
Foundation is a grid-less, laidback medieval city-building game with a focus on organic development, monument construction and resource management.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.43/day in the week to Aug 27 → 5.43/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 24.3Kreviews | 87% | — | $34.3M |
| $34.99 | 308ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 994 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Calmo, tranquilo, simples e divertido. Tudo oque uma pessoa precisa depois de um dia cansativo no trabalho, uma decepção amorosa ou tentando parar o vício em substâncias ilícitas. No começo você quebra a cabeça para tentar descobrir algo que nitidamente está escrito na aba de "Ajuda". Depois você quebra a cabeça na hora de criar rotas comerciais e no final descobre que não era tão complexo assim. Nota 10 no quesito passar o tempo, trilha sonora repetitiva mas envolvente, arte lindíssima e sistema de produção, comércio, infraestrutura e qualidade de vida decentes.
The game is fantastic. You start it up and immediately fall into the flow. Hours pass before you even realize you should probably head to bed. Watching your village grow and seeing everything come together feels incredibly rewarding. The game also runs very smoothly. So far, I’ve only encountered one bug where my wall couldn’t be completed, so I had to tear it down and rebuild it. Other than that, nothing negative stood out to me. I’m already looking forward to the DLC and will definitely return to the game once it’s released.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $34.3M | 30.2K | 93% | $48.99 | |
| $34.3M | 27.4K | 91% | $39.99 | |
| $34.4M | 70.2K | 65% | $29.99 | |
| $34.2M | 23K | 47% | $69.99 | |
| $34.4M | 41.6K | 88% | $29.99 | |
| $34.2M | 88.7K | 97% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $9.3M | 31.4K | 94% | $9.99 | |
| $28.9M | 43.3K | 90% | $19.99 | |
| $5.7M | 9.7K | 90% | $19.99 | |
| $3.9M | 7.7K | 95% | $24.99 | |
| $566.2K | 461 | 59% | $20.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 18: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3.5/day in the week to Jul 21 → 4.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Portuguese - Brazil, Simplified Chinese, Japanese, Korean, Polish, Swedish +5 more
Hours played at review time, across 998 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I keep playing it again. None of the other medival builder sims have a similar complexity and depth.
It was fun for first hour. But as I play it more and more, the game system f*ck me up. The wiki sites are outdated, so you must face every problems and looking for solutions yourself. * The game doesn't calculation of production at all, villagers make a way wherever they likes (and it mess up cornfield), you waste products when you deconstruct manufacture building and so on....
.
很好玩的游戏
Le jeu est top, très agréable et relaxant, la gestion n'y est pas très compliqué mais c'est cool, on est sur un jeu de construction de ville plus que de gestion. C'est ce que j'attendais de ce jeu et j'en suis très content!
good game but i got confused about managing trade routes to be hones, and i wish we can build bridges more freely. Good game!
Nice pastime. Only thing that causes bugs for me is building stone bridges. Other than that, really pleasant game.
I think the game is really fun, enjoyable. The UI and tutorials are pretty much easy to understand. I still need to learn how to do things and read carefully so i don't get scammed by upkeep coins lol. I like the 'attachment' building configuration, cz like.. now i dont have to get Tiny Glade (it's been in my wishlist for months xd) It's my first play-through so i don't think i have much to say here. Oh, a bit overwhelming by all the suggestions and policy and advice pop-up but yea, it's still manageable by the end of the day haha. Nice game!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.