
Ghostrunner offers a unique single-player experience: fast-paced, violent combat, and an original setting that blends science fiction with post-apocalyptic themes. It tells the story of a world that has already ended and its inhabitants who fight to survive.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Sep 11 → 7.5/day in the week after.
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Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.49−75% | 66.8Kreviews | 91% | — | $7.6M |
| $29.99 | 11.7Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1126 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
下载steam后玩的第一个游戏 虽然是原价买的 但也给刚接触电脑游戏的我感受到了很大的震撼
I'm a simple woman. If I see wallruns, double jumps and mid air dashes, I'm sold. The faster the gameplay, the more relaxed I am and immediately get into a flow state where killing enemies becomes a habit like breathing. I'm pretty confident and have kind of a god complex when it comes to fast-paced shooters, but Ghostrunner really gets me grounded. Whenever I play Ghostrunner, it reminds me that I'm just a simple woman sucking at its gameplay. It's fast, it's chaotic, it's unforgiving. And I really love the game for that. 90% of the time you spend running on a wall or dashing through the air and that's exactly where I wanna be in a videogame. I just hope none of my friends will ever check the leaderboard and see how often I bit the blade. [b]Absolute recommendation for anyone who loves high-speed gameplay, one-hit-death mechanics and has a frustration tolerance made of steel. You will die. A lot. And you will love it.[/b]
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 5.33/day in the week to Aug 4 → 12/day in the week after.
Reviews, worldwide (the counter carries no country): 4.57/day in the week to Jul 30 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Korean, Traditional Chinese +2 more
| $7.49−75% |
| 1.9Kratings |
| 74% |
| — |
| not modelled |
| $7.49−75% | 663ratings | 80% | — | not modelled |
| $7.49−75% | — | — | — | not modelled |
| $29.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
То самое чувство, что не босс сложный в игре, а механика от д******ба разработчика, который решил всех заманить графонием в отборный калловый сборник. Что видим? Из плюсов, что игра красивая при трассировке лучей (понятное дело), и... всё. Каждый раз от пердежа противника умирать - серьёзно? Это не игра, а тупое заучивание таймингов, где какой бы не был у тебя скилл, прокачка персонажа - ты обязан сдыхать по воле сына ш.... разработчика, ибо у него нет малейшего понимания, что такое интересная игра, где нужен твой скилл, а не горение пердака. Сожалею о том, что взял даже по дешману на распродаже. Повторюсь - игра нормальная захватывает твой интерес сюжетом, прокачкой, геймлевелом, тут - ты постоянно сдыхаешь, и вместо удовольствия проходишь один и тот же уровень по 15-20 минут, высчитывая в тайминг + уровни с лабиринтами, включая последний - каким надо быть дол***... разработчиком, чтобы такую х***ю для эпилептиков сделать, что даже у здорового человека глаза в диком ах**. Итог: на х** я вертел такую игру, как и разработчика. Кто ставит этой игре хвалебные отзывы - явно основная масса зумеров. Рекомендую брать исключительно по суперскидке для любителей анального секса.
This is a near-perfect skill game. It is incredibly frustrating at times, because it requires executing a series of actions near-flawlessly, and in the meantime you'll die over and over again. But I've found it to be far less depending on luck than other games of this type, e.g. soulslike games. It is a great feeling to find a scene nearly impossible to pass on the first tries, and progressively find it easier and easier to achieve. I typically died over 200 times per level, but I once mistakenly restarted a level, and managed to pass almost every scene on the first try. I have a feeling that it is slightly easier with a keyboard and mouse than a controller. Aiming in particular can be frustrating with a controller. But I was able to finish the game with a controller without too much difficulty. The daftpunk-like music in the background is enticing at times, although a bit repetitive after a while, but still enjoyable. So if you want to challenge your visuo-motor coordination in a fast-paced cyberpunk ninja game, and can handle frustration, I highly recommend this game.
Ghostrunner is a cyberpunk first person action slasher game. The game blends science fiction with post-apocalyptic themes and the survivors fight to survive.. Some comparisons to Cyberpunk 2077 fail to appreciate the game action in Ghostrunner. Played this on my Dell Precision 3480 with Arc Xe graphics and RTX A500 discrete graphics. Game is very playable.
本质背板游戏,难度不低,但是都是你死多了就能过的程度 盾兵自爆兵近战兵三大畜生,设计出这三的纯纯活全家了 砍瓜切菜和身法挺爽的,但是那三大畜生很好的弥补了这一点
This game is confusing on two fronts. On one hand, the game is just way too hard. There is an assist mode, but it's out of the way to get to it, like the devs didn't want you to know it's there. I played without it, and the difficulty is absurd. For example, there's a boss fight where you need to perfectly time 16 parries, plus platform and dodge bullets. If you are ever early, the counter resets. If you ever fail to platform or parry late, the fight starts over. No checkpoints. That difficulty is the norm, which just slowed down the game and made it exhausting to play. On the other hand, something feels off about the narrative. Cyberpunk is a political genre, but the game felt almost apolitical whenever talking about the world. The basers being an oppressed permanent underclass was only explored as a tool for jack and architect to diverge on something, which felt like a missed opportunity. When I looked online, the people I saw talking online were kinda the type that wouldn't have it any other way. Folks who think accessibility/assist settings defeat the purpose of a game, and who want the cyberpunk aesthetic without the uncomfortable social commentary. It just kinda gave me the ick. Oh, and MASSIVE WARNING to my fellow epileptics and fellow color/vision deficient folks. The game's palette is almost entirely blue backgrounds, red lighting, yellow accents, and a constant undercurrent of black. The blue and red kinda strobes at high speeds. Since so many objects are half black or half blue, its really hard to discern between objects. Enemy visibility can be improved with an upgrade, but its not immediate and will occupy space in your upgrade table.
Imagina ser un robot con una espada que salta, tiene un gancho y además farmea aura Las luces de neón me la ponen durísima 10/10 IGN Platinado en ps4
i play a game to have fun not to die several times and realize that it is just how the game is not having fun at all
pretty fun game . F1 reaction time needed :)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $7.6M | 16.1K | 94% | $15.99 | |
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