
Foundation is a grid-less, laidback medieval city-building game with a focus on organic development, monument construction and resource management.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.43/day in the week to Aug 27 → 5.43/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 24.3Kreviews | 87% | — | $34.3M |
| $34.99 | 308ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 994 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
GPUJKP,
good
I love that I could play slow and take my time with everything, including gathering certain resources and building specific structures. I don't have to pause the game to think about and plan what to do next.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 18: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3.5/day in the week to Jul 21 → 4.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Portuguese - Brazil, Simplified Chinese, Japanese, Korean, Polish, Swedish +5 more
Hours played at review time, across 998 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I love city builder or empire building games. From games like Command and conquer, to Age of Empires, to Infection free zone, and even sim city.. and more so ones like SoulMask.. Then you got this game.. Foundation scratched a VERY satisfying city building itch that is more than deeply satisfying, with many different paths to go across as far as progression. Many different difficulties, mod supported, and can be both a relaxing "I need to shut my brain off for a minute." To an "oh ♥♥♥♥.. how do I fix this." kind of game. I would mark this right up there with the game titles of Majesty 1 and 2.
The best Medieval City builder of all time. I've played most games from this genre but this game is the only one that hooked me!
Game's really strange in some aspects. I don't know how to properly describe it - I guess it is about micro-management. Things I want to manage to optimize - food production, logistics, goods allocation - all work in a very straightforward way. Things I would expect to manage themselves pop up in my face. Patrols, markets, field allocations, etc. Gameplay could also benefit from some more clarity about how exactly buildings, villagers, and policies work. For example, tax collector manually goes through all houses to collect accumulated coins, so its not just X at the end of the month, its how much this dude managed to gather. When you set up trade limits, its also not guaranteed that excess goods will be bought or if your trade partners will bring you enough desired goods - its somewhat random numbers, overall increased by trade route levels. Modular buildings are cool. Higher difficulties are rather stressful - each territory expansion is essentially an investment and if you invest poorly at an early stage its basically gg. Trade is a meme, easily cheesable. Overall, I'd recommend play this on a lower difficulty/creative to meditate on a good looking town.
O jogo e bem elaborado embora pareça simples, entrega uma excelente mecânica de construção de mundo, com muitas variedades de estruturas pode se passar horas montando seu reino sem nem perceber.
Fun citybuilder with it's unique features.
Nice cozy game
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $9.3M | 31.4K | 94% | $9.99 | |
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| $3.9M | 7.7K | 95% | $24.99 | |
| $566.2K | 461 | 59% | $20.99 |
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|---|---|---|---|---|
| $34.3M | 30.2K | 93% | $48.99 | |
| $34.3M | 27.4K | 91% | $39.99 | |
| $34.4M | 70.2K | 65% | $29.99 | |
| $34.2M | 23K | 47% | $69.99 | |
| $34.4M | 41.6K | 88% | $29.99 | |
| $34.2M | 88.7K | 97% | $19.99 |