
Forspoken follows the journey of Frey, a young New Yorker transported to the beautiful and cruel land of Athia. In search of a way home, Frey must use her newfound magical abilities to traverse sprawling landscapes and battle monstrous creatures.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $20.99−70% | 8.6Kreviews | 63% | — | $3.5M |
| $69.99 | 19.7Kratings | 69% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 846 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
バタ臭い演技にギスギスした会話。 魔の悪い茶番をずっと見せ続けられるイベントがずっと続く。 ユーザーがやりたいことをやりたい時にやれずに苦痛を強いるシステムで かつスタイリッシュ風に見せかけて爽快感が皆無なバトル。 優秀な人達が作ったと思しき廃棄物・・・ 久々にゲームをやって吐き気がしてくるレベルでした。 これはオススメ出来ません。
own this game since release but i just play this game now my review for this game,is this game Great and Fun to play but the story kinda Meh ,but lucky we got SKIP Feature
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.5M | 5.1K | 93% | $18.74 | |
| $3.5M | 4.9K | 88% | $22.00 | |
| $3.5M | 5.2K | 68% | $39.99 | |
| $3.5M | 4.2K | 85% | $17.49 | |
| $3.5M | 10.5K | 93% | $14.99 | |
| $3.5M | 15.2K | 98% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $14.8M | 20.8K | 59% | $29.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $344.7M | 373.7K | 90% | $59.99 | |
| $49.3M | 161.7K | 81% | $19.99 | |
| $30.9M | 97.3K | 93% | $19.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 28: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.89/day in the week to Aug 4 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Arabic, Japanese*, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +2 more
| $20.99−70% |
| — |
| 83% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 847 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Story is Dog Water. Game is Dog Water. Combat System is Good. Hope if they make a sequel (Unlikely) they improve on the story and the overall gameplay.
Embrace DEI, then DIE. 劇情對白是真的有夠蠢的,畫質與場景美術也不像3A大作,我玩30分鐘就受不了了。給負評的主因是Steam不讓我退款,讓我擺著這種垃圾。
O famoso jogo da poderosa do Bronx, porém acho que o menor dos problemas seja a protagonista, quando se tem: história fraca, trilha sonora completamente esquecível, personagem só pra bater a meta da história, mundo completamente vazio. O jogo é bonito graficamente porém vazio (tem uma explicação na lore por ser assim). Você não sente vontade de explorar o mundo pois é chato, depois de witcher em 2015 não tem como aceitar. Porém o combate é muito bom, tem mais elementos RPG que o lixo do FINAL FANTASY XVI. O movimente do parkour ficou muito bem feito, totalmente fluido, quem for jogador de cód/fortinite vai amar a correria, eu detestei essa pressa toda. A Square legenda esses jogos ruins e os jogos bons ela não trás, é uma pik4!
non giocabile su Legion go anche con impostazioni a bassa definizione e con le prestazioni al massimo, per continui blocchi del gioco
Épico
no.
C'est une catastrophe, il n'y a rien qui va.. Une bonne campagne de prévention contre les précommande. Vraiment catastrophique.
Forspoken is an action RPG from Square Enix that promises a fast-paced, open-world experience but struggles to fully deliver. The game features a unique blend of parkour and magic, but both aspects have their highs and lows. The parkour mechanics are one of Forspoken’s strongest features. Frey, the protagonist, can zip across the world with impressive speed and fluidity, making traversal enjoyable at first. However, the novelty wears off as the environment feels repetitive, and the need for constant movement starts to feel more like a chore than fun. The Combat also features Frey’s magical abilities, allowing for flashy spell-casting. The spells are fun and varied, offering a range of attack and defence options. Large-scale battles can feel exhilarating, but the combat becomes chaotic and repetitive without much enemy variety. There’s potential, but it lacks the depth that would keep it engaging long-term. Graphically, Forspoken is stunning. The world of Athia is beautiful, with lush forests, expansive landscapes, and ruined cities that feel immersive. The use of ray tracing on high-end hardware makes everything look even better. However, if your PC is not high-end you will suffer from frame rate drops and stutters. Overall feels like it has a lot of potential but falls short in some key areas. The parkour and combat systems are fun, but they can become repetitive. The visuals are stunning, but technical issues can hinder the experience. It’s an ambitious game that could have been great with more polish, but it’s a bit underwhelming overall.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.