
Discover, collect and organise to create your own unique garden in this relaxing idle / creative sandbox!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.78/day in the week to Aug 4 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 76 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game would be about 15 hours shorter if the mechanic for the 'banishment' wooden table was just inherent to the games base mechanics, IE every item shows up at least one time before showing up as a copy. I cannot think of a reason the game shouldn't have a system like this inherent to it. Ultimately I would not recommend spending 20 hours attempting to collect every single category that exists in it, no.
好玩上头但不耐玩,抽卡机制特别头疼,想要全收集必须通过游戏道具ban掉所有出过的物品,不然要等到猴年马月。印象中好像demo的爆率更合适一点。早期会出现地块不够用东西放不下的情况。挪动地块也不太方便,不能多选只能一块一块挪。有焦虑倾向别玩。 Nice graphics and can be addictive at first, but the gameplay mechanics isn't for me. The "gacha" mechanics makes full collections frustrating; you have to use an in-game item to "ban" all items you had got before to achieve full collection. I remembered the demo to be less "chaotic". In early game you may also have too much items but to little blocks you can put them on. Also you couldn't select multiple blocks to be moved at once. Don't get this if you have anxiety, or anything close to that.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 77 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
求你了更新新内容吧我什么都会做的TT
我自己覺得是斷捨離模擬器,為了畫面造景要能夠捨棄那些稀有好看但不協調的物件 看似休閒,但是把抽抽樂博弈的回饋感拿捏得很好,會一直忍不住去看畫面上能不能撿硬幣,看得眼睛很痠。也有很多意想不到的道具可以去調整抽池的中獎率和外觀效果,讓新鮮感可以維持很長的時間 除了靜態物件之外也有一些會動的小生物可以擺放,讓造景不會沉悶
so stressful lmao, this is what it feels like to be a hoarder and walk into your house when it's filled to the brim with random accessories
really fun, sooo cute and the randomisation makes for fun creativity, but the store page builds r not really attainable because it's just too hard to find specific items like that. really wish there was a secondary 'creative' mode with every object available all the time or a way to consistently copy objects instead of once every so often :) or even a mode where you can choose what to buy with the coins specifically
挂机画画来的,画一笔没动一直在收金币
I tend to play this game for hours at a time, building out my world and rearranging things. It's so simple yet I just can't stop playing!!
I'd purchase this game on every single console if I could. Truly the only game worthy of the overused title of "cozy". 10/10 on every level.
Unbelievably relaxing and satisfying! Highly recommend
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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