
Tokyo's population has vanished, and deadly supernatural forces prowl the streets. Use an arsenal of elemental abilities to unravel the truth behind the disappearance and save Tokyo.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.14/day in the week to Jul 30 → 10.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 21.2Kreviews | 83% | — | $16M |
| $59.99 | 17.2Kratings | 79% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1180 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I don't always find games entertaining enough to come back to them long enough to finish them - this one did it for me. The story is decent, the characterization is strong, gameplay is fun and the eerie city, the effects and the monsters are scary (usually don't like horrors, which makes it even more amazing that I finished it, lol). I definitely expect to want to replay it some time later. I had fun just clearing the city, petting dogs and cats, kicking butt, climbing on high buildings and moving across the rooftops saving trapped souls. The atmosphere is a little bleak, the sounds are creepy, but doing all the sidemissions felt rewarding, because you made the place just a little less dark with each rescue. Recommended for anyone who enjoys being the hero and savior :P I did buy it on sale bc I'm scared to invest big money into games I don't know if I'm even gonna enjoy.
超级喜欢!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Spanish - Latin America*, Portuguese - Brazil*, Polish*, Russian*, Simplified Chinese, Traditional Chinese +2 more
| $14.99−75% |
| 8.5Kratings |
| 82% |
| — |
| not modelled |
| $59.99 | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
nb
Моя тема, тому мені зайшло, цікавий сетінг, є певна повторюваність. Вцілому цікава гра.
Un juego bueno que recomiendo, aunque dicen que es repetitivo, la historia está bien hecha pero el juego es lento en comparación con juegos similares. Aún así vale la pena probarlo pero es mejor si lo consigues en descuento
bread
Ghostwire feels to me like a slightly "dumbed down" mix of "Bioshock" and "Batman" game set in Japan. You fight a lot with some kind of "magic missiles", you grapple and fly a bit, you explore the environment a lot.. as for being "story rich".. well, I´m in the 3rd chapter, and there is not THAT much of a story. Some might get the impression because of the many in-game videos. But they are, in fact very Japanese - they show a lot but tell almost nothing. Is it fun? Absolutely. The 10 hours so far were interesting. BUT I can see that this game will become ultra repetitive once you have learned all the different magic spells. There are only a few different enemies over and over.
除了画质一无是处的阴间大粪。
Ghostwire: Tokyo is an underrated game that really stands out if you're interested in Japanese folklore, urban legends, and yokai. Exploring a supernatural version of Tokyo is immersive, and the atmosphere, music, and visuals create a unique experience. The side quests are one of the game's strongest features, often expanding on real myths and introducing different yokai and ghost stories, making the world feel authentic. The combat is fun at first and visually impressive, but it becomes repetitive over time because you end up fighting the same enemy types. The open world is also packed with collectibles, and while completionists will enjoy hunting them down, it can feel like unnecessary padding for everyone else. Overall, Ghostwire: Tokyo isn't perfect, but it's a memorable experience with a lot of heart. If you enjoy Japanese culture, folklore, and exploring atmospheric worlds, it's definitely worth playing.
smash or pass simulator
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $487K | 1.3K | 75% | $24.99 | |
| $271.7K | 503 | 51% | $24.99 | |
| $20.3K | 67 | 96% | $14.99 | |
| $167 | 10 | 70% | $0.99 | |
| — | 0 | — | — | |
| $5.8M | 12.6K | 93% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16M | 25K | 96% | $19.99 | |
| $16.1M | 127.1K | 95% | $7.99 | |
| $16.1M | 18.8K | 82% | $39.99 | |
| $16M | 8.8K | 84% | $49.99 | |
| $16M | 14K | 68% | $39.99 | |
| $16.1M | 27.5K | 88% | $19.99 |