
The Tactical RPG classic returns! FRONT MISSION 3: Remake is the third chapter in the iconic series beloved by fans worldwide.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 20 → 7.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Step into the role of Kazuki and Ryogo as tensions rise across volatile military zones. With the fate of the region hanging in the balance, command towering Wanzers and lead your squad through intense, turn-based battles.
FRONT MISSION 3: Remake is a tactical RPG set in a future where nations and corporations compete for dominance in a world shaped by powerful mechs called Wanzers. The game follows two diverging storylines based on an early choice made by the protagonist, Kazuki Takemura. Both narratives focus on a global conspiracy involving secret weapons, corporate greed, and nationalistic agendas.
The game begins with Kazuki and his best friend Ryogo unwittingly becoming embroiled in a military conflict after a routine delivery to a military base. Depending on the player's choice, Kazuki either joins up with his sister Alisa, or with an operative investigating a covert weapon project M.I.D.A.S., Emma Klamsky.
In both routes, themes of loyalty, family, and the ethics of technology are explored as Kazuki and his team fight to uncover the truth and prevent catastrophic consequences.
• Two different engaging storylines – dive into two immersive storylines defined by your choices in the game, each offering unique perspectives and challenges.
• Improved graphics and animations – enjoy remade visuals and smoother animations suited to modern needs.
• Reorchestrated music – immerse yourself in a new approach to a classic soundtrack.
• Wanzers’ camo customization - personalize your Wanzers with new customizable camouflage options for a unique battlefield look.
• New Quick Combat mode – jump straight into the action with the fast-paced battle mode.
Genres
Sums Steam only; PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 507reviews | 71% | — | $427K |
| $17.49−50% | 637ratings | 82% | — | not modelled | |
Engagement
Reviews
Themes across 143 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Выглядит н как ремейк, а как ремастер низкого качества. Купил чисто понастольгировать. Если вы не играли в неё на PS1, то не вижу смысла брать на столько небрежно сделанный продукт.
This game is so dysfunctional I'm insulted someone even took the time to make it. I say 'someone' but I suspect it was actually made by a team of trained chimpanzees that went to their local crack den to learn 'computer'. The control interface for PC is one of the most heinous things I've ever been subjected to, the mouse doesn't do anything - sometimes. Some menus allow you to mouse through, but the dialogue HAS to be spacebarred. Alright then, it's one of those ♥♥♥♥♥♥ PC ports the Japanese are so famous for. That's fine, I'll use my controller. Brother, it didn't get any better. Not only did it feel like crap trying to navigate anything with the controller, but the inputs are disturbing beyond human comprehension. Put aside the odd clunkiness of a controller trpg from over 20 years ago, I play old games, I don't mind that. The horror is how RANDOM and INCONSISTENT the inputs are. Often times the confirm button would double press, but only sometimes in certain submenus. Trying to navigate the web interface? You can press A/X to confirm. Sometimes. What happens other times is that A/X will open a text box, but you have to press B/O to scroll the text, despite the previous text box working fine with A/X. Sometimes B/O will take you back, other times you have to press back/select. RANDOMLY! Using the left stick stacks the sounds like a machine gun, and if you dare to tap the right stick then everything is now displayed as PC keys. I would go so far as to argue that if you TRIED to simulate the mind shattering effects of coming face-to-face with Shub Niggurath by messing with the player's controls, you could not achieve such a demented, non-functional control scheme. Also, have you ever been softlocked for trying to play a game? I don't mean goofing around and throwing the quest item into a pit of lava, I mean have you ever tried to navigate a menu and the game decides that you've had enough happiness from the barely functional network interface and refuses to let you exit? Because I have, twice, and I can tell you it's not a good time. When I'm not wrestling with the eldritch demons that have manifested in this game's user experience, I'm apparently in the casino trying to jerk off RNGesus under the roulette table, because the game itself suffers from brutal randomness. The first few missions I actually enjoyed, I thought the game was balanced on a razors edge. Every combat encounter had me barely squeak through and I felt accomplished having managed to beat the overwhelming odds. And then my characters started attacking multiple times per turn. And they would glow and do all these crazy effects. And the game asked me to slot their abilities into the computer? But as best I could tell they weren't abilities you had any control over, they just happen (say it with me now) randomly! And then sometimes mechs would get stunned. Not based on weapon type or hit location, just because they felt like it. And why does my character have a question mark next to him? Holy hell he just got flung out of the mech! But.. why? Did I mess up something? You see, despite the