
Over 1000 unique components allow you to build and command voxel vehicles from the deep ocean to outer space! Forge strategies, allegiances and fleets strong enough to destroy eight deadly factions of the planet and reign supreme. A genre-defying mashup of simulation, building, RTS and RPG.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 881 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I love big boat's and i cannot lie
Nearly 200 hours deep and I just figured out how to make a gun that does more damage then a peashooter
to hard :( i die first 10 second
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.2M | 12.6K | 94% | $29.99 | |
| $11.3M | 11.9K | 91% | $24.99 | |
| $11.3M | 11.1K | 59% | $39.99 | |
| $11.3M | 39.1K | 97% | $12.99 | |
| $11.2M | 11.9K | 77% | $29.99 | |
| $11.2M | 14.6K | 90% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.5M | 39.3K | 92% | $7.49 | |
| — | 0 | — | — | |
| $29.1M | 25.6K | 84% | $29.99 | |
| $22.2M | 34.4K | 78% | $19.99 | |
| $21.1M | 24.9K | 90% | $29.99 | |
| $2.6M | 7.3K | 52% | $9.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Russian, Japanese, Korean*languages with full audio support
Hours played at review time, across 884 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
"I may not have a brain gentlemen, but I have an idea!!"
Pretty good, but they should really had a spelunking mechanic and immersive injuries system and The Escapists-like crafting, then it'd be a great game
once of the most extreme learning curves i've ever seen but worth it
this game after 1000 hours still feels the same as it did after 1, only now i know how to kinda stop my ships from sinking. :steam_happy: (and only maybe 10 hours have been of the campaign) 10/10!!
It's fun but kind of a long campaign.
actually the worst ♥♥♥♥♥♥♥ game ever made
is good make floating box of missiles
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.