
Forspoken follows the journey of Frey, a young New Yorker transported to the beautiful and cruel land of Athia. In search of a way home, Frey must use her newfound magical abilities to traverse sprawling landscapes and battle monstrous creatures.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $20.99−70% | 8.6Kreviews | 63% | — | $3.5M |
| $69.99 | 19.7Kratings | 69% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 844 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I liked the story, for what little I got to play. It hurts my wrist. Too much repetitive button mashing for my adult self. If I didn't work full time, maybe my wrists would be able to play this, but sadly after working a desk job it just hurts too much to continue playing.
[i]Find more of my reviews on my curator page: [url=https://store.steampowered.com/curator/45817624-Kasurot-Recommends/]Kasurot Recommends[/url][/i] --- [h2]Short Summary[/h2] An Isekai adventure defined by flashy magic parkour across a vast world. Its potential is hindered by controversial dialogue and repetitive open-world design, offering a mixed experience. [h2]The Takeaway[/h2] [list] [*] [b]Bright Spots:[/b] A unique magic parkour system enables high-speed traversal across an expansive open world. [*] [b]What It's About:[/b] A modern New Yorker transported to a fantasy realm, grappling with self-discovery, newfound powers, and the responsibility thrust upon her. [*] [b]How It Plays:[/b] Gameplay enables rapid traversal, provides a wide array of combat spells, and structures exploration around map objectives. [*] [b]Core Tone:[/b] A clash between the protagonist's sarcastic, defiant attitude and the traditional epic fantasy quest setting. [*] [b]Major Drawbacks:[/b] The frequent, often-criticized banter between the protagonist and her companion, and an open world design perceived as empty or filled with formulaic content. [*] [b]Series & Genre Context:[/b] [b]Forspoken[/b] is a standalone, new IP attempting to blend modern sensibilities with the open-world action RPG genre, specifically leaning into the "Isekai" (transported to another world) subgenre. [*] [b]Technical Snapshot:[/b] The PC version launched with significant performance issues and demanding requirements. Subsequent patches have improved stability and optimization somewhat, but it remains a graphically intensive title. It offers standard PC features like various graphics settings, DLSS/FSR support, and remappable keys, though UI scaling options might be limited for higher resolutions. [/list] [h2]Main Review[/h2] [b]Forspoken[/b] places you in the shoes of Frey Holland, an outsider ripped from modern New York City and thrust into the fantastical, blighted world of Athia. This setup immediately casts you as both a reluctant savior and a stranger in a strange land. The narrative attempts to weave together themes of self-discovery, adapting to unfamiliar responsibilities, and the underlying premise of being transported to another world, forcing Frey to confront her past while navigating Athia's dangers. The defining gameplay experience centers on Frey's magically enhanced parkour, which facilitates high-speed movement across Athia's large open landscapes. This traversal system is paired with elemental magic combat, providing a diverse toolkit of spells. However, the world these systems inhabit is structured around conventional open-world exploration loops – clearing map markers, collecting items, and engaging enemies – which forms the bulk of the moment-to-moment activity. Gameplay primarily serves to enable this traversal and combat within the established exploration framework. Athia presents itself as a world locked in an epic fantasy struggle, yet its atmosphere is filtered through Frey's distinctly modern and often sarcastic perspective. This creates a tonal clash – a defiant protagonist quipping her way through a decaying realm. The narrative pacing reinforces this uneven feel, marked by a slow introductory burn, frequent interruptions for lengthy open-world exploration segments, and occasional dense clusters of exposition that can halt momentum. Culturally, [b]Forspoken[/b] represents a high-profile attempt by Square Enix to launch a major new AAA IP with a unique mechanical hook (the parkour). Its legacy, however, is likely to be defined by the polarizing reception to its writing and world design. While ambitious in its traversal mechanics and visual presentation of magic, the game often serves as a case study in the challenges of crafting compelling open worlds and relatable character dialogue that resonates broadly with players. [h2]The Verdict[/h2] This game may appeal to players who prioritize visually spectacular magic combat and a fast, fluid traversal system above all else. However, those sensitive to frequently criticized dialogue or who seek a densely packed, engaging open world should be wary. The repetitive structure and often grating banter are significant hurdles. [i]Consider venturing into Athia only if high-speed parkour and flashy spells are enough to overlook substantial flaws in writing and world design.[/i]
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 28: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.89/day in the week to Aug 4 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Arabic, Japanese*, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +2 more
| $20.99−70% |
| — |
| 83% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 845 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bruh i don't know what the hate is all about but the game is really good and enjoyable.
