
往事,往往会在淡化甚至遗忘时,以一种很难被人察觉的形态,影响着人们的生活。 这种现象叫做“后忆效应”。 而一段火车鸣笛,勾起了一位叫杨树的潦倒咨询师的过去,为了追寻自己身上的“往事”,他选择回到了自己的家乡---雾山镇。在那里,有个无比诡异的恐怖世界正在等待他的到来…… 反馈交流群:811121403
Modeled estimate, not a reported figure. How we estimate →
About






Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The english translation is kinda awful, some sentences are impossible to understand and some (little) things are straight up not translated. This makes some of the puzzles harder than they actually are. Gameplay is fun, interesting plot!
游戏立意很好,但是做的是屎
其实真的没必要写的这么冗长和故作悬疑,看文本很像是剧本杀。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
时隔很久这个游戏突然可以玩了,但后面玩起来略枯燥
剧情略平,其他都很好。
一个关于拐卖的故事,剧情不错,男主结局还是女主结局都很好,中间的装神弄鬼有些无意义,躲避鬼的玩法也是无趣。
治理这游戏得一个三峡大坝。 整个死五十次的成就不知道是在折磨谁。 水水水水水水水水水水
这是使吗 打错了 这是什么 剧情一片混乱 我并不知道您这是怎么了
中规中矩的作品吧,对话没有配音,含有一些微恐元素。主线就是在一栋大楼里面玩小游戏躲鬼,玩解谜游戏推剧情,同时通过场景变换找回过去的经历。 人物对话有点文绉绉的,主角说话感受不到有多少情绪,飘浮在空中的感觉。 顺带一提,拼图游戏不会拼可以跳过,退出再打开可以打乱拼图顺序。如果要完成限时拼好的成就,可以先观察推断出完成的拼图是什么样子的,先拼好最上面三个拼图块不要动了,然后完成左边中间的和左下方的拼图块,接下来就很容易了。
不错的故事,不错的人物。剧情完整性还是很好的,逻辑也比较在线。就是撞鬼的时候比较折磨,判定机制很迷,不知道为啥稀里糊涂就死了。总体不错
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| — | 0 | — | — | |
| $0 | 0 | — | Free | |
| — | 0 | — | — |
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