
In Game Dev Tycoon you replay the history of the gaming industry by starting your own video game development company in the 80s. Create best selling games. Research new technologies and invent new game types. Become the leader of the market and gain worldwide fans.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 28 → 2.57/day in the week after.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 930 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's not AMAZING but it's a good game.
Tudo nesse jogo é extremamente divertido do início ao fim. ...menos quando você vai à falência depois de várias tentativas frustradas de lançar jogos de sucesso. Ou seja, perfeito!
This game shows you that even if you think you got a hit the public may decide otherwise. Chad Grenier and Ryan Ellis should have played this before directing their games.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 10: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 963.8/day in the week to Jul 16 → 4.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Czech, Dutch, Greek, Hungarian, Polish, Portuguese - Brazil +5 more
Hours played at review time, across 932 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
10. Juegazo 10. La manera de crear juegos usando las barras verticales me parece genial 10. Quedarse a flote 10. Tremendo
I really enjoyed this game, I think it's good value for money if you like management / simulation games A genre historically I liked and had moved away from but this game was a reminder of how much fun they can be. Little dopamine hits each time you make a successful game and get to the next stage keeps it addictive and with 41.2 hours to 100% - I think it's very fairly priced even at full price
I've put too much time into this game on both PC and mobile. And by too much, I mean not enough. It's still a fun game to pop open and challenge yourself with.
loved this game
There is a lot to be desired with this game, but it's still pretty fun. The way the game deals with saves is atrocious. It'll show a million empty save slots, but you can only ever save it to one save slot, meaning that you only really ever get one save file per playthrough as a safety net. Here are some other issues that I'd consider very minor - You can only scrap a project after spending the time to finish the entire thing. It'd be nice if you could scrap a game in development at any point - Sometimes there is some whackiness with the click system, like when you're trying to choose an engine before starting a game, and clicking brings up different menu as if you weren't in the "choose an engine" screen. It's easy to click out of, but it's still annoying -You can also click "finish" for a game after getting the bugs down to 0, and then right before the screen comes up to release the game, another bug pops up and you have no way to stop it or go back because you're stuck in the "release or trash game" screen -For medium and large games, you can't have more than one person work on the same thing to split the time, which is annoying I'm sure that it'd be too easy if any genre could be good however you designed it (sliders during development phases), but I don't love how you have to make every game a specific way for it to be good. Why can't I have an rpg with a good engine or an action game with fun dialogue and quests? Just because Skyrim released 20 times and still never fixed half their bugs doesn't mean that every rpg game with a good engine should suck. Despite this, the game is still decently fun to go through, but I've spent more time looking at wiki pages and combo charts than the actual game I'm not sure whether I'd recommend this over other similar games like Mad Games Tycoon or Software Inc because I'm getting into all of them and started with this one. It's alright. I think a 4.3/5 or 8.6/10 solid B is fair. It's really close to being a 4.5/5 or 9/10 A- for me, but not quite
Good Game
CINEMA PURO depois de att o jogo ficou muito melhor muita posibilidades e tambem mais dificil eu msm ja fali 3 vezes mais me reergui muito bom apenas joguem e muito bom AMO ESSA BELEZA DE GAME
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $16.6M | 14.2K | 88% | $34.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $631.5K | 1.1K | 80% | $8.99 | |
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| — | 0 | — | — | |
| — | 127 | 38% | — | |
| $7.2M | 7.3K | 74% | $24.99 |