
Build a civilization that will stand the test of time in the largest space-based strategy game ever! Choose from dozens of unique races and make a name for yourself across the galaxy through diplomacy, espionage, technological advances, and more.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 8 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 813 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I've tried to like this game but I HATE it! Let's see, colonize a planet, invest resources into it, then it just gets ANNEXED out from under your control. Who thought that would be fun?!?
Great game. I like my games on the biggest map and slowest speed for tech research. Gal Civ 3 has huge maps and nice pacing. The only downside is the map maker is hot garbage.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Russian*languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 816 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Get the whole game for 75% off or more and you are on a winner. Most of the negative reviews were posted years ago on much earlier game versions before all the re balancing patches and fixes. Really glad I got this game.
Love it, I'm a big fan of 4x games going back to Masters of Orion and before that, Spaceward Ho!
Very quickly becomes boring. I keep playing because I cant afford to buy another game. So I just try to make my own scenarios.
I lost this game with out any indication that i was going to lose, i was the second highest in most things and the highest in culture. But suddenly i have lost and all i can do is guess as to why as the game does not tell you who won and why. One minute everything is great the next minute game over and it wont even let me play on even though it has a play on button, it did not work. Terrible, Terrible way to end a game.
Too good. Look at my hours. That's the only metric on reviews that really counts. How long did the person play the game? That's all that matters when you're reading reviews. Forget all of the text you're reading and just look a the number of hours that the person writing was entertained. Even right now, stop reading and go scan the other reviews. If you see a lot of reviews with 100+ hours if's an F'ing good game. Pretty plain.
Such a shame, since GalCiv 2 was actually good... This was already questionable on release. It did what a lot of sequels did. Take the base game of the previous installment without any of the awesome additions that DLC and updates added to it and act surprised when fans find it to be a shallow, hollow imitation of what came before. Then it followed the "Stellaris" school of game design. No, I don't mean a billion paid DLC. Instead, well, the base game, without any expanded content, is different from what I bought and paid for years ago. That is dirty and disgusting to me as a consumer and just shows how incompetent the developers were, if they spent years AFTER release figuring their game out. I'm mad I ever backed this and wish I could still get a refund.
I don't see myself continuing with this game. It's got a lot going for it, to be sure. And I enjoy it, I suppose. It isn't a bad game so I can't give it a bad review. Regardless of my game, inevitably some space monsters from beyond the galaxy show up, or pirates show up... nothing I do lets me play a peaceful race. It's just a matter of time until everyone declares war on you, or the game just magics up a space monster race to crawl inside your @$$ and throw a rave. Designing my society and interacting with the other races is a blast. But again, just a matter of time until even the peaceful people who love you just one day decide to burn your house down. No options for a peaceful player. Can't even set truce turn limit to start game. -- Edit. Having spent time now with the 4th game (which is terrific), my opinion on this one has improved. Some basic QoL stuff that I really enjoyed here like hyperlanes was relegated to late-game tech in 4. Also, the 4th game puts heavy emphasis on personality traits that were available in this one but not as highlighted. In retrospect, I could have enjoyed this more had I been setting up my games with a better understanding of the cultural and personality aspects with various races. Regardless, GalCiv IV has the best elements of 2 and 3 along with several new layers of complexities I didn't know I wanted. Going back to this will be difficult. However, the complete GalCiv3 is a fraction of even the basegame in GalCivIV, much less the latter's lifetime pass price. So, there's great value and a great game here.
Everything is too close. The AI can move and see beyond their sensor and fleet ranges. If your hoping to mod, don't bother. Multiplayer is shutoff when mods are turned on. Which means modding AI to support your mod changes is a requirement. Yet the AI can no longer be modded to support any significant changes you make. The AI's Fleet and Tech management modding files have been disabled. Bottom line: This is nothing but a glorified ship designer with a haphazard 4x game attached to it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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