
Ghosts of Tabor is VRs only FPS PVP and PVE survival game where you will use your wits, skills and resources to survive. Inspired by games such as Escape from Tarkov and DayZ, featuring different scenarios from scavenging to looting and crafting. Will you survive long enough to make it out alive?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Survival systems like health/hunger/thirst and needing to eat/heal to stay alive.
A variation of maps that allow for multiplayer exploration, looting, intense shoot-outs, snipers.
Trading with vendors AI and P2P to attain better gear, make money, and craft equipment.
Experience amazing maps of varying sizes and conditions - Island of Tabor, Missile Silo, and Matka Miest
Ghosts of Tabor is the only hard-core extraction-based VR FPS PvPvE survival game where you will have to use your wits, skills, and resources to survive. Inspired by similar games in the genre, Ghosts of Tabor features a variety of scenarios from scavenging, looting to crafting. Make your safehouse your own by building your personal collection of weapons and gear to display in your armory.
Ghosts of Tabor is packed with features for unlimited replayability including:
● Simultaneous PVP and PVE - Avoid both players and armed AI
● Scavenge for a wide variety of loot such as gear, weapons, attachments, ammo, medical, food and water
● Squad up or go at it alone in the world's most dangerous looting grounds
● Make your way to your extraction point to get out with your life and your gear.
● Customize weapons and craft items
● Craft ammo of different types and sizes
● Variety of weapons ranging from handguns to assault rifles
● Huge armory to display your arsenal of weapons, armor, and gear
● Choose your load out carefully
● Visit the marketplace to source anything you may need for your next raid
● Complete missions with vendors to unlock special goods
Choose your playstyle from guns-a-blazing in a squad or take a stealthy approach as the lone-wolf (or anything in between). It’s up to you to find a way to escape alive.
Can you survive the Ghosts of Tabor?
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 10.5Kreviews | 71% | — | $6.4M |
| $24.99 | 1.4Kratings | 71% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 877 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Horrible updates: The two worst additions were the mall bosses and the day/night cycle. Mall bosses are way too common, making the map overly rewarding. The day/night cycle also made raids more annoying by forcing players to calculate what time they'll load into instead of simply choosing day or night. On top of that, we've had multiple wipes with very little new content while long-standing issues, like the attachment system, remain broken. Side rails, canted rails, grips, and lasers still don't work properly, yet the focus seems to be on patching rat spots instead. Too many bandaid fixes: Instead of solving problems, the devs often work around them. - AP ammo was removed instead of being rebalanced. - Purple vaults temporarily required orange keycards because of duping instead of fixing the dupe. - Grenades, armor, and backpacks were removed from containers instead of fixing the bugs causing issues. - Doors were repeatedly removed and reworked because they were buggy. - Delivery quests were turned into turn-in quests for almost an entire wipe. Bug fixing is inconsistent: There was even a "bug fix" update that accidentally released the exact same build as the live version. Features listed as fixed, like radio voices, still aren't fixed months later. Bosses were also supposed to be disabled during the first week of wipe but weren't. Meanwhile, patch notes often focus on obscure bugs almost nobody has ever encountered. Poor testing: One update caused using an NRS to crash the game nearly every time. That was fixed within a day, meaning basic testing could have prevented it entirely. horid balancing: Weapon balancing constantly swings between overpowered and useless. The MCX Spear was overpriced then removed, while the FAL became cheaper and better. The BAR went from one of the strongest budget guns to almost never being used after massive nerfs. Armor, ammo, and grenade balancing continue to feel inconsistent. Island rework: Old Island was much smaller, making PvP far more frequent. The new map doubled in size while player count barely increased, making raids feel empty and turning the map into a walking simulator. Night Island also lost much of what made it exciting, and the new lighting makes the map look much flatter than before. Secure containers: At first they seemed like a great addition, but now almost everyone unlocks them within days of wipe. Players rarely carry keycards, AP mags, or meds anymore because they keep everything in secure containers. Killing geared players simply isn't as rewarding as it used to be. Lack Of Community Interaction The developers used to host community spotlights and clip-of-the-month events, but those disappeared years ago. While they still occasionally listen to feedback, overall interaction with the community feels far lower than it used to be. (this review was supposed to be longer but steam has the 8,000 character limit)
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 881 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
♥♥♥♥ game
Good
its so ass i cant play no game i waited 120mins for nothing
Раньше я этот симулятор мыла брал за 200 руб, а сейчас разраб решил прикрутить лишний нолик?!
yes.
this game has gone to ♥♥♥♥ the game ways very fan until new island the new island is so ♥♥♥♥ becuase you dont ru ino players no more island was the best map in the game because you would fight people at many different ranges i might play the game if a new maps comes out but probably not because i found a new game to play, and it sucks because i had to buy the game on a different platform because it was to laggy, so that is why i dont have many hours on the game. and the players in this game are ♥♥♥♥♥♥♥ sweaty as ♥♥♥♥ they dont go outside and probably smell like ♥♥♥♥
no like
Fun
Fun game, when it works right. But this patch has turned me off the game for a while now. The amount of game breaking bugs and crashes introduced with the current wipe simply makes an extraction shooter non-viable. I lost nice gear to crashes. I lost good guns to them simply being swallowed by the void when going into a raid. I died because the game decided to remove my magazines from my rifle on raid launch. I crashed when this happened a second time, I noticed and tried to load a fresh mag from my vest. If you walk too close to the trashcans in the new bunker with a sidearm on your hip it deletes the pistol and anything mounted to it. The new, non-rendered storage cupboards also mysteriously eat gear, and have a nasty habit of stealing components off your vest and gun if you get too close to them. Using the paint booth instantly removes all equipment off of a firearm and casts it all into the void. The water filters for refilling your bottles disappears if you install it and go on a raid, meaning you either have to remove and store it every time or buy a new one. Occasionally, bottles filled in the bunker will be empty when loading into a raid.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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