
GERONIMO is an immersive, tactical CQB shooter built for Virtual Reality that depicts a modern-day world in which Tier 1 operators are called to implement unconventional operations as members of elite teams. Breaching, in-depth character and weapon customization and more! "Who Dares, Wins"
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About
Inspired by games such as: Ready or Not, Ground Branch, CoD: Modern Warfare and Insurgency: Sandstorm. GERONIMO is a highly realistic, tactical and immersive CQB shooter that has been built from the ground up for Virtual Reality. Play Solo, or with your friends and carry out your operations through our missions, some even inspired by real world raids.
Whether deploying solo or with a full 6-player squad, Geronimo brings unforgiving tactical shooter gameplay into VR, where careful movement, clear communication, and calculated teamwork are essential. Train with your team in dedicated practice environments, including shooting ranges with dynamic targets and customizable killhouses built for refining your tactics before the real mission begins.
In GERONIMO, your equipment is built around how you want to operate. Shape your operator’s look, choose your clothing and armor, then fine-tune your weapons and rig with a high level of control. Position pouches where they make sense, configure your vest for the role you’re playing, and set up each weapon platform with the attachments and layout that fit your style.
Every choice has a practical impact once you’re in VR. A heavier setup can slow you down and make long engagements more demanding. Poor optic placement can make target acquisition harder. A full-length rifle may give you reach in open spaces, but become awkward when clearing tight rooms. Your loadout is not just cosmetic — it defines how you move, fight, and survive.
Every weapon is built with a focus on physical interaction, mechanical detail, and believable handling in VR. Firearms are not treated as simple props — they are systems you manipulate by hand, with actions such as manual bolt locking, magazine changes, charging, and slide operation designed to feel deliberate and responsive.
A high level of animation and interaction work supports each weapon platform, from carefully authored hand poses to moving parts that behave as expected during operation. Slides cycle with accurate barrel movement, controls are placed and handled with intention, and small details are modeled so that using a weapon feels tactile rather than abstract. The result is a gunplay system where precision, familiarity, and muscle memory matter.
Sharpen your skills outside of live missions with dedicated IPSC-style courses and a range of killhouse options built for practice, speed, and friendly competition. Run timed shooting challenges to test accuracy under pressure, compare routes with teammates, and refine the fundamentals that matter most in VR: target acquisition, weapon handling, movement, and control.
Killhouses offer a more tactical way to train, with layouts suited for room clearing, angles, communication, and close-quarters decision-making. Whether you are warming up before an operation, drilling with your squad, or competing for the fastest clean run, Geronimo gives players flexible training spaces where improvement is measurable and rivalry stays friendly.
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Engagement
Reviews
Themes across 711 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Super solid base, pretty buggy right now and also barebones, but a lot is planned and I'm very excited for the future. If you want to see more games like this I'd say buy it and support the devs. We don't get many VR games with this quality of gameplay.
Game concept seems neet. its like ready or not but VR. the guns seem detailed. But this is more of a concept than a game which is pretty common for VR. Downsides though are that the AI is incredibly basic. Its more like, go walk into a room where a guy is standing and then kill him where he is standing. If there's a set of connected rooms they might move around. Its pretty easy. I only have died when enemies can shoot through some surfaces and I couldn't. The UI is a little tough, lots of guns/attachments with no indication of what is different. Just gotta guess and check stuff. The actual bad stuff though, my performance was bad, very noticeable lag spike every second or 2. And sometimes spawn in missions with zero gear. I had a walking issue ontop of this all which ill comment but Its more my fault and some not clear indicators. My character for the first 45 minutes wouldn't walk more than a crawling pace for a while, turns out you need to hold run (no controls, buttons, anything to understand this and the default walking speed is incredibly slow) and even in run my character is not really moving fast, like where I couldn't tell the difference, because it takes time to get started moving & you are going only small distances. I also don't have full range of motion on my joystick, so that was my own issue, but it magnified the issue since it was just hard to understand "how do i move at a normal playable pace" hope the devs keep it up
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Languages: English**languages with full audio support
Hours played at review time, across 711 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ваще хорошая игра, чем то на RON похоже но боты туповатые (вот бы по умнее их сделать и не только терры с калашниковым), еще хочеться больше пушек, больше механик, больше навесов на ганы и т.д. А так мне оч нравиться как можно обращаться с оружем (и добавьте револьвер или дигл оч прошу)
I hate giving this a flat out "NO!" However if you'd like to buy this game for any reason, you shouldnt expect a polished experience however if you'd like to follow the development 100 percent buy this game its the reason i bought this.
not that good of optimization, playable tho
Very nice. The graphics are solid and the gameplay is genuinely fun. I especially love that the weapons dropped by enemies can be picked up and used -- compared to other games from competing studios, this is a much more realistic design. When you're roaming the big map and facing large groups of enemies, ammo runs out quickly in the late game, so this mechanic really comes in handy. It would be even better if we could add bot teammates in the single-player mode.
guns prob in top 3 list for me right now ai is wonky, models look very off. the glitches are small but they happen really often, never seen a gun glitch though. graphics are good but performance is pretty bad for players at recommended specs devs have a life outside of the game and its not sandbox slop, better communication than people claim in reviews (dev-updates) 7.5/10
need a lot of optimizing and work
very good
говно.
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