
In Game Dev Tycoon you replay the history of the gaming industry by starting your own video game development company in the 80s. Create best selling games. Research new technologies and invent new game types. Become the leader of the market and gain worldwide fans.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 28 → 2.57/day in the week after.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 923 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good! Pls add delete save to game!
Fun little game with more depth than at first sight. Although it would have gained from more explanation especially at the later stages (in fact as soon as you move from your garage). You can find lots of help online but the fact that the game is now 10+ yrs old and had a lot of things added on and changed doesn't help either. Also it would have been nice to have multiple saves per game and not just one save per game (aside from the autosave). All that being said, it's kind of addictive.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 10: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 963.8/day in the week to Jul 16 → 4.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Czech, Dutch, Greek, Hungarian, Polish, Portuguese - Brazil +5 more
Hours played at review time, across 925 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
belli bir yerden sonra oyun tekrara bağlasa da çok eğlenceli bir oyun dadundan yenmez alın babba
This was fun for a while, especially with the mods, but it's lacking in some areas. I like being able to make an engine for the games, choosing to release on multiple platforms, and the other aspects of the game: but, it feels like it's missing a lot of the heart that made me fall in love with Kairosoft's game dev story...that one felt more like a journey into the game development, working with staff and keeping up their morale, doing R&D, winning awards, and outsourcing aspects of production at times... The ideal game dev sim would probably be a mix of these two; but, as it stands, this doesn't feel nearly as cohesive as the latter...
me when I copy a mobile game and then go viral "organically" because of a le anti-piracy measure
Buen juego, mejor persona
[h2]Träumer können hier ein Half Life 3 selber entwickeln[/h2] [b]Gameplay:[/b] Man hat hier ein sehr einfallsreiche Spielwelt. Wie der Titel schon sagt, könnt ihr hier jedes erdenkliche Spiel entwickeln, eurer Kreativität sind fast keine Grenzen gesetzt (außer evtl am Budget) Ich habe schon weiterer Fallout Spiele gemacht, sowie Call of Duty Fortsetzungen und natürlich auch komplett neue eigene Kreationen. Natürlich ist nicht alles perfekt, besonders manche Wertungen sind teilweise aus der Luft gegriffen. Eine 10/10 bei allen Wertungen zu bekommen ist sehr schwer. Vom Piratenmodus will ich gar nicht erst reden, habe den nur 5 mal ausprobiert und fand ihn sehr schwer fast schon unmöglich zu bewältigen. [b]Spieldesign:[/b] Grafisch gesehen ist das Spiel sehr simple gestaltet. Keine Over the Top Animationen, nur schlichte Diagramme. Auch vom Overlay her ist es einfach gestrickt, man kann hier seine Mitarbeiter Navigieren, Fähigkeiten verbessern und neue Themen ganz simple erforschen. [u]Pro:[/u] -Schönes Simulationsspiel mit viel Freiraum für Kreativität. -Unzählige Spielekombinationen mit vielen verschiedenen Themen. -Perfekte Wiederspielbarkeit. [u]Kontra:[/u] -Evtl ist das ein persönliches Problem, aber das Wertungssystem ist mir zu Random. Teilweise habe ich eine 9,5 gehabt als gesamt Wertung, dann habe ich eine Fortsetzung rausgebracht mit bessere Engine und bessere Grafik. Was bekomme ich? Eine 6 in Gesamtwertung. Warum? Ich verstehe dieses Wertungssystem nicht, für mich ist das teilweise einfach nur Random. Fazit: Wenn ihr es liebt euch kreativ auszutoben, dann ist Game DEV Tycoon genau das richtige für euch.
Я создал смуту на 11 из 10.
Fan since launch, no one has done it better. This game has always scratched a very specific management game itch for me. 10/10
I played this game 10 years ago and today I 100% it at company laptop during slow days. 11/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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