
Tokyo's population has vanished, and deadly supernatural forces prowl the streets. Use an arsenal of elemental abilities to unravel the truth behind the disappearance and save Tokyo.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.14/day in the week to Jul 30 → 10.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 21.2Kreviews | 83% | — | $16M |
| $59.99 | 17.2Kratings | 79% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1185 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
本质fps有感觉吗
+
好玩
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Spanish - Latin America*, Portuguese - Brazil*, Polish*, Russian*, Simplified Chinese, Traditional Chinese +2 more
| $14.99−75% |
| 8.5Kratings |
| 82% |
| — |
| not modelled |
| $59.99 | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The spider's thread is ♥♥♥♥♥♥♥♥.
沉浸感很棒,完全不依賴傳送點移動也不會厭倦 曉人真是個好孩子,太可愛了 敵人很多都想同種的不同變體,感覺有些可惜 我討厭血舞者跟裂嘴女跟晴天娃娃==
Натолкали в игру кучу разного дерьма. Механики не работают. Сюжет для перепуганных школьников. Душно. Игра вызывает только негативные эмоции. Берегите нервную систему и свое железо. Бывший хороший разраб, растерял полностью свою репутацию.
Gráficamente es precioso, ni una queja ahí. Llevo poco jugado, pero la historia es muy genérica, la verdad es que todo lo que tienes que hacer te lo dicen, ni prestar atención necesitas. Muy bonita la ciudad, preciosa, pero no hay exploración, el juego también es condenadamente lineal. Lo compré cuando estaba al 90% de descuento, y aún así siento que me robaron.
Después de platinar Ghostwire: Tokyo, puedo decir que fue una experiencia bastante diferente a cualquier otro juego que haya probado. Al principio pensé que sería un simple juego de acción con fantasmas, pero conforme avanzas te das cuenta de que tiene mucha personalidad. Lo mejor, sin duda, es la ambientación. Recorrer un Shibuya completamente vacío, lleno de niebla y espíritus, transmite una sensación única. Los detalles de la ciudad, las leyendas japonesas y el diseño de los enemigos hacen que siempre tengas ganas de seguir explorando. El combate empieza siendo sencillo, pero conforme desbloqueas habilidades y mejoras los poderes elementales se vuelve mucho más entretenido. No llega a ser el sistema de combate más profundo del mundo, pero cumple muy bien y nunca se vuelve aburrido. Si tuviera que ponerle un pero, sería la cantidad de coleccionables. Para conseguir el platino hay momentos en los que la búsqueda de espíritus y objetos se hace repetitiva y alarga más de la cuenta el tiempo de juego. Aun así, nunca sentí que fuera un platino imposible, solo requiere paciencia. La historia también me sorprendió. La relación entre Akito y KK está muy bien llevada y el final consigue cerrar todo de una manera bastante emotiva.
hra je skvělá, zábavná a úžasná, příběh se mi taky líbí ale tomu kdo vymyslel létající enemáky tak bych mu uřízl koule, hrozná ubohost
good game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $487K | 1.3K | 75% | $24.99 | |
| $271.7K | 503 | 51% | $24.99 | |
| $20.3K | 67 | 96% | $14.99 | |
| $167 | 10 | 70% | $0.99 | |
| — | 0 | — | — | |
| $5.8M | 12.6K | 93% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.1M | 25K | 96% | $19.99 | |
| $16.1M | 127.1K | 95% | $7.99 | |
| $16.1M | 18.8K | 82% | $39.99 | |
| $16M | 8.8K | 84% | $49.99 | |
| $16M | 14K | 68% | $39.99 | |
| $16.1M | 27.5K | 88% | $19.99 |