
Develop, expand, and advance your city in a society survival game set 30 years after an apocalyptic blizzard ravaged Earth. In Frostpunk 2, you face not only the perils of never-ending winter, but also the powerful factions that watch your every step inside the Council Hall.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.43/day in the week to Sep 14 → 6/day in the week after.
About
Frostpunk 2 elevates the city-survival genre to a new level. Take the role of a Steward and lead your city through a cascade of calamities taking place in a postapocalyptic, snowy setting. Build large city districts with their string of endless needs and demands. Navigate through conflicting interests of factions that populate your metropolis. As the needs of the city grow and factional power at its core rises, only you can steer the society towards an uncertain future.

The world is overtaken by an ever present winter, which makes expansion of the city the only way for the survival of mankind. In order to grow, the metropolis needs resources like coal and oil, just like its citizens require food and warmth. In Frostpunk 2, it's your job to tackle this never ending circle of supply and demand.




The number of your citizens steadily grows, making the task of governing them and satisfying their demands all the more challenging. As the Steward you will have to maneuver carefully across the interests of many groups inhabiting the city.




People of your city want to have a voice in how you run things. Each faction has its own ideology and ideas for the future, yet they also have one thing in common - insatiable thirst for power. Choose your allies in the Council Hall wisely.

Make tough life-and-death decisions as you allocate heat across your city, supported by new research topics and heat-oriented laws. Choose districts that need the most warmth with the help of the Heat Management system with a detailed temperature overlay.

The story of Frostpunk 2 introduces a multi-chapter saga set in the frozen wastes. Spanning across the life of the Steward this campaign lets you feel the burden of leadership as you take the responsibility for thousands of lives. At the same time, the sandbox mode called Utopia Builder with infinite play time leaves you room for boundless social and infrastructural experiments.

Frostpunk 2 comes with a comprehensive and versatile modding tool. FrostKit will let you create your own maps, models, and scenarios inside the game. Now, only your imagination can limit the destination your city is heading to!

