
Garden of Witches is a cute roguelike action game full of danger. Help the protagonist, Sil, as she tries to round up her unruly fellow witches and save the Garden.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best KR #77, worst JP #79 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Aug 28 → 59/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Garden of Witches is a fast-paced action roguelike where you wield giant scissors and use witchcraft to bring down other witches in the Garden. You’ll need to master enemy attack patterns, create powerful builds, and fight to bring together all the witches before the Garden falls apart.
As the Thread Witch, you need to gather all the witches for an annual tea party ritual, but they aren’t going to attend the tea party willingly. Face distinct bosses with their own personalities, transformations, and attack patterns. Learn how each one fights, and find the opening you need to beat them into submission.
Choose your favorite Scissors, Spells, and Special Skills from your Armory and personalize how you fight to save the Garden. While going through the Garden, you will be able to strengthen the abilities you love with Imprints and Relics and reshape how familiar skills behave from run to run.
Explore a hand-drawn world of mesmerizing witchcraft and wayward witches, each with their own unique domain. Get to know them through the game’s main five-chapter story arc and continue your journey through a three-part epilogue arc.
Japanese Voice Cast

A witch’s death does not end their story. Return stronger with permanent upgrades and knowledge of your past runs. Then experiment with other Spells and refine your favorite builds while pushing your mastery of witchcraft. Once you reach the peak, put your craft to the test by customizing the difficulty of the Garden.
And try not to get yourself killed along the way, even witches don’t like dying too much.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 647 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
首先内容确实少,几个boss重复打只改技能说是,其次是肉鸽深度很浅,浅到什么地步呢?打完一把发现自己已经把这内容8成体验完了,剩下的两成是剧情没看完,但这个普普的剧情估计也没什么好看的,打击感也很差,没那种肉鸽的爽快感还很迟滞,目前玩下来不如地狱公主说是。本游戏实质为剧情驱动游戏,肉鸽是这制作组不会设计关卡硬套上去的。但这个肉鸽不好玩。好评的也很多自己说了内容少,玩法欠缺,不会让你一直刷下去,没有随机性,固定线性流程通关后不想再打开,这对于肉鸽的潜台词就是说不好玩的意思。 目前依旧是只推荐喜欢这个画风和人物的去买,因为你可以无视游戏性和剧情的毛病玩得很开心。其他想要玩游戏的可以先绕道了。
かわいい!おもろい! ノーマルでエピローグ3までクリア Hadesライク+かわいい=最高 かわいいローグライク系ってあんまりないから、需要ありそうだなって思った キャラがすごい魅力的だから、このシリーズで別ゲームがあっても売れそう 一点欲しかった要素としては、 武器とスキルを自由に組み合わせて試せて、DPS測れる練習モードがあればうれしかった 個人的な強い武器組み合わせ(投稿時点) [spoiler] 歌うハサミで毎回crit+crit時CDR短縮と攻撃力増加 鳩9匹ででかい鳩出して5000%DMG+召喚物ダメージ30%増加 宝石連射してCDR短縮 これで鳩連射してればコンスタントに大火力だせます 鳩じゃなくて火球でもいいかもですね [/spoiler]
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Simplified Chinese, Traditional Chinese, Korean, French, Italian, German, Spanish - Spain*languages with full audio support
Hours played at review time, across 650 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h2]前言[/h2] 本作之前刚出的时候,朋友也推过不少次,不过由于是ea,所以就没有入手,最近也是看正式版上线了,才决定来试试! [h2]游戏介绍[/h2] 《魔女庭院》是一款以魔女为题材的动作肉鸽游戏,游戏美术采用的是卡通童话风格,看上去十分讨喜。玩家在游戏里面将会扮演织之魔女茜尔,因为自己的庭院即将崩塌,于是我们决定召集所有魔女去开一年一度的茶会。不过懂得都懂,魔女都是十分有个性的,所以这一路,我们需要克服各种困难! [h2]游戏玩法[/h2] 游戏玩法挺简单的,角色初始有着一把剪刀武器,技能则是可以根据自己的需求进行“安装”,除此之外,还有着冲刺(有无敌帧,可选择关闭)。地图设计上面采用的是爬塔的那种形式,怪物房、精英房、诅咒/祝福房,而且战斗房间胜利之后也能够选择各种奖励,比如增加普攻或技能的伤害以及范围,降低技能的cd,亦或者增加技能的层数(使用次数)。游戏有着三种难度可以选择,我玩的是普通难度,整体体验还算不错,正常的战斗房主要全是小怪,不过它们攻击手段比较单一,而且血很薄,boss相较来说就比较强点,伤害高,攻击范围大,手段也多了点,但是也没有多多少,背板就行。 游戏通关或者角色死亡后会进行结算,本作有着等级系统,升级后会解锁新的武器亦或者魔法(技能),除此之外,还能够获得点数,来进行加点,提升自己的攻击力、体力以及增加一次生命等等。 [h2]总结[/h2] 游戏整体体验还算不错,画风还算一大加分项,缺点也比较的明显,那就是build比较单一,体量较小。感兴趣的玩家可以自己试试! [table][td]闲暇时光,不妨试试游戏 欢迎关注[url=https://store.steampowered.com/curator/45653622] 闲暇時光鉴赏组 [/url][/td][/table]
incredible game, I have never found a rougelite as entertaining.
