
You are in control of X-COM: an organization formed by the world's governments to fight the ever-increasing alien menace.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 14 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 72 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
9.9/10 在上世纪90年代初,Gollop兄弟试图打造Laser Squad 2,最初只是一款等轴测视角、偏小规模双人战术游戏,但因为前作发行商合作糟糕,他们最终找到当时策略游戏巨头 MicroProse,彼时恰逢MircoProse发行的文明系列大火,MicroProse的开发主管认可游戏战术玩法,但提出关键修改意见:" 只做纯战术体量太小,希望能对标文明的宏大规模;增加全球战略管理层面内容,把舞台放在现代地球,X档案当时正火,不妨就采用 UFO 外星人入侵题材。"在大多时候,发行商强制干涉开发商往往会两败俱伤,可这次,恰恰是MicroProse的干预,使得X-COM最终成品的格局远超一款普通的回合制策略游戏。 游戏故事设定十分直白:世界各地 UFO 目击事件频发,外星人不断实施绑架与活体实验。全球各国达成合作,出资组建X-COM以对抗外星入侵,玩家作为最高负责人,任务就是拦截 UFO、肃清登陆的外星人部队,缴获外星装备与生物样本,以敌方科技反过来抵御入侵。剧情没有繁复的反转,核心冲突清晰,不过X-COM真正的魅力不在于剧本,而是一套完整的游戏循环。 游戏分为三大模块:全球战略经营、科研研发、回合制战术战斗,这三套玩法深度绑定,缺一不可,堪称天作之合,要知道维持设计逻辑全程统一是件极难实现的事。事实上绝大多数游戏,尤其是结构繁杂的现代大作,几乎都达不到这种水准,甚至根本没把设计自洽当作追求目标,比如辐射4,开发者试图保留RPG要素,又要引入经营建造,还要兼顾暗黑破坏神式的刷装备系统,结果硬是一样没做好,系统割裂明显,非但没有在前作成熟框架上精进,反倒在设计理念上不进反退,做出各种敷衍了事的折中取舍。 考虑到大多数人接触的可能是2012年的重启之作,所以以下内容不可避免的会使用重启之作类比,整体上重启之作照搬了原版核心设计,但其中也有不小差别。比如原版中允许在全球战略视图中建造多个基地,你需要选定基地位置,修建营房实验室、工坊、机库等一众设施,调配资金、招募士兵与科研人员。财政系统是持续的压力来源,经费依靠各国政府根据你的防御成效发放;一旦失利,资助额度会持续削减,极端情况下各国甚至会倒向外星人。你也可以变卖多余物资换取资金,合理规划收支、布局全球基地,是长久作战的基础。相比重启作中的单基地设计,初代X-COM是一个更为精致的模拟。 科研体系则是战力提升的核心。战场缴获的外星武器、飞行器残骸,又或是活捉的外星俘虏,都能交由科学家解析。解锁外星科技后,就能量产电浆武器之类的高级装备,弥补人类初始军备的巨大差距。科研进度直接决定战斗上限,被动拖延研究,面对越来越强大的外星部队只会节节败退。 战术战斗是本作最耀眼的核心,也是和重启之作中最大的区别。地面战斗采用经典回合制与时间单位(TU)机制。移动、射击、下蹲等行为全部消耗TU,不同射击模式消耗资源与命中率相互取舍;相比重启之作,初代的监视机制采用一套细腻的计算方式,你可以预留TU结束回合,伏击闯入视野的敌人,系统会通过一套数值计算是否触发反应射击。战场被战争迷雾笼罩,只有士兵视野范围内的地形才会显现,建筑、残骸中随时可能潜藏敌军,每一次探索都充满未知压迫感。外星种族种类繁多,应对不同敌人战术思路截然不同。任务类型丰富:调查 UFO 坠毁点、突袭外星基地、城市反恐救援平民、甚至抵御外星人发起的基地攻防战,基本上重启作里有的,都能在初代里找到。不过虽然说了初代相比重启之作的诸多优点,但不可否认重启之作里的职业系统是个不错的改进,相比之下初代的士兵间差异只采取不同的一套属性参数。 这可能是一部我唯一不想写缺点的游戏,因为X-COM近乎完美,它平衡宏观基地经营与微观回合战术,紧张压抑的氛围、层层解锁的科技树、生死难料的战场,将诸多要素融为一体,体验独特难以复刻。能挑剔的大多也只在于QOL这样的时代性问题,或是平衡性这样的细枝末节,何况现在民间社区开源的OpenXcom已经解决了不少过去的局限性,也是目前游玩X-COM的最佳方式,此外还有像X-COM Classic Remastered这样的平衡性修正模组到ROSIGMA这样的TC模组,每一个经典之作都值得有更优秀的传承和发展,这是玩家和作品本身共同造就的辉煌。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 72 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I know that the majority of people who are looking at this game in 2026 and beyond are likely vets who are revisiting a game they played in years past, so I wanted to give a new player's perspective to anyone who might be curious about that point of view. Simply put, as someone who is nearly a decade younger than the game, has never played it before, and has no emotional attachment to it, I was really impressed with how well it holds up. I was kind of intimidated at first, with all the various menus and tons of buttons on the battle ui and such, but it turns out its much simpler than it looks. Just start up the game, plop down your base, build some facilities, start your research and manufacturing, load up your soldiers and weapons onto your ship, and get to throwing smokes and shootin aliens. That's the core gameplay loop in a nutshell. You will want to cover more of the globe with radar and capture various aliens (build an alien containment facility!) for research projects as the game goes on. You can build more bases to focus on research or manufacturing (you can sell the stuff you manufacture or transfer it to other bases) if you would like. The tactical gameplay is surprisingly solid for a decades old game, different alien types do a good job actually feeling different to fight and not just like different stat blocks, the ufopedia entries are fun, and I honestly like the dated graphics. It's a very good game, and incredibly impressive for when it was made. The game comes with a manual, so if you wanna learn it the old fashioned way, feel free to do that, but I personally just played the game for a few hours and pulled up the wiki any time I was curious about how something works (for example, the accuracy system is a good thing to read about, as once you understand how it works, your soldiers hitting every shot in a point blank burst despite having only 30% accuracy makes a lot more sense). Can't really go wrong for five dollars, even better if you grab it on sale for around a buck fifty. If you do pick it up, make sure to install openxcom (I recommend openxcom extended, but the nightly version is also fine) for better compatibility with modern systems, bugfixes, and quality of life changes. I learned after playing it for a while that you can get openxcom to work with steam by downloading the