
Cultivation Story: Reincarnation is a top-down pixel art style action roguelike based on cultivation and Chinese mythology.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 24 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Genres
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩好玩,撿到寶囉
好玩,难度适中。 体修的的天赋树在下面,一开始都没看到,谁能想到既能左右点,还能往下点。。。 推荐这个攻略: https://steamcommunity.com/sharedfiles/filedetails/?id=2905031568
大学时候期末玩挂科了,现在工作了什么时候出2
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
作者看到修复一下,体修成就无法解锁,哪怕用体修击败了桃,也无法解锁,全天赋都卸了,只有体修,凡人也无法解锁体修成就,也解锁不了归一
令人失望的游戏,游戏数值设置过于离谱。 刚开始玩可能会经历ABCD四个阶段。 D阶段,输出两位数,无限磨,无限死,死到绝望。 C阶段,输出三位数,能够稳定打进第三关,但是活得很辛苦。 B阶段,利用额外伤害之类的搭配,可以把输出堆到四位数了,能稳定见第三关boss,不一定能打赢。 A阶段,伤害五到六位数了,打谁都是秒,感觉游戏很无聊,直到遇到轮回之主,又变成磨血皮。 我到现在连那个桃子长什么样子都不记得,因为第一次见面一进图就把它秒了。 而之前,连第三关boss都打得很艰难。 如果你以为我无敌了,结果打轮回之主又打不动了。 飞剑一剑2w+,7把剑就是15w+,打桃子还没看清楚它长什么样子就秒了,打轮回之主根本不怎么掉血。 就离谱。 这游戏的数值根本不是线性增长,第一关boss的数值到后面连小怪都不如。 玩法也是极限堆伤害,伤害不达标一切免谈,只能被boss活活耗死。 体修、魔修机制都不全,想用命定只能修仙。 飞剑也找不到比较好的搭配。玩体不能点最终的双持;玩仙有大量无效点数,而且飞剑法术位基本锁巨型剑阵、玄武、白虎,用不到法术伤害;魔修的加成更是意义不明。 修仙逼着人走法术流,但是武器又没几个远程,搭配不起来。 可能是玩得时间太短了吧,反正刚上手玩会感觉很离谱的游戏。 更不用说那个发梦一样的魂灯,和灵魂碎片消耗了。 刷新一次选择用的魂,够你打一整个轮回,强化武器动不动就是一万灵魂碎片,根本意义不明。 不开修改改魂的是这个[大拇指]。 前面几关的奖励疯狂扣你的元寿,给你搞一些打不赢的boss。 后面几关能打赢了,元寿多得用不完了,这些东西又不怎么刷了。 前几关缺灵石,后几关灵石多得用不完。 新人体验极差,缺少打磨。 天天说中国玩家对游戏的评价比较挑剔,说中国玩家喜欢刷差评。 这种水平的游戏都能特别好评,足以证明国人对国产游戏的宽容。
the game runs poorly with crazy stuttering, the levels are samey and tedious (lots of little rooms with fat enemies), the builds boil down to remembering the many overlapping vampire-survivors-like hidden combinations. Not very good experience gameplay-wise, regardless of whether you are strong or not. I could not find too much xianxia-themed roguelikes though, in that sense the game is interesting.
I had fun playing this roguelike, the replayability is insane, so much weapons to choose from, a lot of build variety, and is overall just a good game. It's a xianxia game that was pretty straightforward, minimal story, no bs and pure gameplay focused. I'd rate the game a 7/10, I did hate challenge mode, it was pretty tedious and it was just a bunch of bullet sponges whick took forever to clear because of how unnecessarily massive they made the HP pool.
驚了 沒想到初始的護盾可以用到打通關 配上太刀雖然太刀很刮痧但是他可以讓符咒快速刷出來 我太刀在後期強化最高打尾王就像刮痧一樣(3千多傷害) 符咒一張給我打三十幾萬的傷害.... 加上可以免疫不管多少的傷害的護盾 我竟然打通關了????
Very fun though the rng is a little rough.
The tutorial is a joke, it explains none of the mechanics beyond the very basics. The poor English translation doesn't help either.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $430.5K | 2.8K | 77% | $7.49 | |
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