tutorial assuming you're such a troglodyte that the very concept of navigating menus has to be explained, the various skills, abilities, and status effects are NEVER given any mention. I still don't understand how the hell those special skill abilities happen, aside from the fact they seem to be tied to which mech parts you have equipped. Anyhow, that illusion of perfect balance was shattered just like my rectum in mission 3 or 4, when a bunch of helicopters showed up and the game said "nah, you lose these." The choppers proceeded to roleplay Neo and give all my mechs shiny new 12.7mm piercings. I considered quitting right then and there. The mission seemed impossible, the enemy just had WAY too much damage. I decided to give it one more try, and absolutely smashed all the opponents since this time around, the game decided that the two mechs I had to deal with, actually, I didn't have to deal with them, they're gonna be stunned for 4 turns. And those helicopters that dodged the 89% hit chance missile 3 times in a row last attempt? Haha, helicopters can't dodge, dummy. In fact, they're such easy targets that my missile mech decided to fire at them multiple times in one turn, as if to gaslight me that I didn't just get an intestinal restructuring 20 seconds ago. Basically, the game is a walk in the park and scraping your balls on broken glass at the same time, and that's just not my vibe. I didn't even mention the stupid story. Maybe it gets less dumb later on, but our main characters seemed a little to eager to commit treason for a foreign intelligence agent. And then they're somehow surprised that the entire nation is trying to hunt them down. Because I'm an absolute child, I decided to call my main character Jimmy ♥♥♥♥♥♥♥♥. Yes, I'm sure you like Ghostbusters too. But I was shocked at how well he lived up to the name. Every time Jimmy opened his stupid ♥♥♥♥♥♥♥ mouth to say some inane ♥♥♥♥♥♥♥♥ I just nodded and said to myself: "yeah, this guy really has no ♥♥♥♥". So to compensate, they made his best friend have two ♥♥♥♥♥ - one on his groin, and the other replacing any semblance of interesting dialogue. His entire character is an annoying anime trope repeated to the point where the 'joke' is no longer funny. Imagine someone with brain damage tried to write a pg-13 "Johnny Bravo but he's Japanese" fanfiction, and you get a good sense of "Two-♥♥♥♥" Ryogo. And dear ♥♥♥♥♥♥♥ lord, Emma. Look, her plan for infiltrating a top secret Japanese military base hiding a WMD was to go to a bar and ask two random JAPANESE CITIZENS if they wanted to go check it out, like they're going to that new sushi restaurant down the block. Bad characterization in a mech game MIGHT be okay, but the mechs themselves are just as uncharismatic as our protagonists. Barely any customization options are given, and it's just not that fun to customize them. I beat the mission in Australia with the cargo convoy, and then the game decided to softlock AGAIN while browsing the FBI database, and I just decided I was done. I've long been interested in giving Front Mission a spin, and I likely will still emulate the originals to give them a fair shot, but I would sooner snort a line of arsenic than give Front Mission 3: Remake another chance. It might be a free weekend, but I feel that the "developers" of this travesty owe me compensation.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $427K | 2.2K | 74% | $9.99 | |
| $426.8K | 1.8K | 79% | $9.99 | |
| $427.3K | 1.7K | 95% | $14.99 | |
| $426.7K | 1.7K | 85% | $19.99 | |
| $426.7K | 938 | 94% | $11.99 | |
| $427.4K | 1.2K | 93% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $613.3K | 781 | 78% | $34.99 | |
| $329.6K | 366 | 58% | $34.99 | |
| $1.5M | 4.6K | 81% | $11.99 | |
| $28.5M | 33.2K | 84% | $39.99 | |
| — | 0 | — | — | |
| $186.6K | 98 | 84% | $49.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Polish, Traditional Chinese, Portuguese - Portugal
| $34.99 |
| 17ratings |
| 78% |
| — |
| not modelled |
| $34.99 | — | — | — | not modelled |
| $34.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 144 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
FRONT MISSION 3: Remake is a faithful remake of a PS1 cult classic. I played it during its free weekend and had a great time. The graphical, audio, and quality-of-life improvements are well implemented and come together to deliver a smooth experience that elevates the original game's gameplay. Gameplay itself is quick and engaging. Mech customisation opens up quite quickly, and it won't take long before you're mixing parts together to balance synergies while your pilots learn new skills. As other reviewers have commented, getting stunned is a more common occurrence than in the original and definitely one of the game's more "feel bad" moments. That said, this kind of RNG is typical of the TRPG genre, so if you have experience with it, you'll be used it to working around it and mitigating its effects. To that end, the game lets you freely save and load during combat, meaning that even if things do go poorly, you can quickly try again with a minimum of time wasted. It's also especially helpful if you want to complete every mission with the highest ranking. Overall, Front Mission 3: Remake gave me a great first impression. It's been decades since I played the original, but I look forward to reliving that experience with all the polish that the developers' have worked so hard on.
