭點就盡量不去碰,但是世上只有一個CAPCOM,就跟世間沒有後悔藥是一樣的。 這個不是最終評論,隨著本人的攻關進程,此評論還會再更新。
日本林正英这一块
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $487K | 1.3K | 75% | $24.99 | |
| $271.7K | 503 | 51% | $24.99 | |
| $20.3K | 67 | 96% | $14.99 | |
| $167 | 10 | 70% | $0.99 | |
| — | 0 | — | — | |
| $5.8M | 12.6K | 93% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.1M | 25K | 96% | $19.99 | |
| $16.1M | 18.8K | 82% | $39.99 | |
| $16M | 8.8K | 84% | $49.99 | |
| $16M | 14.2K | 68% | $39.99 | |
| $16.1M | 27.5K | 88% | $19.99 | |
| $15.9M | 18.7K | 80% | $24.99 |