
Blood will run in Ghostrunner 2, a hardcore FPP slasher set in a post-apocalyptic cyberpunk future. Become the ultimate cyber ninja and prepare for epic boss fights, improved skills, an interactive story, new game modes, and captivating synthwave soundtrack.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Sep 10 → 3.29/day in the week after.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99−80% | 11.6Kreviews | 80% | — | $2M |
| $7.99−80% | 6.5Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 948 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
gg
不如1
505,♥♥♥♥,俩带护盾的机器人和一个带盾机枪手的滑翔伞那关是人能想出来的?
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2M | 7.2K | 99% | $16.50 | |
| $2M | 4.7K | 88% | $19.99 | |
| $2M | 4.4K | 77% | $29.99 | |
| $2M | 5.2K | 78% | $24.99 | |
| $2M | 5.1K | 84% | $19.99 | |
| $2M | 4.2K | 84% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.6M | 66.9K | 91% | $7.49 | |
| $12.1K | 47 | 79% | $9.99 | |
| $14K | 53 | 74% | $11.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Every market we collect.
Reviews, worldwide (the counter carries no country): 3.33/day in the week to Aug 4 → 4.14/day in the week after.
Reviews, worldwide (the counter carries no country): 2/day in the week to Jul 30 → 3.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese*, Traditional Chinese* +1 more
| $7.99−80% |
| 465ratings |
| 78% |
| — |
| not modelled |
| $7.99−80% | 57ratings | 82% | #237 | not modelled |
| $7.99−80% | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 950 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Homem-aranha se fosse um robô, se tivesse uma katana, se matasse seus inimigos, se vivesse em um mundo cyberpunk like, mas não confunda: Jack não é o Homem-aranha.
♥♥♥♥♥♥, ну сколько можно, ♥♥♥♥♥♥♥ эта игра, прыжки, паркур и ещё раз прыжки, я еще первый уровень не успел пройти как меня все это задушило, игра дает все больше трудностей, а помощи никакой, я в первой части мучился кое как прошел, во 2 части я мучиться не буду, просто удалю игру и забуду о ней как о страшном сон.
If you did like the first one you will find probably that one slightly better, sadly, it require higher minimum specs than the first to run it without lag or slow down
Solid sequel plays well fun weekend game
Oyunu yeni bitirdim ve net söyleyeyim: gerçekten çok beğendim. Hem oynanış hem de hikâye açısından tatmin eden bir devam oyunu olmuş. Hikâye ilk oyuna göre daha derin ve akıcı ilerliyor ama şunu baştan söyleyeyim: ilk oyunu oynamadan bu oyuna girerseniz biraz afallayabilirsiniz. O yüzden kesinlikle önce Ghostrunner 1’i oynayıp gelmenizi öneririm. Oynanış tarafında ise en büyük fark şu: ilk oyundaki hantallık gitmiş. Karakter çok daha akıcı, kontrol hissi daha iyi ve en önemlisi saldırı çeşitliliği ciddi anlamda artmış. Bu da oyunu hem daha rahat hem de daha eğlenceli hale getiriyor. Bir diğer güzel yenilik ise yarı açık dünya diyebileceğimiz yapı. Tam anlamıyla açık dünya değil ama kuleden çıkıp dış dünyaya geçmek, motor kullanmak oyuna bambaşka bir hava katmış. İlk başta motoru kullanırken biraz garipsedim ama alışması çok uzun sürmedi. Hatta alıştıktan sonra en keyif aldığım kısımlardan biri oldu. Motorla hızlanmak, zıplamak, havada süzülmek gerçekten çok tatmin edici. Boss fight’lar da gayet başarılıydı. Zorlayıcı ama sinir bozacak seviyede değil. Sürekli ölüyorsunuz ama bu oyun zaten bunun üzerine kurulu olduğu için sıkmıyor, aksine “bir daha deneyeyim” hissi veriyor. Beğenmediğim tek kısım ise safe zone’daki challenge sistemi oldu. 5 aşamalı bir mod var ve öldüğünüz zaman en başa atıyor. Ben 3. seviyeye kadar geldim ama sürekli başa sarması gereksiz zaman kaybı hissettirdi. Sırf başarı (achievement) için denedim ama bir noktadan sonra sıkılıp bıraktım. Büyük ihtimalle çoğu oyuncu da benim gibi hissedecektir. Genel olarak oyun hem ilk oyunun üstüne koymuş hem de yeni mekaniklerle kendini geliştirmiş. Puanım: 10/9
!
Ghostrunner 2 is not a perfect sequel, and sadly that is its Achilles heel. The first game was near perfection in its genre, and while Ghostrunner 2 improves on some areas where the first game fell short in hindsight, it also stumbles in ways that hold it back. Boss fights now feel like actual important moments instead of just sequence based puzzles, with all of them mixing combat and parkour together. Enemy variety has doubled, with some great and challenging additions that fit the game and its difficulty perfectly. Level and room design also saw an increase in quality, with some clever and challenging layouts throughout. The game adds light skill building too, a small but wide range of effects that meaningfully change aspects of your gameplay. You can now parry or block incoming shots, which is a game changer not just for your stamina management but also in how you approach taking down enemies. At certain points in the story the game hands you a motorcycle, which makes for very different but fun stretches of gameplay, though whether it lands really depends on the person. The motorcycle sections open up the levels and rooms, and in my opinion they actually show off some extra creative design with some of the most fun rooms in the game. It's just that in between those rooms it doesn't feel like Ghostrunner. Which brings me to where this game sadly fails to feel as tight as the first one. Stamina regeneration is slower and the overall stamina pool is smaller. The consequence is that when you run out mid-fight you're a sitting duck. In combat I get it, it pushes players to be more creative. But in parkour it really hurts the pace and the smoothness of dashing from platform to platform. The game also puts a lot more emphasis on story, which wasn't already the greatest in GR1, and here it becomes simply convoluted. Not the worst thing, I understand it's trying to make Jack the Ghostrunner feel more human, but there probably could have been better ways to do that. Overall I still really like this game, for its hard but fair approach to difficult combat. It's something unique among the many hard games out there, which are mostly soulslike. And while it doesn't outshine GR1 in my opinion, it's still a very great (and difficult) game that most people would surely love.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.