
Arcade-style racing game inspired by the spirit of the early 90s, with drifting mechanics and exotic tracks.
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Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 1.7Kreviews | 88% | — | $352.6K |
| $9.99 | 223ratings | 89% | — | not modelled | |
Engagement
Reviews
Themes across 58 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
YES! Something beautiful, a banger which slipped my radar. Here's the 80's /90's Outrun / Cruisin' homage you need, and it does it all so very, very well, so smoothly. A deeper dive is deserved... On the face of it, it really is an Outrun(s) tribute, and the initial mode literally mirrors that 5-endpoints pyramid format, with tracks which while original feel exactly like they would fit in with the arcade grandaddy of arcade racers. The way the tracks swerve, the way the side decoration is generated, your car's responsiveness all feel just right...but I feel the tech used to create it is different and has made it...perfectly a smooth experience. Yes the cars look pixel-y like the old days, yes the repeating rush of streetside furniture and background theme nail it like the 80's but it all also seems so well crafted for modern gamers, and so... smooth. That initial Arcade mode even still has improvements; most notably a drift mechanism that is so natural it puts most other retro arcade drift mechanics to shame. It doesn't feel out of place, it feels like it always should have been there, and is intrinsic to this game. This mode also contains mostly the passive traffic you knew from those old arcade cabs, but the twist is it also contains Rivals (if you want) who add a different take by requiring you not just to beat the timer but to also beat them. Rivals are active racers not passive but they don't go out of their way to obstruct you - they just race, and I love that. They also have a different property to the passive traffic... one of the most fun things I found is that a Rival ahead of you crashes out and bounces along the road (Outrun-style) but if you happen to hit them on recovery as you slide past, you can knock them back into the scenery for another crash-bounce. Just awesome. And guess what - they could do this to you too! Yet there is so much more to this game, and that's why I rate it so highly. The above would have been enough, but it also has separate driving modes, most notably Cannonball, which is a customised race of a length and stage selection of your choosing, and pre-made cup tournament races - neither of these have a stage selection at the end of a stage, you just race through. And these modes don't just have the passive traffic, they also contain active racers of a number of your choosing, as well as rivals if you like. It adds a lot of unexpected depth and choice as you move through the game. This is a fantastic dynamic. You have passive traffic getting in the way as you aim to beat numerous other racers and your rivals, while absolutely thrashing, skidding and slipstreaming through what feels like it SHOULD be a twitch-style race but actually somehow always feels...smooth. To highlight the value, these modes are supported by single races, time trials and leaderboards, plus a lovely achievements curve that fits nicely into regular play with a few challenges for the hardcore cheevo chasers. It's not particularly hard to beat, the focus is clearly on fun and playability. But when you've done all you want and feel like you need more challenge, put drifting into manual instead of automatic... I double dare you! This completely changes the game and the complexity, you'd better have your Tekken fingers ready! It LOOKS great throughout, a brilliant balance of forced low-res models and smooth, modern implementation. A great example of this is how low-fi the tyre-skidding graphic is when you slide, but at the same time they bothered to make your tyre point in the opposite direction to the corner as you do so, a lovely little detail that means so much. It SOUNDS amazing; again achieving a retro feel with modern techniques, a ranged mix of synthwave, garage / house and DnB which always feels chill and smooth no matter the bpm, and always fits the game. Top drawer sound design in every respect. For me, I can't find any flaws, it's what a retro arcade racer game should be. Supremely playable and pick-up-able, quality feels while fulling offering you that retro vibe it promises, smooth in every way and fun - never not fun to play. I owned a physical PC copy of Outrun Coast to Coast which I stupidly sold and now that game is unattainable (legitimately) which is one of my hugest gaming regrets, but this game has given me that feeling back. In summary, good value at full price, Great value on a sale, way more diverse and content-full than you'll expect. Full workshop support (and there are some excellent creations.) A must-have if you like retro racers, a genre where many other games can leave you wanting. ADDL: Props to my buddies NUKEum82 for pointing this game out to me in the first place, and Kat for finding the perfect word to describe this game and form the basis of this review. A smooth guy.
