
The Tactical RPG classic returns! FRONT MISSION 3: Remake is the third chapter in the iconic series beloved by fans worldwide.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 20 → 7.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Step into the role of Kazuki and Ryogo as tensions rise across volatile military zones. With the fate of the region hanging in the balance, command towering Wanzers and lead your squad through intense, turn-based battles.
FRONT MISSION 3: Remake is a tactical RPG set in a future where nations and corporations compete for dominance in a world shaped by powerful mechs called Wanzers. The game follows two diverging storylines based on an early choice made by the protagonist, Kazuki Takemura. Both narratives focus on a global conspiracy involving secret weapons, corporate greed, and nationalistic agendas.
The game begins with Kazuki and his best friend Ryogo unwittingly becoming embroiled in a military conflict after a routine delivery to a military base. Depending on the player's choice, Kazuki either joins up with his sister Alisa, or with an operative investigating a covert weapon project M.I.D.A.S., Emma Klamsky.
In both routes, themes of loyalty, family, and the ethics of technology are explored as Kazuki and his team fight to uncover the truth and prevent catastrophic consequences.
• Two different engaging storylines – dive into two immersive storylines defined by your choices in the game, each offering unique perspectives and challenges.
• Improved graphics and animations – enjoy remade visuals and smoother animations suited to modern needs.
• Reorchestrated music – immerse yourself in a new approach to a classic soundtrack.
• Wanzers’ camo customization - personalize your Wanzers with new customizable camouflage options for a unique battlefield look.
• New Quick Combat mode – jump straight into the action with the fast-paced battle mode.
Genres
Sums Steam only; PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 450reviews | 75% | — | $430.7K |
| $17.49−50% | 637ratings | 82% | — | not modelled | |
Engagement
Reviews
Themes across 144 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
One of the best all time tactical JRPG's out there. And hands down the best of the front mission series. The remake is pretty close to the originals as far as gameplay and identical story but with alot of quality of life addons that made the game worth playing thru. If you had it from your childhood you absolutely should pick up and play or if you are just a fan of tactical JRPG's. Either way you wont be disappointed.
Отличный ремейк
Эх помню играл еще лет 25 назад на пс1, не без багов конечно ремейк сделали, но все таки, не мог на пиратке до конца пройти, в какой-то момент диск заедало и все)
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Polish, Traditional Chinese, Portuguese - Portugal
| $34.99 |
| 17ratings |
| 78% |
| — |
| not modelled |
| $34.99 | — | — | — | not modelled |
| $34.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 144 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A solid remake, but not quite the definitive version. The visuals are a huge upgrade, and the story remains just as engaging as I remember. Most of the core elements that made the original PS1 version so memorable are still here, which is great for longtime fans. That said, there are a few disappointments. The Chain Skill system doesn't feel as satisfying as it did in the original, and the hit accuracy can be frustratingly inconsistent at times. Overall, this remake does a good job of bringing back the nostalgia and is definitely worth playing if you loved the PS1 classic. However, it still falls short of capturing the magic and polish of the original game. Score: 7.5/10
Ностальджи. Перенесена в лучших традициях оригинала
Лучшая часть серии!!! Сколько раз я ее проходил еще на PS1, и еще больше на эмуляторе. Одна из лучших пошаговых тактических игр! Даже сегодня актуальна!
Mu bueno
FRONT MISSION 3 is a fusion of genres; borrowing from games, anime, manga, movies, and more. FRONT MISSION is a game that nearly perfectly captures a unique period in time at the tail end of the second millenium. Blending borrowed concepts from popular fictions that were experiencing their zenith. Anime and manga of the late nineties brought the MECHA genre to new and facinating places, combining sci-fi fantasy with gritty cyberpunk aethetics. The early ages of the internet was a place of total possibility, and still held an edgy feeling of mystery for the tech-inept, and late adopters. Movies from both sides of the pacific were experimenting with new ideas, and new digital techniques, made available for the first time to lower budget niche films. Films that would fire the imaginations of other creators, and spur on innovation. Perhaps most importantly to the story of FRONT MISSION 3, JRPGs were at their most most profitable, influencial, and marketable. The DNA of this very brief era of sci-fi cinema renaisance, anime and manga explosion, and narrative gaming ascendancy, was built directly into FRONT MISSION 3. Maybe to chase the trends, or invoke mass appeal, every conceivable trope was added to the story, interface, special effects, and camera flourishes. If you have ever wondered what it felt like to plug in your PS1 to your CRT TV, push through the piles of import manga, sci-fi dvds, and burned CD-ROMs of anime, to find your third party controller, (because it had rapid fire) then.. well I can't help you, that was a moment in time that you missed out on. But if you were there then and want to experience the vaguest feeling of deja vu, as every artistic choice begins to feel oddly familiar, then I whole heartedly recomend FRONT MISSION 3. Honestly, I wanted to stop there, but I feel as though i must answer the question. That question that anyone old enough to say the words "oh yeah, I remember that. Wow, how long ago was that now?" wants answered: FRONT MISSION 3 is as good as you remember it.
