
Ghostrunner offers a unique single-player experience: fast-paced, violent combat, and an original setting that blends science fiction with post-apocalyptic themes. It tells the story of a world that has already ended and its inhabitants who fight to survive.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Sep 11 → 7.5/day in the week after.
About



Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.49−75% | 66.8Kreviews | 91% | — | $7.6M |
| $29.99 | 11.7Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1126 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i play a game to have fun not to die several times and realize that it is just how the game is not having fun at all
Пытаюсь начать уже 3 или даже 4 раз... Но игра просто дичайший кaл, даже рефлексы "крутого" призрачного бегунка не спасают от самонаводящихся пуль. Сложность вставок с платформингом и тесными помещениями с нагромождением врагов с каждым уровнем нарастает до какого-то абсурда, создается впечатление, что это вообще никто не тестил. В настройках есть упрощение этого сладчайшего геймплея, но я его обнаружил далеко не благодаря подсказкам разработчиков, им просто было на это пoxyй
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 5.33/day in the week to Aug 4 → 12/day in the week after.
Reviews, worldwide (the counter carries no country): 4.57/day in the week to Jul 30 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Korean, Traditional Chinese +2 more
| $7.49−75% |
| 1.9Kratings |
| 74% |
| — |
| not modelled |
| $7.49−75% | 663ratings | 80% | — | not modelled |
| $7.49−75% | — | — | — | not modelled |
| $29.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
指引偏弱,对我这种路痴非常不友好,非常吃熟练度不是抖m不推荐玩
I really want to like this one. Game is at its best in its "combat puzzles" which we solve through movement, aim, build optimization, and a mix of planning and improvisation. Game is at its worst when forcing memorization of specific and inflexible input patterns. This is especially bad in boss fights. I had to resort to cheating in the worst sections just to get through the game. So much potential here: awesome design, fun combat and movement, and a great gameplay foundation. If only it stuck to what makes it actually fun.
Потрясающий адреналиновый спинномозговой экшн. Я бы даже сказал бы что это пазл-платформер. Выходишь на арену с врагами, пару раз умираешь (от одного мать его попадания), запоминаешь где что находится, составляешь в голове план действий и устраиваешь стильнейшую мясорубку в темпе вальса на одном дыхание. Враги разнообразны, от обычных солдат с пистолетиками до мини-металгиров стреляющих лазерной стеной, и к каждому нужен свой подход. Так что боевка это мое почтение, когда исполняешь все идеально чувствуешь себя прямо машиной для убийства из какого-нибудь боевика. В игре по сути есть три босса, первый просто башня "подымись-сломай", третья "попрыгай-поуворачивайся" а вот вторая прям кайфовый секиро-лайк бос на парирования. За пределами сражений иногда всплывают шероховатости. В паркурных зонах я пару раз встревал тупо не понимая куда дальше идти, даже один раз пришлось на ютубе смотреть. Внутренний мир-программа это какой то треш с бесполезный головоломками, ну не считая конца игры, там прям пробежка огонь была. Графика годная, стилистика такой классический неоновый киберпанк (не всегда конечно), музыка огонь - задает ритм и направляет адреналин в крови. В общем для всех кто любит киберпанк, экшон, паркур, кибер-ниндзя и игры которые хоть немного бросают тебе вызов маст хэв!
赛博朋克第一人称动作天花板!全程高速跑酷 + 一刀斩,蹬墙、滑铲、钩索连招丝滑到上瘾。霓虹高塔氛围感拉满,电子 BGM 燃到停不下来,哪怕反复死几十次,重新冲关依旧热血。敌我一击必杀的硬核设定太有张力,完美格挡、子弹时间连斩帅到炸裂,赫尔等 BOSS 战设计极具挑战性,背板熟练后一命通关的成就感直接拉满!喜欢高速、硬核、帅酷动作的玩家闭眼入。
Ghostrunner is a very fun, fast-paced game, which doesn't overstay it's welcome. A perfect medicine for anyone tired of open-world games. I haven't played anything quite like it before, though if i really had to compare it to something im familiar with, i'd choose Sekiro. At first glance it may seem like the two games are nothing alike, but there's that one thing, that connects them. Both of them can be reallyyy frustrating at the beginning, before it "clicks" for you. After that, no matter how long it may take, it feels super satisfying to pull off all the crazy stuff that the game offers you. It definitely requires a good amount of patience, becase you are bound to make mistakes and die, but death costs nothing so it's not scary at all, and there's plenty of checkpoints along the way that let you get right back on ur feet, and repeat the section you've failed. All in all it's a solid title that i highly recommend giving a try.
no saving at checkpoints- game restarts at the start of each level if you switch off the game mid level. frustrating to lose 30 to 50 mins of progress if you need to sleep or go to work and you are stuck at a hard enemy. this artificial difficulty doesn't respect my time as a working adult gamer.
恶心死我了,容易红温,不过确实值得玩一玩。
Всю игру меня пытаются поставить перед дилеммой: лучше Архитектор, запирающий нас в огромной тюрьме ради нашей же безопасности и позволяющий сохранить оригинальную суть нашего человеческого тела, или же Мара, стремящаяся к свободному человечеству под открытым небом, но ценой той же самой человечности? А ведь они не знают, что я уже с самого первого уровня решил убить обоих и сдохнуть сам :D Сама игра очень динамичная и приятная по геймплею: кайфово паркурить, кайфово шинковать противников на части, кайфово выходить из трудных ситуаций серией чётких отточеных действий. Сюжет простой и незамысловатый, боссы в меру сложные и интересные. В целом игра на пару дней, советую пройти даже тем, у кого обычно не так много свободного времени. P.s. Для любителей ачивок особенно советую: они довольно простые и их интересно выполнять, но предупреждаю, что для 100% придётся купить ДЛС.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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|---|---|---|---|---|
| $7.6M | 14.4K | 85% | $19.99 | |
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| $7.6M | 7.1K | 97% | $29.99 | |
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| $7.6M | 18.8K | 94% | $14.99 | |
| $7.6M | 5.5K | 81% | $34.99 |