zip version instead of the installer, dropping the files into your steam game directory, renaming the old dosbox.exe to something else, renaming the openxcom executable to dosbox.exe, then pulling all the files from the "XCom UFO Defense\XCOM" folder (it will have GEODATA, GEOGRAPH, etc) into the new "XCom UFO Defense\UFO" folder you just created, and it will launch openxcom when you start the game through steam. If you go into video settings and turn on one of the display filters with a star next to the name (the star means it is using opengl) the shift+tab menu and stuff will start working. I like the Raw (not really a filter, its just the raw pixels but rendered in opengl), Pixellate, and Scale2X filters myself. I wish I had known this earlier because I have like 20 hours of untracked time :( There are also additional settings in the options menu and plenty of mods available that are super easy to install (just drag em into "Documents\OpenXcom\mods" and enable them in the game) so if you are looking to spice things up that's an option. I like a lot of the toggles, as well as the amiga font mod, statstrings mod, and final mod pack, but I would probably not mess with mods or advanced settings too much at least for your first couple hours playing the game. My final few pieces of advice to anyone who is trying this game for the first time is that, first, if you are afraid you are doing something wrong because a lot of your soldiers are dying, you are probably not doing as poorly as you think. The early game is kinda like that, so don't sweat it. Use smoke grenades, overwatch fire, and accept that you are going to be taking casualties pretty regularly until you start getting more upgrades and such. Secondly, don't be afraid to pack your soldiers up on the dropship and abort a mission, especially an early terror mission. And finally, make sure to buy flares and put them in your dropship!!! If you decide to play this game for the first time so many years after its release, I hope you have as much fun as I did :)
[h1]𝔾𝕠𝕥 𝕓𝕒𝕚𝕥𝕖𝕕 𝕓𝕪 𝕥𝕙𝕖 𝕟𝕒𝕞𝕖 𝕠𝕗 𝕥𝕙𝕖 𝕘𝕒𝕞𝕖... 𝕀𝕥 𝕤𝕦𝕔𝕜𝕖𝕕![/h1] I really wanted to love this one, but I ended up throwing in the towel. The atmosphere and concept are right not up my alley, but I still decided to give it a go because of the name XCOM (I love this universe) but the dated interface and brutally unforgiving gameplay made me feel like I was fighting the game more than the aliens. I often found myself scratching my head over what I was supposed to do, and the constant micromanagement wore me down. Is it because the game is fully in written form? The only few graphics you get is the rotating earth globe and occasional planes flying in... and the RTS section is actually WORSE than watching a pixelart globe for 20 minutes. I know this is a legendary classic, but for me, it hasn’t aged like fine wine. There were moments where I could see the genius behind it, but the frustration outweighed the fun. I’m sure fans of old-school strategy will get a kick out of it, but I personally couldn’t get into it and I grew up with 8bit games, this is just not it. [b]2/10[/b]
This was one of the first games I bought as a kid. It game on a dvd and had big fat awesome manual. It was awesome and I played it for hours and hours on an old 486 with like 4 megs of ram. I'm happy to say this is the same gamne.
I bought this game on FLOPPY disk back in the mid-1990's to play on my Amiga A1200 back in the day... multiple disk swaps even with 2 floppy drives (I think it came on 6 or 7 disks... plus your save disk). It was awesome then, and it is JUST as awesome now... BUT... I can't get this to work on my Win11 PC at all... it just crashes or works briefly and dies... so... I actually play this on my Mint Linux desktop... in WINE... using the openxcom mods... which are awesome. The creators get a couple of bucks for a game they made more then 30 years ago.. and I get to use the modding community to enjoy this awesome masterpiece..
This is a classic for good reasons. Engaging tactical combat, strong strategic layer, excellent atmosphere. It's not easy, but it's not supposed to be.
Best game ever made.
After 30 years, down the rabbit hole again.
Old, obtuse - not fun.
This is a real old school classic. Once you get over a bit rough start, it is a blast. Newer incarnations of the game are more polished, but this one is more fun.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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