The controls for mouse and keyboard are beyond abysmal. I'm sure it's fine with a controller, but if I wanted to play with a controller I would purchase this on console. I cannot recommend this with these abysmal controls.
PS1 version = The Legend at least it release to PC/Steam 👍⭐⭐⭐⭐⭐ PS1 Version got their RETRO Feel its good to play, on that era. the sound, music, graphic=ps1, ... the REmake got HD graphic at least.
RNG is absolutely diabolical and makes no sense, 89% probability of missile impact and yet fails 3 times in a row lol, fk this trash, thankfully I could try it for free
Sorry to say, but the PS1 ver. is still better than this [spoiler] Heck even Mecharashi still have 'the thing/feels' than this [/spoiler] - No Button sound - The mecha when attack doesn't have the 'weight' like the original, feels too fast Mostly the sound effect, PS1 have sound in every thing we push Well the graphics is modern, even give us option to use the original soundtrack version is good, but overall still need to be polish
Этому ремейку нужен ремейк, выглядит как средняя игра из 2003го. 1 тип анимации удара, выстрела, взрыва. Ужасные задники с минимальной детализацией, персонажи куклы как из Симс, нет озвучки. Мехи выглядят как цветастые игрушки. Пара одинаковых, плоских звуков для всех действий и пара задалбывающих MIDI мелодий. Позорная поделка. Мобильная гавногача Mecharashi во всем превосходит этот недоремейк.
как старые добрые времена
Ich gebe zu, das ich beim Schreiben der Rezension nicht viele Spielstunden mit dieser Version habe. Allerdings hatte ich auf der Playstation 1 die Originalversion als Grauimport. (Grauimport: Ist eine Version des Games, die nicht für unseren Markt veröffentlicht wurde. Viele Spiele sind nie für den europäischen Markt erschienen, wie Final Fantasy Tactics, Parasite Eve 1 oder auch halt Front Mission 3. Deshalb hatte man sich dann die amerikanischen Versionen gegönnt. Dafür mußte man dann auch einen Chip in die PSX einbauen lassen, damit sie auch auf unseren Fernsehern laufen lassen konnte. Der Chip war nicht speziell für Raubkopien gedacht sondern für die Nutzung der NTSC (japanisches und US Fernseher) Version auf PAL (europäische Fernseher) Geräten. Sorry für das Abschweifen) Auf jeden Fall liebe ich dieses Spiel. Es hat eine tolle und umfangreiche Hintergrundgeschichte, die man schön in dem simulierten Internet entdecken kann. Das entdecken neuer Fähigkeiten und das Rumbasteln an den Wanzern, sprich Mechs, macht richtig Laune. Und es ist endlich in Deutsch und einer besseren Präsentation. Mit den anderen Teilen werde ich nicht richtig warm, aber dieser hier ist eine absolute Empfehlung. Einziger Kritikpunkt: Man kann das Spiel nicht verlassen, sondern quasi nur per ALT/F4. Was hat man sich dabei gedacht? Das ist mir schon wieder zu Playstaion oroginaltreu.^^
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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