
In Game Dev Tycoon you replay the history of the gaming industry by starting your own video game development company in the 80s. Create best selling games. Research new technologies and invent new game types. Become the leader of the market and gain worldwide fans.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 28 → 2.57/day in the week after.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 928 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
is good
This is such a great game i used mods and it worked flawlessly i cant say if all mods work with the game but i had a WHOLE lot of fun i recommend this game very much!!!!!
Muito divertido, apesar de tão limitado, levando em conta a quantidade de coisas que poderiam ser feitas dentro dessa proposta. Imagine, administrar uma desenvolvedora de games, as possibilidades são praticamente infinitas. É um game simples, onde basicamente você cria os games, e deve escolher em qual tópico você quer focar mais, como jogabilidade, engine, história, etc. E dependendo do gênero ou do tema, focos maiores em determinados tópicos geram games com notas maiores, e consequentemente, mais vendas. Conforme você vai avançando, pode contratar mais funcionários, evoluí-los em determinadas skills (design, tecnologia, etc), e sua empresa vai crescendo. A direção de arte, eu diria, é péssima. Chega a parecer genérico, com assets que parecem que foram baixados de algum site de imagens royalty-free. Definitivamente, não é o ponto forte do game. Alguns dizem que o game fica enjoativo com o tempo. Pode ser, já que como eu disse, é limitado, você não faz muitas coisas diferentes. Mas, é divertido escolher os games e ver a nota aparecer. Obviamente, não é o melhor game de administração, mas eu acho recomendável.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 10: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 963.8/day in the week to Jul 16 → 4.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Czech, Dutch, Greek, Hungarian, Polish, Portuguese - Brazil +5 more
Hours played at review time, across 930 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Really liked the game :)
Made a game x13 Made a great game that made millions and had 10's across the board (Dr Dinkenshart 3: The Final Shart) Made another game after and it also made millions (Maria Kart 64) Proceeded to go bankrupt after making 7 games that scored an average of below 4
Até que é um joguinho legal, mas não vale o preço. Bem repetitivo, com as combinações sem sentido
Игра имба я в нее наиграл 200 часов (на пиратке)
yeah
Stilll a good game, although needs a bit of optimization.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| — | 0 | — | — | |
| — | 122 | 36% | — | |
| $7.2M | 7.3K | 74% | $24.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.7M | 45.6K | 95% | $17.49 | |
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| $16.7M | 18.7K | 94% | $29.99 | |
| $16.8M | 7.6K | 58% | $59.99 | |
| $16.6M | 14.2K | 88% | $34.99 | |
| $16.5M | 26.8K | 85% | $19.99 |