I cry, they cried, we crode
니넨 좀 많이 고쳐야겠다..... 좀 많이 많이 고쳐야겠어 정말로.... 얼엑 때도 했다가 밸런스 좆병신같아서 때려쳤는데 뭔가 데미지 뽕맛이 개 좆도 안느껴지네? 이속도 뒤지게 쳐느려 결국 원 못피하면 타이밍 맞춰서 스페로 씹으라는 건가.... 빌드가 있고 그 빌드에 집중하는 게 로그라이크 묘미 아냐? 어느정도 랜덤성이 있지만? 그저 그런 잡탕 다이소 추구하는 흔하디 흔한 매우 얕은 로그라이크 같아서 참 안타깝다 진짜.... 세피리아는 덕분에 오늘도 1승을 합니다.
게임 재밋었습니다 에필1까지 엔딩다봣구요 개선사항이라면 1. 어려움이라면 어려움을 해야하는 보상같은게 있음합니다 . - 게임을 딱 켯을떄 난이도 조절 탭이 있더군요 - 굳이 더세고 더 체력이많은 몹을 왜 잡아야되나? 하는 의문점이 먼저 들더군요 - 그래서 난이도는 보통으로 클리어했습니다 - 추후에 왜 난이도가 어렵지만 어떻게든 깼을떄 무언가 성취감이 있는게 있으면 도전할거같습니다 2. ZXC 조작감 - 손구락이 너무 오밀조밀하게 모여있더라구요 굉장히 구리다고 볼수있습니다 - 그치만 개발자가 만든 스킬셋과 공격키 회피키에 무언가 철학이 있다고생각하기에 크게 바꾸진않고 - 모든 ZXC 키를 ASD 로 바꿔서 플레이햇습니다 3. 피격감 개선 요망 - 이겜 하면서 거슬렷던 요소가 패턴에 온통 맵이 시뻘개서 어디로피해야되는지 모르겟는건 그렇다 치는데 - 제가 맞앗는지 피햇는지 구별이안가 체력바를 수시로 보게끔 만들더군요 - 필요없는 시선이동을 유발하니 맞았을떄 아야 하면서 음성을내던지 반짝거리던지 방법은 많다고 봅니다. 4. 몹이 죽었을때 - 체력바가 꽉차길래 뭐지 버그인가? 부활하나 ? 회복능력이있나? 착각이 되는 상황이 좀 있었습니다 - 알고보니 몹을 잡은 자리에 똑같은 몹이 생성되는 거였습니다. - 죽엇다랑 생성되었다는 경계의 이펙트는 확실히 있지만, - 이런 빠르게 움직이는 게임 안에서는 시각적으로 명확하진않더군요 - 초반에나 좀 거슬리는 사항이지만 죽인 그자리에 생성되는 몹에 - 시선을 떼지못하는 순간이 있어 살짝몰입이 꺠진다는점도 있엇습니다 컨텐츠느니 뭘 만들어서 놀자느니 그런건 모르겠어서 다른분들이 잘아실거같고 더 잘됬으면 바람에 정성들여 개선사항들고 리뷰합니다 재밋게 플레이했습니다 감사합니다
好玩的,就是内容太少,希望出手游
[h1]魔女好きかい? うん、大好きさ![/h1] ↑そんなあなたにオススメ、ルート型ローグライク Ver.1.0になったのでレビュー ドッジが回避の主だがパリィや疾走等の魔法も揃ってるので 試行錯誤しながら火力強化していくのが楽しい。 フィエナの酩酊してる声が個人的にツボ、フルボイスでないのが若干おしい
A great roguelite akin to Hades. Not as in depth, and complex, but charming nonetheless. For the pricepoint, I'd say it's definitely worth it.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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