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Languages: English, French, Italian, German, Spanish - Spain, Dutch, Polish, Portuguese - Brazil, Spanish - Latin America, Turkish, Greek, Russian
| $9.99 |
| 116ratings |
| 74% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 58 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A fantastic tribute to the OutRun series and its racing subgenre - and, dare I say, a solid improvement on it. Slipstream takes everything great about the tried and true formula that Outrun originally showed us back in 1986, and dials it up to deliver a racing game that feels both nostalgic and refreshing. All the essential elements - cars, gameplay, replayability and varied game modes - are built with solid quality, keeping you engaged for hours on end. But the real magic of Slipstream lies in two things: 1) the art, and 2) the soundtrack. The art style is a visual treat. From the environments to the animations, everything is delightful - not simply copied and pasted as a cheap imitation of ’80s aesthetics. Instead, it captures the feeling of playing on old CRT TVs while still looking modern and crisp. Now the soundtrack… [i] chef’s kiss. [/i] The OST just has to be preserved for the ages. I could easily boot up the game and sit idling on a track, listening to one song after another, with the character manually switching tapes every time. In terms of Outrun type games, nothing available on Steam at this moment comes remotely close to Slipstream. A must in any racing fan's collection!
I've played a bunch of indie Outrun-type games and all have been inferior clones that don't really scratch the itch, but Slipstream is definitely the best I've come across. Pleasing visuals, a great soundtrack, and gameplay that actually feels somewhat nuanced and challenging! Definitely had to try a few times before winning a Grand Prix. I also appreciate the variety of modes in addition to the primary Outrun-like campaign with branching paths. Highly recommend to fans of the genre!
This game is awesome all around: gameplay, drift mechanics, track design, music, aesthetics, retro vibe. Everything feels cohesive as well. I wasn't expecting to enjoy this as much as I did. It's the type of game that makes you want to get all the achievements, and none of them feel cheap or artificially difficult (but they still pose a decent challenge if you're going for them all). There's Steam Workshop support which means master 3D modelers can keep adding models inspired by real life cars, which is a cool bonus. Tracks too. 10/10 game. The developer clearly put a lot of passion into this project.
Jogo que se apresenta como o “sucessor espiritual” do clássico [i]Out Run[/i] da SEGA. Embora seja curto, possui vários modos de corridas customizáveis. Serve como um ótimo jogo de corrida arcade casual. A trilha sonora é OK, tem a vibe da época mas não achei nenhuma marcante, todas são um tanto genéricas. Curti os efeitos visuais e sonoros de videocassete. Uma joia nacional perdida aqui na Steam. Recomendo em uma promoção.
гарна картинка і музика
Recomendado. Simple pero te engancha, el estilo retro, la mecanica de drift esta buenisima, dominas la barrida y sos vos...
I don't play a lot of racing games, but this one is stylish from the graphics to the music and to the gameplay. It's got the aesthetic, charm, and vibes to draw me into an enjoyable experience. The slipstream mechanic of rewinding time is also appreciated for when you make a mistake or two or ten. Plus it looks like there's plenty of customization under the hood, so I'm looking forward to playing it more!
Je vais très vite!
Enfant spirituel de Outrun, Slipstream fait très bien les choses. Il applique déjà parfaitement la formule originale à travers son mode Grand Tour, plus modeste car composé de 5 pistes pour atteindre l'arrivée, mais qui incite grandement à le refaire pour tester toutes les combinaisons de circuits. Sa prise en main est d'ailleurs très simple, mais demande un certain temps d'adaptation. Il y a une vraie courbe d'amélioration que je ne saurai détailler. D'un instant à l'autre, j'ai fini par réussir systématiquement les duels contre les rivaux ainsi qu'atteindre l'arrivée sans soucis, après avoir passé mes deux premières heures sur le jeu à galérer. Slipstream en fait d'ailleurs plus que ce qu'on lui demande, en ajoutant également un mode Grand Prix, au format plus classique avec une enchaînement de courses à plusieurs tours. Si c'est un mode nettement moins intéressant, c'est surement grâce à lui que j'ai pu me faire au gameplay et "apprendre" un minimum les circuits. Sans les connaitre par cœur, j'ai développé une forme de mémoire musculaire et surtout une habitude à anticiper les virages plus ou moins serrés annoncés en bas à gauche de l'écran par une couleur différente en fonction de la direction. Avec sa belle sensation de vitesse, son ambiance visuelle très stylée, et ses musiques (parfois) très smooth, le titre nous plonge souvent dans un flow extrêmement satisfaisant. Encore une fois, il ne s'arrête pourtant pas à ces réussites, en y ajoutant en plus un mode où tout est personnalisable, ainsi qu'un battle royale. Généreux et addictif, Slipstream a ce petit truc accrocheur qui donne envie de réussir un maximum de défis, et on lui pardonnera aisément ses petites failles, comme certaines musiques qui tombent un peu à côté, ou les rivaux qui manquent un peu d'intérêt. Excellente surprise malgré tout.
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