
Build a civilization that will stand the test of time in the largest space-based strategy game ever! Choose from dozens of unique races and make a name for yourself across the galaxy through diplomacy, espionage, technological advances, and more.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 8 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 813 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Hate to say it but I found the game tedious and boring. And nonsensical.
When this game first came out, it was barren, dry, and shallow. I personally waited 5 to 7 years before really getting into it. After getting all of the DLC and installing a few mods, I can say this is one of the best 4x Space Strategy games ever made, but it was a long road getting here. The game has plenty of depth now with the Intrigue, Crusade, and Retribution DLCs installed. The campaigns are mediocre - the sandbox mode is where the game truly shines. And this is important: the game starts up quickly, loads games quickly and smoothly, has never crashed a single time, and runs like silk even into the late game, unlike Stellaris and many other 4x Space Strategy games which take forever to load, crash often in the late game, and slow down to a crawl even on a high-end PC. Galactic Civilizations had its flaws, but for those who enjoy a smooth and clean experience it has become the standard.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Russian*languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 816 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's ok, less polished than I expected. Also a lot of lists are too busy looking and hard to sort through. I'm not sure if I want to say "buggy" because it works, it's just rough in spots. I'd only recommend to people who play nothing but galciv games. Otherwise you might have more fun with the second one.
I just spent 20 minutes writing an extensive review and then clicked a button in steam and it got deleted :) so I'll just be writing a short text that will devolve into a slight rant as it progresses: Played GalCiv2 as a teenager. Liked it. Good memories. This game, perhaps because older and more critical - not so good (but also not awful, mind you). Securing borders (the game keeps telling you there's ships inside of them!) tedious as heck, game would need area denial starbases, a way to prevent factions from sending ships into your realm ("get out or I'll destroy your ship", but w/o declaring war since it's your own damn airspace (spacespace?) and as such defending it should not be a huge offense. They flew into it). Built up a million ships and micromanaged everything just so my borders were secure. I lost a planet early on before I learned you had to defend them with ships. I reloaded the game and did it differently, no big loss, but it bothers me that planets are completely unable to defend themselves when besieged. It's instantaneous. Realistically, wouldn't they have armed forces? Shouldn't it take at least a few turns...? Not really a problem once you understand, but unintuitive and imho badly realised. Game is really bad at giving you the information you need when you need it or even explaining stuff - I come from CK3 and that game does that really well. I never felt "in the know" in this game, and that bothers me. Information display is chaotic and unorganised. Maybe I was playing on a difficulty too low to be enjoyable but the game quickly devolved into a turn-by-turn "what stat can I improve by 1% this turn" and building up a million ships because I could do that with no upkeep. Exciting things just stopped happening. The thing that just made me quit - and I think I might not pick this up again - is the fact that every time I try to conquer an empire, I take 1-2 planets and the empire gives up. They either give their planets to another faction - which is fine, I can just take them - or they stop existing. You know the Dwemer in Elder Scrolls? Yeah, they just go poof and their planets with them. [i]The entire planet disappears in a single turn along with its billions of population.[/i] I'm not a friend of unrealistic game mechanics, and surely there are better ways to handle this. Have it become independent. There's no endgame. Unless you view bullying NPCs into rage-quitting as an endgame. In general, poor design in many ways. Chaotic. Bloated with features. I had a spy on my planet and I think I managed to make him go away? By sending my spies? And then my spies just disappeared? Also constructor ships and supply ships and transport ships disappear. I do not understand why everything just disappears in this game. Just because I don't have legions remaining doesn't mean the ship poofs out of existence. Also, starting to build a ship that costs administration and then cancelling it doesn't seem to give you back administrators. More disappearing stuff. Nothing is really explained, everything is just micromanagement, there doesn't seem to be a goal at some point. Fun sometimes! Fun coated with tedium. I'm sure I'm forgetting a ton of minor annoyances, but I'll leave it at this. Maybe I haven't spent enough time with this game - maybe some people who know more about all this and understand the intentions of the devs have less of a problem with things - but for me, as someone who casually picked up this game to spend a bit of time on, it just... wasn't that fun. It didn't keep me engaged. Overall, "meh" - 6/10. Thumbs down because Steam is asking if I would "recommend this game to other players" - I would not, simply because there's nothing much to recommend about it. It's flat. It gets boring quick. Do not expect anything special. If you're looking for a good grand strategy, I recommend CK3.
Tried all sorts of bug fixes. It takes too much effort just to get the multiplayer working on a new game. Can not in any fashion get a previous save in multiplayer to work. Game is good and fun single player. The invite button serves no function. The ability to insert custom pictures is obscure to the point you just need to know how to insert pictures in files on your own.
I've always been a fan. Owned Galciv 1, 2, 3, and soon 4. Put it on steam, bitter.
Getting stuck with Wait known bug for years still plagues the game. Great game when it works but this bug is game breaking. I saved the game reload works for 4 turns then stuck at Wait again. Sorry this should have been fix years and years ago.
12-22-22 latest update causes game to crash upon startup
和《文明》系列一样,前期忙着扩张,中期焦头烂额,撑得住到后期就收割,撑不住就只能被人收割。战斗不能亲自操作指挥的确让人不爽,不过咱们扮演的是统治者,根本不用亲自上战场就是了。也算是时间黑洞、再来一回合系列吧,我觉得是这样。今天偶然翻到OST文件夹,又发现了一堆宝藏! 总之没有中文补丁是个槽点,64位操作系统也算一个障碍,整个游戏给我一种没出完、尚待完善的感觉,不过今年《文明6》发行售卖,这个系列恐怕也逐渐会被遗忘吧。但愿我说的不会成真。
dont waste the money just get stellaris
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — |