
Customize your unique faction in a new take on real-time strategy as you fight in a variety of skirmish, solo, and multiplayer battles. You are not only a commander, but also an engineer – so you have ultimate control over your faction’s units, factories, superweapons and economy.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 1 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
зашёл вечерком с другом на пару каток. вспомнил starcraft. понял что это как starcraft, но юнитов ты сам делаешь. начал пробовать. собрал пару команд. сыграли. потом ещё одну. ой, а скок время? 5 ЧАСОВ УТРА. с кайфом, советую
I really wanted to like this game, especially because the idea of customising your own units is genuinely cool. Unfortunately, the execution just isn’t there. The very first mission drops you straight into what feels like a skirmish, with the only instruction from the AI commander being “Destroy the enemy team.” That’s it. No explanation of mechanics, no guidance on strategy, and no proper tutorial to ease you in. I’ve played plenty of RTS games, so I managed to pick things up fairly quickly, but even then it feels like being thrown in at the deep end. New players would be completely lost. Gameplay quickly boils down to unit spam: build units, get attacked, defend, push back, then repeat. The enemy has access to more unit types early on, yet the game never explains unit counters, base-building priorities, or even why certain upgrades are locked. Instead of learning through play, you’re left guessing. To make matters worse, every explanation of how the game works is hidden behind walls of text buried in menus. There’s no clear, hands-on teaching during missions, which makes the learning process feel tedious rather than engaging. It also makes some baffling design choices, like giving you a super weapon in the very first mission. This completely kills any sense of progression or balance and undermines what should be an introductory learning phase. There’s a solid idea at the core of this game, and credit where it’s due for trying something different with customisation. But the lack of structure, meaningful guidance, and thoughtful pacing makes the whole experience feel rushed and poorly designed. I can’t recommend it in its current state. Overall, I’d give this game a 3/10. Those points are for the customisation system and the attempt to do something new compared to other RTS games, but it falls short due to weak design and lacklustre execution. I picked this up through Humble Bundle, but if I’d paid full price, I’d be genuinely disappointed.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Korean, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
RTS fever dream of a game WHAT THE ♥♥♥♥ IS UNIT BALANCING EVEN????????!!!!!!!!!!!!!
It's okish. The Campaign seems totally unfair in my opinion, even on the easiest difficulty. I love the art style though! Really awesome.
Nice game, looks like the old CC but then in a new version, great game!
un gran RTS esta bueno la mecanica que podes personalizar tu ejercito a gusto
AI太傻了,而且RTS单机游戏的科技居然还跟Rougue捆绑,需要打战役拿科技点才行,刚开局默认难度很难通关,因为敌方Ai的科技是没有限制的
写于2025年5月22日,不要购买本作,本作已无法正常游玩
Very bad feelings about - balance of power -. It is BIG MISTAKE. Difficulty level is to high even with EASY level. Maybe good patch for - balance of power - in the future will do something with it.
Ich hatte mehr erwartet und doch hats für ein paar Stunden Spass gereicht. Eher für erfahrene RTS-Spieler. Alt+Enter für Fenster- und Vollbild-Umschaltung funktioniert gut, wie auch Alt-Tab zurück zum Desktop; wenn das technische klappt, dann sind für mich bei einem Game schon die wichtigsten Grundpfeiler gelegt. Kampagne ist oke, natürlich nicht so opulent wie bei einem C&C; sagen wir mal Daumen horizontal.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $21.1M | 24.9K | 90% | $29.99 | |
| $48.4M | 54.5K | 85% | $34.99 | |
| $12.3M | 13.6K | 79% | $34.99 | |
| $12.1M | 16.3K | 93% | $19.99 | |
| $8.9M | 11.4K | 85% | $29.99 | |
| $5.7M | 9.7K | 90% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $352.5K | 1.5K | 93% | $9.99 | |
| $352.5K | 65 | 97% | $249.00 | |
| $352.6K | 1.7K | 88% | $9.99 | |
| $352.4K | 660 | 89% | $12.99 | |
| $352.8K | 1.2K | 83% | $8.99 | |
| $352.8K | 1.6K | 76% | $9.99 |