
In Game Dev Tycoon you replay the history of the gaming industry by starting your own video game development company in the 80s. Create best selling games. Research new technologies and invent new game types. Become the leader of the market and gain worldwide fans.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 28 → 2.57/day in the week after.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 925 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
peak
Probably the Worst game to complete 100%... I even have a video about (which i going to place into my guide too) getting 9/9/9/10 (9.25) and 10/10/10/11 (10.25) rating on the same game. For the 10/10 and 11/10 achievements there's so much guide exists, but literally all of them are useless, full of misinformations, not up to date at all and written by players who not even completed the game to 100%... it was really hard to find out how the score mechanism works and how i suppose to get high ratings. The best guide was ofc the game's official wikipedia site: https://gamedevtycoon.fandom.com/wiki/Game_Development_Based_on_Experience/1.4.3 But even on this site there's nothing about you have to save the game right before releasing/finishing a game, so if you get a high rating (9.25+) you can just load that save-file back and the game gives you a totally different rating even having chance for 11/10 (10.25) rating... This thing was only written under a reddit post with an actual explanation. Because the behind the rating the game automatically flip a coin between 9 and 10 rating, so good luck getting 4 of those 10s. I'm going to actually write my own guide, so players like me who played this game in 2014 and found it again from nowhere they can 100% it without wasting so much time by searching for answers. After all it's not the only reason why i've down-rated this game. Even if it gave me a nostalgic feeling while playing, it has an awful optimization which gave a really bad experience time to time after 2 hours of playtime. As you get to the 3rd Office the performance (even if you set to performance-mode in the settings) drops down instantly... I didn't check if there's a mod for Game Dev Tycoon which allows you to set the resolution or make the game run smooth, i even linked my PC specs just to prove my point, it's not because of my PC... Forget about those poorly written guides, if you want to get all the achievements i finish my guide in the next few days (most of the achievements are also just easter eggs). ✌️
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.7M | 45.5K | 95% | $17.49 | |
| $16.7M | 71.1K | 91% | $14.99 | |
| $16.8M | 7.6K | 58% | $59.99 | |
| $16.6M | 14.2K | 88% | $34.99 | |
| $16.5M | 26.8K | 85% | $19.99 | |
| $16.9M | 22.8K | 87% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $629K | 1.1K | 80% | $8.99 | |
| $218.3K | 690 | 85% | $9.99 | |
| $47.9K | 88 | 69% | $12.99 | |
| — | 0 | — | — | |
| — | 127 | 38% | — | |
| $7.2M | 7.3K | 74% | $24.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 10: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 963.8/day in the week to Jul 16 → 4.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Czech, Dutch, Greek, Hungarian, Polish, Portuguese - Brazil +5 more
Hours played at review time, across 927 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good Game
made games called call of cludioo and grand theft auto london and got 10 stars bru
Oyun istenileni veriyor , ne eksik ne fazla.
J'ai terminé Game Dev Tycoon, et je peux dire que c'est un excellent jeu de gestion. On y incarne un développeur de jeux vidéo qui démarre dans un simple garage avant de pouvoir créer un véritable studio. Le gameplay est simple à comprendre, mais il cache une vraie profondeur une fois que l'on maîtrise ses différentes mécaniques. Ma première partie a duré environ 12 heures et s'est terminée par une faillite. C'était avant tout une partie de découverte qui m'a permis de comprendre les systèmes du jeu, les erreurs à éviter et les stratégies à adopter. J'ai ensuite recommencé une nouvelle partie avec tout ce que j'avais appris. Cette seconde partie a duré environ 18 heures, et la différence s'est tout de suite fait sentir. Grâce à l'expérience acquise, j'ai mieux géré mes recherches, mes finances, le choix des thèmes et des genres, ainsi que les plateformes sur lesquelles sortir mes jeux. Je suis volontairement resté dans le garage en solo jusqu'à atteindre environ 17 millions de budget, et cette stratégie a parfaitement fonctionné. En optimisant les curseurs de développement (gameplay, moteur, histoire, graphismes, IA, etc.), les combinaisons thème/genre, les fonctionnalités recherchées et le moment où investir dans de nouvelles technologies, j'ai pu enchaîner les succès sans avoir besoin d'agrandir mon studio trop tôt. Ce que j'apprécie particulièrement, c'est que le jeu récompense réellement l'expérience du joueur. Plus on comprend ses mécaniques, plus les décisions deviennent pertinentes. On apprend à analyser le marché, à choisir les bons sujets, à investir intelligemment dans la recherche et à gérer son budget pour maximiser les ventes. Il y a une part d'aléatoire, mais la stratégie reste largement récompensée. Le rythme est excellent et on a toujours envie de lancer un nouveau projet pour tester une idée ou améliorer son studio. La progression est très satisfaisante et les heures passent sans qu'on s'en rende compte. Au final, j'ai passé 30 heures sur le jeu en seulement 3 jours (12 heures sur une première partie terminée par une faillite, puis 18 heures sur une seconde réussie), et je pense que c'est le meilleur indicateur de la qualité du jeu : il est extrêmement prenant. Je recommande donc Game Dev Tycoon sans hésiter. Si vous aimez les jeux de gestion, de stratégie ou l'univers du développement de jeux vidéo, vous trouverez ici un titre à la fois accessible, profond et très addictif.
This is one of the games, i wish, had a Sequel! Why? Because it is surprisingly easy and good to play. But you can tell, that the time pacing is a bit off and the later years of gaming are not depicted, as it should have been. I really hope, that the Devs are picking this up again and make a proper Sequel.
Hype game!
Eh, game isnt terrible, but it does get really boring real quick. contract work pays very little for how difficult the jobs are, and you will get jobs you have no hope of completeing. sometimes game combinations that you would think make sense, often fail miserably. this is especially noticable in publishing deals. it also seems like you dont get anywhere near enough research points until the endgame.
fun game and isn’t like mobile tycoon games that make you wait a whole day for upgrades but make sure to use a guide while playing because its not fun getting 2/10 on your first and then losing 40k of your 70k starting money then having to take a loan for 100k from the bank and paying them back for 200k I used this guide and just alt tab between steam and the game https://steamcommunity.com/sharedfiles/filedetails/?id=302956092
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.