Slow and the game play is boring after a while. The story is not particularly good so far and I have had to push myself for the last few hours and it has not gotten any better.
Forspoken: A Misunderstood Journey Worth Seeing Through Forspoken has sparked mixed reactions, with some players struggling to connect with its pacing, dialogue style, or the structure of its expansive open world. But beneath those initial impressions lies a game that rewards patience, exploration, and emotional investment. It’s a journey that unfolds gradually — and for those willing to dig deeper, it offers a unique and memorable experience. Explore Beyond the Main Quest If you only follow the main story, you’ll miss out on the points of interest in each region. These POIs scattered across Athia reveal the tragic pasts of the Tantas and deepen the lore. These aren’t just filler — they’re essential to understanding the world and its emotional stakes. Some areas are locked until you unlock the right spells, so mixing exploration with story progression is key. The lore is there — you just have to go find it. Frey and Cuff: A Strange, Evolving Bond Built on Mystery The dynamic between Frey and Cuff is peculiar, layered, and ultimately powerful. They begin as strangers, but their banter — sometimes repetitive, sometimes revealing — evolves into something more. Cuff’s situational awareness during combat is genuinely helpful, but it’s his silence during key story beats that raises questions. Without spoiling too much: the final reveal and betrayal hit hard. It’s one of the game’s strongest emotional punches. Yes, Frey’s language can be abrasive — even offensive at times — but it’s part of her character arc. She’s not your typical fantasy heroine, and that rawness adds texture to her journey. Combat and Parkour Are the Real Stars Forspoken shines brightest in its movement and combat systems. Magic-based parkour feels fluid and exhilarating, especially as you unlock more traversal options. Spell combinations allow for creative, strategic combat — dodging, countering, and unleashing elemental chaos in ways that feel uniquely satisfying. The more you experiment, the more rewarding it becomes. If you love fast, fluid, and fun combat systems, this game delivers. Side Events: Optional, Repetitive, but a Change of Pace Side events aren’t the game’s strongest suit. They’re mostly optional and can feel repetitive if you’re chasing achievements. But they do offer a break from the intensity of fighting Break beasts and help flesh out the world in quieter ways. Final Thoughts: Don’t Judge the Book by Its First Chapter Forspoken starts slow — no denying that. But judging it based on the early story beats doesn’t do it justice. The story builds, the combat evolves, and the emotional payoff, the twists, the growth — it all clicks by the end. If you’re willing to invest the time, the journey is worth it. Not everyone will love it, and that’s okay. But if you’re curious, don’t take all the reviews (positive/negative) at face value. Watch some gameplay, dive in yourself, and give it the time it deserves.
les jeunes ca devient vraiment des gros gogole, gnagnagna c'est pas gratuit, bhou c'est pas fluide je suis pas a 4000 fps en 4K en maxi ultra ray tracing mes c que ca sert a rien et tu perd 1000 fps, bhou les graph c'est pas ouf, ta m la grosse c, ya pas que ca qui compte, en plus ca va il est pas moins fluide que les autres jeux c'est pareil lol ca va, il est excellent ce jeu, super ambiance super univers histoire au top je le prefere meme a hogwart legacy, on dirait un film le truc, ceux qui veulent des bon jeu achetez le, les autres retournez sur vos free to play avec des durée de vie artificiel pour au final payer quand meme des skin ptdr, putain un jeux pareil avec si peu de note et si mal noté woua c'est la fin du monde achetez moi une corde svp
[h1] Forspoken is a huge case of "what could have been" and wasted potential [/h1] Most people ♥♥♥♥ on the game for having a woman of color as the main protagonist because let's face it, if the MC was a white man, this game would have received MUCH more love. That being said, it doesn't discredit some of the more genuine concerns and criticisms that I will address. Another proof steam needs a "mixed" option but I'm giving it a "yes" because I still genuinely enjoyed it. [b] tl;dr at the end [/b] [h3] Gameplay & Combat [/h3] Combat is absolutely peak and I will die on that hill. It's incredibly fun, smooth and well-polished. [b]However[/b], it is extremely pulled back by the lack of enemy variety and challenging encounters. The general difficulty is incredibly unbalanced and the damage scaling from one enemy to another is just bad. Higher difficulty don't exactly make the game that much harder but you WILL get 1-shot a lot of the time which isn't a good display of difficulty scaling. [h3]Environment and World Building[/h3] Coming from souls games, I