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $22.49−50% | 20.9Kreviews | 74% | — | $32.6M |
| $44.99 | 2.6Kratings | 66% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1131 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Frostpunk 2 n'est PAS la suite de Frostpunk. Sur le papier, ça l'est. Mais en pratique ? Non. Ce qui était un jeu de gestion à taille humaine, devient un banal city-builder du fait du changement d'échelle. Vous gériez une petite ville de quelques centaines d'habitants, où chaque mort devait être pesée, et chaque décision avait des conséquences. Ici, vous gérez une mégalopole de centaines de milliers de vies, où une décision peut prendre des semaines à avoir le moindre petit impact... Les choix faits d'ailleurs, ont la plupart du temps, un impact extrêmement limité (je tue les phoques ou pas ? Concrètement, à part mécontenter un peu le parti politique truc, il ne va rien se passer). Vous passez d'ailleurs votre temps à gérer la politique, ce qui est - disons-le franchement - barbant. L'arbre de recherches et de décisions est TENTACULAIRE, au point que ça n'en a plus aucun sens (honnêtement, c'est si grave si je construis un "logement ouvrier" plutôt qu'un "dortoir ouvrier" ? Bah pour les partis politiques qui se tirent dans les pattes, oui). Il n'y a pas de vrai tuto, donc l'apprentissage revient à se casser la gueule et à remonter en selle. Ça pouvait se gérer sur un jeu comme Frostpunk, où les missions duraient quoi, quelques heures tout au plus. Ça n'est plus du tout gérable sur un Frostpunk 2, où les missions peuvent mettre plusieurs JOURS pour être terminées, et où les décisions de la mission 1, 2 et 3 vont influer sur les missions 4, 5 et 6 ! Donc concrètement, si vous faites une erreur en mission 1 (ce qui normalement, n'arriverait pas si il y avait un tuto bien conçu en bonne et due forme), vous pouvez vous apercevoir de votre erreur en mission 6... et devoir tout recommencer, car cette erreur n'est plus gérable. J'ai essayé de perséverer et de m'accrocher (vous voyez mon nombre d'heures : en comparaison avec Frostpunk, il est ridicule d'ailleurs), mais je n'ai pris aucun plaisir à jouer à ce jeu, contrairement au premier. Notez quand même qu'il y a un point commun avec le premier jeu : il est extrêmement gourmand en ressources système... Tout n'est pas perdu j'imagine !
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 9/day in the week to Jul 30 → 12.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese*, Turkish +2 more
| $44.99 |
| 1.2Kratings |
| 82% |
| — |
| not modelled |
| $22.49−50% | 235ratings | 82% | — | not modelled |
| $44.99 | — | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Давно был заинтересован в 4Х стратегиях, что-то в них привлекало меня, но каждый очередной сезон скидок в Steam, выход к одной из существующих масштабного дополнения или анонс новой глобальной стратегии - раз за разом убеждали меня, казуального игрока, что в них нет ничего кроме статистики, цифр в каждом квадратном метре UI-интерфейса, таблиц excel и огромного кол-ва духоты. Я думал что, Frostpunk 2 будет таким же, но большое кал-во пререлизных материалов от разработчиков да и некоторые видео сторонних игроков - убедили меня попробовать в неё поиграть. Первое впечатление: Игра очень понравилась, и она именно то что в чем я нуждался от первой стратегии такого типа - хороший баланс экономического и политического симулятора, приправленный добротным градостроением и поданный с RPG-подобными историями и выборами. Пока я прохожу свою первую компанию, и чем дальше я продвигаюсь тем больше я замечаю свои "ошибки новичка" и уже планирую, как избежать их в следующей компании - это говорит что Frostpunk 2 хорошо учит своим механикам и дает прекрасный первый опыт, даже в условиях проигрышного сценария. Впечатления после завершения сюжетной компании: Игра очень хорошая, я потратил где-то 13 часов на "Нормальной" сложности и в течении примерно 1,5 недели. За это время я смог пройти только одну ветку развития(из 2) и один подход к решению проблемы (я насчитал 3), поддержав только 1 фракцию(из 3) - и это только основной сюжет не считая Режима Утопии и Компании "Кризис Доверия". И в отличии от Frostpunk 1 я очень заинтересован в том, чтобы узнать как там могли бы развиваться события сделай я другой выбор. К тому что было сказано выше хочу еще добавить великолепное музыкальное оформление и визуальный стиль, браво 11bit.
I absolutely loved Frostpunk 1, but I really do not like Frostpunk 2. The building system where it just feels like you are setting down blobs and you cant actually build a city feels really awful. This feels like when SimCity made their last game where the ruined the core mechanic of building a city. If you want a real city building with the extra layer of politics buy Frostpunk 1, if you want whatever this is check it out, but be ready to refund it.
I had to restart my run because I didn't build watchtowers or prisons. My city was functioning perfectly without them, so it feels incredibly cheap when the game suddenly punishes me with events where having those specific structures beforehand would have greatly helped me overcome them. Being blindsided like this completely ruins the meaning of the choices I made during the playthrough. 3/5
По сравнению с 1й частью х**та полная.... Интерфейс не приятный, дерево развития засорено картинками и в целом не комфортное, сама механика выживания так же отстой... Если кто то думает покупать, одумайтесь, 1я часть норм, там еще и дополнения есть. Этот высер однозначно не рекомендую!
经营内容什么的其实还行,但我不明白为什么一个出了这么久的游戏能有这么多bug,议会投完票还能永久卡暂停档还不能存直接白打,给a派系拉好感能加到敌对派系上,地图显示bug也一堆,我不明白
我已经看不懂这游戏到底要怎么玩了,没有目标感,没有成就感,和坐牢一样
нет, нет, нет и нет. не вздумай это покупать. Это не 1 фростич, не его продолжение (по геймплею)....это не оно. Просто отстраненый симулятор колонии с пофигизмом. +- туда сюда твердая 3 из 10 минусы баги невовлеченность отсутствие отмосферы баланс? нуууу не завезли( не легко. не просто) не соразмерно правильнее втюхали душную хрень на основе первой многие пытаются оправдвдать хотя понимают это не оно а просто кусок кода плюсы ну гексовые города районы пара модов ситуацию улутшаюшие( ноооооооо разрабы не перенесли версии и они не робят) а все нет больше
it just sucks stick with the first game
jogo ficou muito complexo dificil de entender complicado para jogar,meu sobrinho adora jogar o frostpunk1 agora o 2 exige muito mais tempo e paciencia para aprender as muitas politicas..eu jogando junto com ele me perco ja nao parece o mesmo jogo..aguardo o proximo lançamento..depois de compar na promoção ja desisntalndo..vou continuar jogando o 1
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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