
Forspoken follows the journey of Frey, a young New Yorker transported to the beautiful and cruel land of Athia. In search of a way home, Frey must use her newfound magical abilities to traverse sprawling landscapes and battle monstrous creatures.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $20.99−70% | 8.6Kreviews | 63% | — | $3.5M |
| $69.99 | 19.7Kratings | 69% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 846 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Twist was ♥♥♥♥
不愧是解散之作,优化烂,视角晕,糊的一B,最高难度战斗下容错极低,一模破盾,二模死,主角伤害又低,级数高点的怪就是刮痧,打过了奖励也扣。最佳体验还得是中等难度,剧情速通,但这种没有奶子的西方魔幻世界玩的真枯燥,不如原神
El juego es entretenido quizas sal inicio un poco pesado pero en lo que aprendes a moverte con el personaje es muy bueno, el dlc es algo corto pero la jugabilidad muy buena, eso si recomiendo comprarlo solo en oferta a precio regular si me parece demasiado costoso.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.5M | 5.1K | 93% | $18.74 | |
| $3.5M | 4.9K | 88% | $22.00 | |
| $3.5M | 5.2K | 68% | $39.99 | |
| $3.5M | 4.2K | 85% | $17.49 | |
| $3.5M | 10.5K | 93% | $14.99 | |
| $3.5M | 15.2K | 98% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $14.8M | 20.8K | 59% | $29.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $344.7M | 373.7K | 90% | $59.99 | |
| $49.3M | 161.7K | 81% | $19.99 | |
| $30.9M | 97.3K | 93% | $19.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 28: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.89/day in the week to Aug 4 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Arabic, Japanese*, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +2 more
| $20.99−70% |
| — |
| 83% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 847 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ridículo
100块买的,不值 这也太垃圾了,SE能做出这种东西也是有够乐色
It's a solid game and I like the modern visitor in an ancient civilization trope Her commentary along the way is fun, and keeps it from taking itself too seriously I fun action game with RPG elements, just enjoy it =D
i love this game still grinding builds and effects and completing end games, plus playing the DLC
Game graphics, controls were really good especially parkour. fights were kind of repetitive. main boss fights took less time than mid level boss fights. performance wise, i mainly faced slowness while opening maps and first few minutes after loading the game. otherwise it was pretty smooth. Story was good, but characters were most annoying with the constant whining, cursing and cheezy dialogues. whoever wrote the dialogues should've toned it a little better, atleast not after every action we take. initial chapters were slow and will take some time to get used to. i force skipped most of cut scenes to avoid hearing bad dialogues. but once new abilities are unlocked, it'll get better with character development. Also ENABLE auto collect for resources , it'll be a life saver.
Muy buen juego.
本遊戲最大的缺點就是原價1990,建議特價再入手。 以下評價不包含DLC。 雖然地圖相當空洞,但也並非全無優點。 跑酷部分連續動作相當新穎,一氣呵成讓人反而想思考為什麼至今都沒有人這樣設計。 推薦使用搖桿進行遊玩,鍵位組合相當有趣且巧妙。 劇情中規中矩,既成套路,但該講的都有講。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.