quite enjoy the hidden story telling that you can pick-up by context and reading stuff you find. However, the open world is ridiculously bland. It makes sense from a lore POV because Athis is a barren land suffering from in imminent apocalypse but from a gameplay perspective, it's just a waste of space. The sceneries are absolutely beautiful, the lands are gorgeous to traverse but there's nothing and hardly any incentives to roam around and explore. [h3]Story and Writing[/h3] I have nothing truely negative to say here and I think people went overboard criticizing the writing of this game. No, the story isn't innovatice in any way shape or form but it's still very much a good story. Frey is a really interesting character and the comedic banter throughout the game is just good fun. Hard not to feel like people are just mysoginistic pricks who can't stand a woman who swears. It also makes sense to make her keep her New-York flavor instead of having her conform to the way Athians speak and behave. Really liked how they did that. [h3] and now the biggest ick: Performance[/h3] Performance was horrendous. Yes, it's a beautiful game but nothing justifies how bad performance has been for me. I run on a 4080super and even with ray tracing off I could hardly have a stable 60fps. Had a bunch of stutter, sometimes SECONDS of stuttering and freezing, it was painful. Even with Frame Gen it was just downright bad. [h2]Conclusion[/h2] Lots of wasted potential. Insane combat wasted on no enemy variety. Gorgeous landscape wasted on an empty and barren map. Good story that COULD have been better but still enjoyable if you like comedic banter. Performance was inexcusably bad with my 4080super with no ray-tracing and frame gen. Hard not to feel like the biggoted fanbase is the reason the studio had to close and Forspoken didn't get the love and labor it deserved. Forspoken was a game I was extremely looking forward to but I'm mad at the community for shooting it down the way they did because we'll just never get what Forspoken could have truely been.
I say this from the bottom of my heart ❤️: in terms of gameplay, this game makes Infamous Second Son feel like a baby 👶. Forspoken has so many spells and variations that Infamous simply doesn't have. And don't get me wrong — I love Infamous Second Son — but if you ask me which one I love more for gameplay, it's definitely Forspoken 🎮. The gameplay is very satisfying 💥. Unlike other games like Hogwarts Legacy, where you often have to pause and equip abilities from the main menu 📜, Forspoken lets you stay immersed in the action ⚡. You can seamlessly switch between tons of spells and their variations on the fly ✨. Plus, you can enchant your magic by completing challenges 🧙♂️. There's also super parkour ⚡, gear customization 🛡️, and more. Now, about the story and graphics: the story is okay 📖, and the graphics are also okay 🎨 — but I do recommend installing this game on a fast disk (like an SSD) for much faster loading times ⚙️. Overall, if you love deep, fast, and satisfying combat with a huge variety of magic, Forspoken is absolutely worth playing 🌟. Also, the game doesn't deserve all the hate it's gotten 😔, and it's sad there will not be a Forspoken 2.
Esse jogo é um grande picolé de chuchu, n chamaria de ruim, mas de vazio de qualidades, a gameplay é legal até e poderia se salvar, mas a câmera é uma merda, principalmente contra inimigos voadores. A historia é bem rasa, matei 90% do plot em menos de 30 min de jogo e provavelmente qualquer pessoa com uma bagagem mediana de filmes, livros ou jogos na mesma pegada vai fazer o mesmo. A personagem principal é insuportável, parece adolescente na puberdade, o resto dos personagens são completamente esquecíveis, o mapa é desnecessariamente grande, entupido de "conteúdo" repetido, só pra encher linguiça que te cansa, mapa aberto que não é aberto, é cheio de travas artificiais e não deixa vc explorar muito longe da quest principal, e o que provavelmente mais me deu Raiva, a desgraça da personagem fica travada uns 5sg, toda vez que fala com alguem, completa uma quest, tem algum load, o jogo simplesmente trava a personagem, e não deixa vc fazer nada durante esse tempo, n sei se é pra dar tempo de carregar as coisas mas é uma merda. Se não fosse meu fetiche estranho em jogar jogo duvidoso, provavelmente teria largado isso nas primeiras meia hora. Não recomendo nem de graça. Uma pena pois até tinha potencial, as magias são legais, por mais que não gostei dos controles dela, e o mundo base parece interessante, mas não souberam aproveitar. Se tivesse que dar uma nota, seria Dó.
затрахаешься бегать по карте, сюжет так себе, не по всем скалам можешь забраться что б добраться до нужной точки, думаешь что обежишь скалу не хрена подобного, денег своих не стоит очень жаль что потратила на нее
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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