
Death is not the end: defeat infernal foes until you die and carry on the fight with your eternal soul and memories in a new body!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 44.75/day in the week to Jul 16 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 1.1Kreviews | 77% | — | $553.8K |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
過去作のタイトルを使って気を引いて和製劣化デッドセルを遊ばせるクソゲ。 これがコナミの作品か?と思うほど残念なゲーム。
好好的画风和设定,明明可以做成一部非常优秀的类银河城游戏,非要做成肉鸽,肉鸽就肉鸽吧,我哈迪斯也没少玩,但关键作为肉鸽也不好玩,最无语的是跳跃,很多场景明明够到了就是上不去,要不冲着这画面我高低得退款
鎖區+不能離線.差評! 支援手掣 ﹊﹊﹊﹊﹊﹊﹊﹊﹊﹊﹊﹊﹊﹊﹊﹊﹊﹊﹊﹊﹊﹊﹊﹊﹊﹊﹊﹊﹊﹊﹊﹊﹊﹊﹊﹊﹊﹊﹊﹊﹊﹊﹊﹊﹊﹊﹊ 因紅白機GetsuFumaDen是附贈遊戲,從來沒有上過架,因此詳情記錄在此 支援手掣(經實測) 不含中文
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Portugal, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Japanese, Korean
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Surprisingly compelling take on Dead Cells. It suffers from all the things that ultimately bugged me about Dead Cells (runs can take a long time, exploring every inch of every level can be tedious, the combat feeling somewhat limited in terms of movesets), but there's just something about Getsufumaden that I keep coming back to. Some of it is the aesthetics, with graphics and music that go hand-in-hand in terms of creating a mystical ukiyo-e demon world, but the moment-to-moment combat is what really does it. Every fight requires focus as you figure out how to squeeze your limited moveset into killing stuff that tends to have some combination of better positioning and some dominating abilities that force different approaches. Throw that into mixed mobs and the fights end up feeling fairly tactical. On top of that, the difficulty scaling is done well, where higher difficulties add new levels with new enemies, and new moves to old enemies, forcing new approaches. The net result is that I actually look forward to unlocking higher difficulties because they refresh old content in ways that aren't just dodge skill checks.
一応一周は楽しんだ分でおすすめ入れるけど本当にギリギリだぞ 快適になって楽しめるようになるまでの道のりの長いゲーム。 なんかローグライクに対する認識が風来のシレンで止まっているのか、初期状態だと死亡全ロストになっているのが初プレイ最大の壁。本当に「何の成果も得られませんでした!」ってなる。ここを何とかするために死亡時素材30パーセント持ち帰りの能力は最初に取得する必要がある。何度か1面クリア→即帰還を繰り返して素材を集めるべし。 次いであまりにもっさりしすぎていてストレスフルなアクションだが、これは月風魔さんが弱いだけという結論。2面+までクリアすると新規キャラがプレイアブルになるが、圧倒的に速くて快適。特にこだわりがなければ月風魔さんにはお留守番していてもらおう。
Inspired by dead cells, but also not dead cells. It was challenging and fun for a while.
не посоветую эту унылую и скучную игру. визуал норм - но геймплей просто мрак.. я хз кому в это интересно играть
เกมสนุกมากครับ...ส่วนตัวชอบเกมเพลย์แบบนี้อยู่แล้ว...แล้วก็งานอาร์ตสวยมากครับ เสียงซาวด์กับเอฟเฟคก็ยอดเยี่ยมครับ ส่วนตัวเป็นคนชอบอะไรที่มันเป็นญี่ปุ่นอยู่แล้วก็เลยรู้สึกว่าเกมนี้มันค่อนข้างดีในระดับที่ดีเลยครับ
진짜 너무 재밌게 했습니다
Esta dificil Tiene muchas armas mueres mucho 10/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $14K | 42 | 86% | $11.99 | |
| $49.4K | 782 | 77% | $3.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $36.3M | 183.5K | 97% | $12.49 | |
| $316.3K | 837 | 89% | $11.24 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $553.8K | 2.9K | 97% | $5.09 | |
| $553.6K | 4K | 95% | $4.99 | |
| $553.6K | 554 | 77% | $14.99 | |
| $553.3K | 1.6K | 95% | $19.99 | |
| $554.3K | 1.6K | 17% | $9.99 | |
| $553.3K | 908 | 94% | $16.09 |