評価が非常に難しい作品。シリーズ、リメイク前は未経験 ロボット(ヴァンツァー)操作しステージクリアしていく戦略ストラテジー。 基本的な流れはストーリーの会話見る、インターミッションでカスタムや情報収集、ステージに挑む。この繰り返し 普通に面白いのだけど難点が幾つか 【難点】 ・爆発物が強すぎる ミサイル、グレネード。ミサイルは遮蔽物無視で遠距離まで打てて弾数6。グレネードは4発十字マスに複数範囲攻撃。 この2つが強すぎて格闘、ショットガンやライフルの価値を大きく下げている。何なら敵もバンバンミサイルぶっぱしてくる上、ボスもグレネードしてくる。これらこっちも用意してないと一方的に遠距離からぼこられる有様 一部スキルで対策は出来るもののランダムだしほぼ対策しようがないのが現状 遠距離にはミサイル、密集してる敵にはグレネードぶっぱしまくるゲーム 弾数少なくてきつくね?アイテムで簡単に補充できる。アイテムなし3-4人グレネード、ミサイルでも全然戦える ・命中率の数値が信頼できない 50-60%じゃまあまず当たらない。回避率が高い歩兵、ヘリ相手がとにかくきつい ヘリはミサイル、歩兵は接近すれば命中率高いもののないとかなり序盤中盤きつい ・戦闘シーンが飛ばせない スキップ不可。できたらもうしわけない。そのため凄いテンポ悪い ・仲間になる人数、敵の数に反して出撃数が最大4ユニット 4ユニットだけなのでちょっと単調になりがち。加入しても使わないまま終わるキャラ大半 ・難易度調整がない。結果的にシリーズファンや慣れてる人向けな印象。あまりストラテジーしない人には不向きな感じある ・ステージは豊富なもののステージギミックが乏しく地形効果とかもない ミサイルのせいで遮蔽物が息してないのも辛い。ステージ内でのイベントや会話もあまりないので正直ちょい単調。ほぼ真正面から互いにごり押しになる。 だから爆発物で一方的に攻撃して潰す事になるんすけど ・スタン、強制射出がだるすぎる ・ストーリーがうーん。キャラへの思い入れもうーん。主人公もちょい好きになれんかった ・ステージ内での途中セーブがない。難易度下がるからだろうけど1戦長いから時間ないと途中でやめれない厳しい状況 【いい所】 ・カスタムが楽しい 自由にパーツ変えれて楽しい。固定で外せないパーツとかない。まあそのためか全員似た様な編成になったりでパイロット以外個性薄くなる感じもあるけど ・BGMがいい。ムービーは今じゃあれだけど頑張ってる方 ・いつでもインターミッションでshopで売買、改造、訓練があるのでつむことはない ・シリーズ未経験でもたのしめる。安いわりにボリューム豊富 ・パーツごとに改造なので金困ると思ったけど遊んでみるとあまり金に困らない(終盤は不明) 総評 ネタバレになるのでステージ数は記載しないがかなり多い。ステージかなり多いのにこのまま爆発物延々とぶっぱし続けるのかなぁと思うと嫌気刺してきてしまった 格闘やショットガンすればいいだろとおもうかもしれないけど近寄ると反撃貰う。格闘は1パーツしかダメ入らないし。 敵多いから距離詰めると集中砲火浴びる。で状態異常貰えば痛い。結果的に反撃貰わずに遠距離や複数攻撃できるミサイル、グレネードでいいじゃんてなる 他のゲームで例挙げるのあれだけどひたすらMAP兵器とファンネ〇ぶっぱしてる様な感覚 命中率不安定なこと、状態異常が頻発するから1戦が時間かかりがち。4ユニットしかこっちいないのになんでこんなことに
机翻的啥也看不懂。机制古老
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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