
Force of Nature 2: Ghost Keeper offers incredible adventures full of mystery, danger, exploration and magic. This game combines the genres of Survival, Sandbox, Action, Adventure, RPG, Strategy and Resource Management
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 1 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 60 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
not bad for co-op but monotonous
very nice and relaxing survial
spiel ist gut
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, Spanish - Spain, Dutch, Portuguese - Brazil, Turkish, Ukrainian, Polish, German, Italian, Hungarian +2 more
Hours played at review time, across 61 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
集合了,挖矿,种田,炼金,打造,畜牧,战斗,探险的所有元素,简直设计到了我心里,只可惜魔法研究出现的太晚了一点,伤害也不可以提升,太可惜了
Cool game!
a good survival and discover game , every low pc-laptop can play
É um jogo interessante. Apesar da simplicidade em praticamente todos os aspectos, consegui me divertir por várias horas. Funciona bem como uma experiência mais relaxante, com uma progressão satisfatória e bem organizada. O que mais me chamou a atenção foi justamente essa sensação de evolução constante. A cada avanço, a diferença é perceptível, passando por ferramentas de pedra, depois cobre, ferro, aço e assim sucessivamente. Cada nova etapa desbloqueia receitas que tornam sua base mais eficiente e interessante. Acho que o jogo poderia melhorar na parte de construção de base, adicionando mais opções de decoração e uma alternativa de câmera, o que daria mais liberdade ao jogador. No geral, recomendo.
attention si vous avez mis la version prologue . il vat penser à la supprimer avant de jouer à la version définitive . parce qu'il fait le jeu. il est bien avec un trop de bagarre et les fabrication sont longue malgrès l aide du fantôme
grafica buena, jugabilidad buena y 100 % recomendado, es multijugador hasta 4 jugadores
本质上游戏的基建+地图探索的玩法确实耐玩,但缺点实在太多了难以给出一个好评 游戏开局到了荒岛之后引导还是相对比较弱的,所以很多时候没有想到要基建到一定程度之后并且制作相应装备,并准备好相应的种植治疗道具后,才开始探索地图。其实本质上更多偏向于打怪的地图探索游戏。 虽然地图有指引到你要去某个地方点,并且打boss,后续的支线基本不太明朗,例如你根本不知道所有地图的幽灵都是可以招募的,只有通过招募所有幽灵你才能HE,而且招募的条件很多时候都得靠玩家猜。例如第一关沙漠要通过每个祭坛指引在boss那里丢地上献祭来招募,第二关海岛要探索所有宝箱再去找打完boss的幽灵指引挖掘再招募,第三关也是最奇葩的,导致我根本没有打HE,因为她只提醒你要点燃雕像,但是点燃的顺序没有告诉你,如果不做传送门在各个雕像,可以说7个雕像测试顺序足够你跑断腿,而我也没有耐心去做7个传送门就为了招募最后个幽灵达成ED。你以为雪山直接送你幽灵,其实不然还有后续达成信任才会帮助你,这个条件我也没去研究出来。 战斗模块我也只能说稀烂,虽然攻击动作各种做得挺流畅的,但是给我感觉比传奇还传奇,因为基本只有平a,以及会心一击cd的重a,还有狂战士的狂a,本质上动作没有差别,只是攻击速度和音响有差别。当然后期也有魔法,但是基本来说给你魔法时候已经快通关了,其实意义不大,你要学习魔法基本在雪山最后快打boss的一张图,除非你开重复刷怪,然后在岩浆里特意刷出来,但是说真没必要,还不如快速到最后一张图开启所有制造条件。但魔法闪电和冰霜还是比较爽的,比较稀烂的还是单体的火焰,需要自己按一下技能后选择方向丢出,比起闪电和冰霜的周围aoe弱太多了。 基建方面弱点也非常明显,自动化基本可以说没有,唯一有的就是靠幽灵来辅助生产,不然基本要人在家罚站疯狂等操作,特别是开始,自己装生水晒纯净水,自己种植收成,自己做材料,自己去打怪,开局幽灵对辅助生产实在太慢了,导致玩家需要花大量的时间在基建并且还是罚站等制作,只有后期需要的材料道具特别复杂,这个时候多幽灵的优势就出来了,可以一大批材料制作,等待幽灵自行安排。 打怪方面更恶心,从沙漠开始堆怪越发严重,基本生怕你推图太快,引怪多了容易治疗道具跟不上,特别是前期只有食物来回血回耐,只有后期才能做血瓶黄瓶和蓝瓶。基本拉4只怪左右战斗基本是极限,也就是硬生生拉慢了玩家探索速度,至于想着直接跑图不打怪不太可能,因为整个地图基本做到了没有安全区的堆怪,只有地图起点和地图交接点是没有生成怪的,但是怪会追过来,基本可以说熬不到那个地方就要被打死了。 另外怪物的数值后期越发离谱,强制玩家必须做魔法输出,不要就等着刮痧及被怪群殴死,或者你像我一样就是不按规矩来玩,硬生生引怪一个个刮痧,毕竟身上做得血瓶黄瓶多,一个地图不开刷新根本顶不住我身上的物资和满满探索。 总的来说一个人玩这个游戏,只会变得不幸
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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